本文整理汇总了C++中VRenderParams::filename方法的典型用法代码示例。如果您正苦于以下问题:C++ VRenderParams::filename方法的具体用法?C++ VRenderParams::filename怎么用?C++ VRenderParams::filename使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VRenderParams
的用法示例。
在下文中一共展示了VRenderParams::filename方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: VectorialRender
//.........这里部分代码省略.........
case VRenderParams::TopologicalSort: {
TopologicalSortMethod *tsm = new TopologicalSortMethod() ;
tsm->setBreakCycles(vparams.sortMethod() == VRenderParams::AdvancedTopologicalSort) ;
sort_method = tsm ;
}
break ;
case VRenderParams::BSPSort:
sort_method = new BSPSortMethod() ;
break ;
case VRenderParams::NoSorting:
sort_method = new DontSortMethod() ;
break ;
default:
throw std::runtime_error("Unknown sorting method.") ;
}
sort_method->sortPrimitives(primitive_tab,vparams) ;
// Lance les optimisations. L'ordre est important.
if(vparams.isEnabled(VRenderParams::CullHiddenFaces))
{
VisibilityOptimizer vopt ;
vopt.optimize(primitive_tab,vparams) ;
}
#ifdef A_FAIRE
if(vparams.isEnabled(VRenderParams::OptimizePrimitiveSplit))
{
PrimitiveSplitOptimizer psopt ;
psopt.optimize(primitive_tab) ;
}
#endif
// Ecrit le fichier
switch(vparams.format())
{
case VRenderParams::EPS:
exporter = new EPSExporter() ;
break ;
case VRenderParams::PS:
exporter = new PSExporter() ;
break ;
case VRenderParams::XFIG:
exporter = new FIGExporter() ;
break ;
#ifdef A_FAIRE
case VRenderParams::SVG:
exporter = new SVGExporter() ;
break ;
#endif
default:
throw std::runtime_error("Sorry, this output format is not handled now. Only EPS and PS are currently supported.") ;
}
// sets background and black & white options
GLfloat viewport[4],clearColor[4],lineWidth,pointSize ;
glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor);
glGetFloatv(GL_LINE_WIDTH, &lineWidth);
glGetFloatv(GL_POINT_SIZE, &pointSize);
glGetFloatv(GL_VIEWPORT, viewport);
lineWidth /= (float)max(viewport[2] - viewport[0],viewport[3]-viewport[1]) ;
// Sets which bounding box to use.
if(vparams.isEnabled(VRenderParams::TightenBoundingBox))
exporter->setBoundingBox(parserGL.xmin(),parserGL.ymin(),parserGL.xmax(),parserGL.ymax()) ;
else
exporter->setBoundingBox(viewport[0],viewport[1],viewport[0]+viewport[2],viewport[1]+viewport[3]) ;
exporter->setBlackAndWhite(vparams.isEnabled(VRenderParams::RenderBlackAndWhite)) ;
exporter->setClearBackground(vparams.isEnabled(VRenderParams::AddBackground)) ;
exporter->setClearColor(clearColor[0],clearColor[1],clearColor[2]) ;
exporter->exportToFile(vparams.filename(),primitive_tab,vparams) ;
// deletes primitives
for(unsigned int i=0; i<primitive_tab.size(); ++i)
delete primitive_tab[i] ;
if(exporter != NULL) delete exporter ;
if(sort_method != NULL) delete sort_method ;
}
catch(exception& e)
{
cout << "Render aborted: " << e.what() << endl ;
if(exporter != NULL) delete exporter ;
if(sort_method != NULL) delete sort_method ;
if(feedbackBuffer != NULL) delete[] feedbackBuffer ;
throw e ;
}
}