本文整理汇总了C++中VStr::IsEmpty方法的典型用法代码示例。如果您正苦于以下问题:C++ VStr::IsEmpty方法的具体用法?C++ VStr::IsEmpty怎么用?C++ VStr::IsEmpty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VStr
的用法示例。
在下文中一共展示了VStr::IsEmpty方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Info_ValueForKey
VStr Info_ValueForKey(const VStr& s, const VStr& key)
{
guard(Info_ValueForKey);
if (s.IsEmpty() || key.IsEmpty())
{
return VStr();
}
if (s.Length() >= MAX_INFO_STRING)
{
Host_Error("Info_ValueForKey: oversize infostring");
}
int i = 0;
if (s[i] == '\\')
i++;
while (1)
{
int Start = i;
while (s[i] != '\\')
{
if (!s[i])
return VStr();
i++;
}
VStr pkey(s, Start, i - Start);
i++;
Start = i;
while (s[i] != '\\' && s[i])
{
i++;
}
if (!key.ICmp(pkey))
return VStr(s, Start, i - Start);
if (!s[i])
return VStr();
i++;
}
unguard;
}
示例2: Info_RemoveKey
void Info_RemoveKey(VStr& s, const VStr& key)
{
guard(Info_RemoveKey);
if (s.IsEmpty())
{
return;
}
if (s.Length() >= MAX_INFO_STRING)
{
Host_Error("Info_RemoveKey: oversize infostring");
}
if (strchr(*key, '\\'))
{
GCon->Log("Can't use a key with a \\");
return;
}
int i = 0;
while (1)
{
int start = i;
if (s[i] == '\\')
i++;
int KeyStart = i;
while (s[i] != '\\')
{
if (!s[i])
return;
i++;
}
VStr pkey(s, KeyStart, i - KeyStart);
i++;
int ValStart = i;
while (s[i] != '\\' && s[i])
{
i++;
}
VStr value(s, ValStart, i - ValStart);
if (!key.Cmp(pkey))
{
s = VStr(s, 0, start) + VStr(s, i, s.Length() - i); // remove this part
return;
}
if (!s[i])
return;
}
unguard;
}
示例3: Info_SetValueForKey
void Info_SetValueForKey(VStr& s, const VStr& key, const VStr& value)
{
guard(Info_SetValueForKey);
if (s.Length() >= MAX_INFO_STRING)
{
Host_Error("Info_SetValueForKey: oversize infostring");
}
if (strchr(*key, '\\') || strchr(*value, '\\'))
{
GCon->Log("Can't use keys or values with a \\");
return;
}
if (strchr(*key, '\"') || strchr(*value, '\"'))
{
GCon->Log("Can't use keys or values with a \"");
return;
}
// this next line is kinda trippy
VStr v = Info_ValueForKey(s, key);
if (v.IsNotEmpty())
{
// Key exists, make sure we have enough room for new value, if we
// don't, don't change it!
if (value.Length() - v.Length() + s.Length() > MAX_INFO_STRING)
{
GCon->Log("Info string length exceeded");
return;
}
}
Info_RemoveKey(s, key);
if (value.IsEmpty())
return;
VStr newi = VStr("\\") + key + "\\" + value;
if (newi.Length() + s.Length() > MAX_INFO_STRING)
{
GCon->Log("Info string length exceeded");
return;
}
s = s + newi;
unguard;
}
示例4: ParseBase
static void ParseBase(const VStr& name)
{
guard(ParseBase);
TArray<version_t> games;
bool select_game;
VStr UseName;
if (fl_savedir.IsNotEmpty() && Sys_FileExists(fl_savedir + "/" + name))
{
UseName = fl_savedir + "/" + name;
}
else if (Sys_FileExists(fl_basedir + "/" + name))
{
UseName = fl_basedir + "/" + name;
}
else
{
return;
}
select_game = false;
VScriptParser* sc = new VScriptParser(UseName, FL_OpenSysFileRead(UseName));
while (!sc->AtEnd())
{
version_t &dst = games.Alloc();
dst.ParmFound = 0;
dst.FixVoices = false;
sc->Expect("game");
sc->ExpectString();
dst.GameDir = sc->String;
if (sc->Check("iwad"))
{
sc->ExpectString();
dst.MainWad = sc->String;
}
while (sc->Check("addfile"))
{
sc->ExpectString();
dst.AddFiles.Append(sc->String);
}
if (sc->Check("param"))
{
sc->ExpectString();
dst.ParmFound = GArgs.CheckParm(*sc->String);
if (dst.ParmFound)
{
select_game = true;
}
}
if (sc->Check("fixvoices"))
{
dst.FixVoices = true;
}
sc->Expect("end");
}
delete sc;
sc = NULL;
for (int gi = games.Num() - 1; gi >= 0; gi--)
{
version_t& G = games[gi];
if (select_game && !G.ParmFound)
{
continue;
}
if (fl_mainwad.IsNotEmpty())
{
if (G.MainWad.IsEmpty() || G.MainWad == fl_mainwad || select_game)
{
if (!bIwadAdded)
{
IWadIndex = SearchPaths.Num();
VStr MainWadPath = FindMainWad(fl_mainwad);
W_AddFile(MainWadPath, fl_savedir, G.FixVoices);
bIwadAdded = true;
}
for (int j = 0; j < G.AddFiles.Num(); j++)
{
W_AddFile(fl_basedir + "/" + G.AddFiles[j], fl_savedir,
false);
}
SetupGameDir(G.GameDir);
return;
}
continue;
}
if (G.MainWad.IsEmpty())
{
continue;
}
// Look for the main wad file.
VStr MainWadPath = FindMainWad(G.MainWad);
if (MainWadPath.IsNotEmpty())
{
fl_mainwad = G.MainWad;
if (!bIwadAdded)
{
IWadIndex = SearchPaths.Num();
W_AddFile(MainWadPath, fl_savedir, G.FixVoices);
//.........这里部分代码省略.........