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C++ VPoint类代码示例

本文整理汇总了C++中VPoint的典型用法代码示例。如果您正苦于以下问题:C++ VPoint类的具体用法?C++ VPoint怎么用?C++ VPoint使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了VPoint类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HitTest

bool VRect::HitTest (const VPoint& inPoint) const
{
	return ((inPoint.GetX() - fX) > -kREAL_PIXEL_PRECISION
			&& (inPoint.GetX() - GetRight()) < kREAL_PIXEL_PRECISION
			&& (inPoint.GetY() - fY) > -kREAL_PIXEL_PRECISION
			&& (inPoint.GetY() - GetBottom()) < kREAL_PIXEL_PRECISION);
}
开发者ID:sanyaade-webdev,项目名称:core-XToolbox,代码行数:7,代码来源:VRect.cpp

示例2: ScaledHitTest

// JM 201206
Boolean VGraphicPath::ScaledHitTest(const VPoint& inPoint, GReal scale) const
{
#if ENABLE_D2D
	if (fPathD2D != NULL)
	{
		BOOL bContains = FALSE;
		fPathD2D->StrokeContainsPoint( D2D1::Point2F(inPoint.GetX(), inPoint.GetY()),
									   4*scale,
									   NULL,
									   NULL,
									   &bContains);
		return bContains == TRUE;
	}
#endif

#if !GRAPHIC_MIXED_GDIPLUS_D2D
	if (!VWinD2DGraphicContext::IsAvailable())
	{
#endif
		Gdiplus::Color black_default_color(0,0,0);
		Gdiplus::Pen p(black_default_color);
		p.SetWidth(4 * scale);
		return fPath->IsOutlineVisible((Gdiplus::REAL)inPoint.GetX(), (Gdiplus::REAL)inPoint.GetY(), &p );
#if !GRAPHIC_MIXED_GDIPLUS_D2D
	}
#endif
	return false;
}
开发者ID:sanyaade-webdev,项目名称:core-XToolbox,代码行数:29,代码来源:XWinBezier.cpp

示例3: ccpDistance

void VRope::createRope(cocos2d::CCPoint pointA, cocos2d::CCPoint pointB, float ropeLenght) {
    
    float distance;
    if (ropeLenght < 0) {
        distance = ccpDistance(pointA,pointB);
    }else{
        distance = ropeLenght;
    }
    
	int segmentFactor = RopeSegmentFactor; //increase value to have less segments per rope, decrease to have more segments
	numPoints = distance/segmentFactor;
    
    mRopeLength = segmentFactor * numPoints;
    
	CCPoint diffVector = ccpSub(pointB,pointA);
	float multiplier = distance / (numPoints-1);
	antiSagHack = 0.1f; //HACK: scale down rope points to cheat sag. set to 0 to disable, max suggested value 0.1
    
	for(int i=0;i<numPoints;i++) {
		CCPoint tmpVector = ccpAdd(pointA, ccpMult(ccpNormalize(diffVector),multiplier*i*(1-antiSagHack)));
		VPoint* tmpPoint = new VPoint;
        tmpPoint->setPos(tmpVector.x, tmpVector.y);
        vPoints.insert(vPoints.end(), tmpPoint);
	}
    
	for(int i=0;i<numPoints-1;i++) {
        VStick tmpStick;
        tmpStick.initWith(vPoints[i], vPoints[i+1]);
		vSticks.insert(vSticks.end(), tmpStick);
	}
    
	if(spriteSheet!=NULL) {
		for(int i=0;i<numPoints-1;i++) {
            VPoint* point1 = vSticks[i].getPointA();
            VPoint* point2 = vSticks[i].getPointB();
			CCPoint stickVector = ccpSub(ccp(point1->x,point1->y),ccp(point2->x,point2->y));
			float stickAngle = ccpToAngle(stickVector);
            
            CCTexture2D* texture = spriteSheet->getTexture();
            RecordSprite* tmpSprite = new RecordSprite;
			tmpSprite->setTag(Tag_Box_RopeBatchSprite);
			tmpSprite->autorelease();
			tmpSprite->initWithTexture(texture, CCRectMake(0,0,multiplier,texture->getContentSize().height));
			ccTexParams params = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};
            tmpSprite->getTexture()->setTexParameters(&params);
            tmpSprite->setPosition(ccpMidpoint(ccp(point1->x,point1->y),ccp(point2->x,point2->y)));
            tmpSprite->setRotation(-1 * CC_RADIANS_TO_DEGREES(stickAngle));
            spriteSheet->addChild(tmpSprite);
            ropeSprites.insert(ropeSprites.end(), tmpSprite);
		}

		//// LiFeng 添加
		//ropeSprites[ropeSprites.size()-1]->setOpacity(100);
	}else{
        CCAssert(false, "not init");
    }
    
}
开发者ID:SongCF,项目名称:game-LostStar,代码行数:58,代码来源:VRope.cpp

示例4: newRopeSticks

VRope* VRope::cutRopeInStick(int nPoint, VStick* stick, b2Body* newBodyA, b2Body* newBodyB) {
    auto range = NSRange{nPoint, numPoints-nPoint-1};
    
    std::vector< VStick *> newRopeSticks( vSticks.begin() + range.location, vSticks.begin() + range.location + range.length );
    vSticks.erase(vSticks.begin() + range.location, vSticks.begin() + range.location + range.length);
    
    std::vector<Sprite*> newRopeSprites(ropeSprites.begin() + range.location, ropeSprites.begin() + range.location + range.length);
    ropeSprites.erase(ropeSprites.begin() + range.location, ropeSprites.begin() + range.location + range.length);
    
    range.length += 1;

    std::vector<VPoint*> newRopePoints(vPoints.begin() + range.location, vPoints.begin() + range.location + range.length);
    vPoints.erase(vPoints.begin() + range.location, vPoints.begin() + range.location + range.length);

    VPoint *pointOfBreak = newRopePoints.at(0);
    VPoint *newPoint = new VPoint();
    newPoint->setPos(pointOfBreak->x, pointOfBreak->y);
    vPoints.push_back(newPoint);

    VStick *lastStick = vSticks.back();
    lastStick->setPointB(newPoint);
 
    float cutRatio = (float)nPoint / (numPoints - 1);
    numPoints = nPoint + 1;

    b2Vec2 newBodiesPosition  = b2Vec2(pointOfBreak->x / PTM_RATIO, pointOfBreak->y / PTM_RATIO);

    b2World *world = newBodyA->GetWorld();

    b2RopeJointDef jd;
    jd.bodyA = joint->GetBodyA();
    jd.bodyB = newBodyB;
    jd.localAnchorA = joint->GetLocalAnchorA();
    jd.localAnchorB = b2Vec2(0, 0);
    jd.maxLength = joint->GetMaxLength() * cutRatio;
    newBodyB->SetTransform(newBodiesPosition, 0.0);
    b2RopeJoint *newJoint1 = (b2RopeJoint *)world->CreateJoint(&jd); //create joint

    jd.bodyA = newBodyA;
    jd.bodyB = joint->GetBodyB();
    jd.localAnchorA = b2Vec2(0, 0);
    jd.localAnchorB = joint->GetLocalAnchorB();
    jd.maxLength = joint->GetMaxLength() * (1 - cutRatio);
    newBodyA->SetTransform(newBodiesPosition, 0.0);
    b2RopeJoint *newJoint2 = (b2RopeJoint *)world->CreateJoint(&jd);
    
    world->DestroyJoint(joint);
    joint = newJoint1;

    VRope* newRope = new VRope(newJoint2,spriteSheet,newRopePoints,newRopeSticks,newRopeSprites);
    return newRope;
}
开发者ID:GameLearning,项目名称:CutTheRope,代码行数:52,代码来源:vrope.cpp

示例5: showpath

void showpath()
{
  for(VPoint::iterator it = path.begin(); it != path.end(); ++it)
  {
    highlightCube(it->x, it->y, true);
    pause(50);
  }

  pause(250);

  for(VPoint::iterator it = path.begin(); it != path.end(); ++it)
    highlightCube(it->x, it->y, false);
}
开发者ID:wizardforcel,项目名称:se106labs,代码行数:13,代码来源:Boggle.cpp

示例6: while

/*!If more than one logical operatoin has to be executed over the input shapes
the raw data #_shape1 and #_shape2 can be reused, but has to be recycled beforehand
This method is traversing both fields and invokes VPoint::reset_visited() in 
order to reinitialize the CPoint::_visited fields*/
void logicop::logic::reset_visited() {
   VPoint* centinel = _shape1;
   VPoint* looper = centinel;
   do {
      looper->reset_visited();
      looper = looper->next();
   }  while (centinel != looper);
   centinel = _shape2;
   looper = centinel;
   do {
      looper->reset_visited();
      looper = looper->next();
   }  while (centinel != looper);
}
开发者ID:BackupTheBerlios,项目名称:toped-svn,代码行数:18,代码来源:logicop.cpp

示例7: testPoint

Boolean VRegion::HitTest (const VPoint& inPoint) const
{
	if (fRegion == NULL) return false;
		
#if !USE_GDIPLUS
	VPoint	testPoint(inPoint);
	testPoint -= fOffset;
	
	if (testPoint.GetX() > kMAX_GDI_RGN_COORD || testPoint.GetY() > kMAX_GDI_RGN_COORD)
		return false;
	else
		return (::PtInRegion(fRegion, testPoint.GetX(), testPoint.GetY()) != 0);
#else
	return fRegion->IsVisible((INT)inPoint.GetX(), (INT)inPoint.GetY());
#endif
}
开发者ID:sanyaade-webdev,项目名称:core-XToolbox,代码行数:16,代码来源:XWinRegion.cpp

示例8: _segl0

pointlist* logicop::logic::hole2simple(const pointlist& outside, const pointlist& inside) {
   segmentlist _segl0(outside,0);
   segmentlist _segl1(inside,1);
   EventQueue* _eq = new EventQueue(_segl0, _segl1); // create the event queue
   SweepLine   _sl;
   BindCollection BC;
   _eq->swipe4bind(_sl, BC);
   BindSegment* sbc = BC.get_highest();
   //insert 2 crossing points and link them
   BPoint* cpsegA = _segl0.insertbindpoint(sbc->poly0seg(), sbc->poly0pnt());
   BPoint* cpsegB = _segl1.insertbindpoint(sbc->poly1seg(), sbc->poly1pnt());
   cpsegA->linkto(cpsegB);
   cpsegB->linkto(cpsegA);

   // normalize the segment lists
   _segl0.normalize(outside);
   _segl1.normalize(inside);
   // dump the new polygons in VList terms
   VPoint* outshape = _segl0.dump_points();
                      _segl1.dump_points();
   
   // traverse and form the resulting shape
   VPoint* centinel = outshape;
   pointlist *shgen = new pointlist();
   bool direction = true; /*next*/
   VPoint* pickup = centinel;
   VPoint* prev = centinel->prev();
   bool modify = false;
   do {
      shgen->push_back(TP(pickup->cp()->x(), pickup->cp()->y()));
      modify = (-1 == prev->visited());
      prev = pickup;
      pickup = pickup->follower(direction, modify);
   } while (pickup != centinel);

   // Validate the resulting polygon
   laydata::valid_poly check(*shgen);
//   delete shgen;
   if (!check.valid()) {
      std::ostringstream ost;
      ost << ": Resulting shape is invalid - " << check.failtype();
      tell_log(console::MT_ERROR, ost.str().c_str());
   }   
   else {
      if (laydata::shp_OK != check.status())
         *shgen = check.get_validated();
   }         
   
   return shgen;
}
开发者ID:BackupTheBerlios,项目名称:toped-svn,代码行数:50,代码来源:logicop.cpp

示例9: VPoint

void VGraphicPath::BeginSubPathAt(const VPoint& inLocalPoint)
{
#if !GRAPHIC_MIXED_GDIPLUS_D2D
	if (!VWinD2DGraphicContext::IsAvailable())
	{
#endif
		fLastPoint = VPoint((GReal)inLocalPoint.GetX(), (GReal)inLocalPoint.GetY());
		fPath->StartFigure();
#if !GRAPHIC_MIXED_GDIPLUS_D2D
	}
#endif

#if ENABLE_D2D
	if (VWinD2DGraphicContext::IsAvailable())
	{
		if (!fGeomSink)
		{
			Begin();
			if (!fGeomSink)
				return;
		}

		if (!fFigureIsClosed)
			//do not forget to close current figure before opening new figure to prevent really nasty artifacts...
			fGeomSink->EndFigure( D2D1_FIGURE_END_OPEN);
		fGeomSink->BeginFigure( D2D1::Point2F( inLocalPoint.GetX(), inLocalPoint.GetY()),
								   D2D1_FIGURE_BEGIN_FILLED);
		fFigureIsClosed = false;
	}
#endif

	fPolygon.AddPoint(inLocalPoint);

	if (fComputeBoundsAccurate)
		_addPointToBounds( inLocalPoint);
	_ComputeBounds();

	if (fCreateStorageForCrispEdges)
		fDrawCmds.push_back( VGraphicPathDrawCmd( GPDCT_BEGIN_SUBPATH_AT, inLocalPoint));
}
开发者ID:sanyaade-webdev,项目名称:core-XToolbox,代码行数:40,代码来源:XWinBezier.cpp

示例10: ccpSub

void VRope::createRope(const CCPoint& pointA, const CCPoint& pointB, float distance)
{
//    float distance = ccpDistance(pointA,pointB);
    int segmentFactor = 12; // 16; //12; //increase value to have less segments per rope, decrease to have more segments
    numPoints = (int) distance/segmentFactor;

    CCPoint diffVector = ccpSub(pointB,pointA);
    float multiplier = distance / (numPoints-1);
    antiSagHack = 0.1f; //HACK: scale down rope points to cheat sag. set to 0 to disable, max suggested value 0.1
    for(int i=0;i<numPoints;i++) {
            CCPoint tmpVector = ccpAdd(pointA, ccpMult(ccpNormalize(diffVector), multiplier*i*(1-antiSagHack)));		
    VPoint *tmpPoint = new VPoint();
    tmpPoint->setPos(tmpVector.x, tmpVector.y);
    vPoints.push_back(tmpPoint);
    }
    for(int i=0;i<numPoints-1;i++) {
    VStick* tmpStick = new VStick(vPoints[i], vPoints[i+1]);
    vSticks.push_back(tmpStick);
    }

    if(spriteSheet) {
	for(int i=0;i<numPoints-1;i++) {
            VPoint* point1 = vSticks[i]->getPointA();
            VPoint* point2 = vSticks[i]->getPointB();
            CCPoint stickVector = ccpSub(ccp(point1->x,point1->y),ccp(point2->x,point2->y));
            float stickAngle = ccpToAngle(stickVector);

            float f = spriteSheet->getTextureAtlas()->getTexture()->getPixelsHigh() / CC_CONTENT_SCALE_FACTOR();
            CCRect r = CCRectMake(0, 0, multiplier, f);
            Sprite* tmpSprite = Sprite::createWithTexture(spriteSheet->getTexture(), r);
            
            Texture2D::TexParams params = {GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};
            tmpSprite->getTexture()->setTexParameters(&params);
            tmpSprite->setPosition(ccpMidpoint(ccp(point1->x, point1->y), ccp(point2->x, point2->y)));
            tmpSprite->setRotation(-1 * CC_RADIANS_TO_DEGREES(stickAngle));
            spriteSheet->addChild(tmpSprite);
            ropeSprites.push_back(tmpSprite);
        }
    }
}
开发者ID:GameLearning,项目名称:CutTheRope,代码行数:40,代码来源:vrope.cpp

示例11: AddLineTo

void VGraphicPath::AddLineTo(const VPoint& inDestPoint)
{
#if !GRAPHIC_MIXED_GDIPLUS_D2D
	if (!VWinD2DGraphicContext::IsAvailable())
	{
#endif
		Gdiplus::PointF d = Gdiplus::PointF(inDestPoint.GetX(), inDestPoint.GetY());
		fPath->AddLine(Gdiplus::PointF(fLastPoint.x,fLastPoint.y), d);
		fLastPoint.x = d.X;
		fLastPoint.y = d.Y;
#if !GRAPHIC_MIXED_GDIPLUS_D2D
	}
#endif

#if ENABLE_D2D
	if (VWinD2DGraphicContext::IsAvailable())
	{
		if (!fGeomSink)
		{
			Begin();
			if (!fGeomSink)
				return;
		}

		fGeomSink->AddLine( D2D1::Point2F( inDestPoint.GetX(), inDestPoint.GetY()));
	}
#endif

	fPolygon.AddPoint(inDestPoint);

	if (fComputeBoundsAccurate)
		_addPointToBounds( inDestPoint);
	_ComputeBounds();

	if (fCreateStorageForCrispEdges)
		fDrawCmds.push_back( VGraphicPathDrawCmd( GPDCT_ADD_LINE_TO, inDestPoint));
}
开发者ID:sanyaade-webdev,项目名称:core-XToolbox,代码行数:37,代码来源:XWinBezier.cpp

示例12: getFirstOutside

/*!The method uses #_shape1 and #_shape2 structure as an input data and produces
one or more polygons representing the result of the logical ANDNOT between the 
input polygons. Method returns false if no output shapes are generated, and
true otherwise*/
bool logicop::logic::ANDNOT(pcollection& plycol) {
   bool result = false;
   VPoint* centinel = NULL;
   if (0 == _crossp) {
      // If there are no crossing points found, this still does not mean
      // that the operation will fail. Polygons might be overlapping...
      // if poly1 is inside poly2, or both are non overlapping -> 
      //      resulting shape is null
      // if poly2 is inside poly1, then we have to generate a polygon
      // combining both shapes
      if (_shape2->inside(_poly1)) {
         plycol.push_back(hole2simple(_poly1, _poly2));
         return true;
      }
      else return false;
   }
   //if crossing points exists, get first external and non crossing  point
   bool direction;
   centinel = getFirstOutside(_poly1, _shape2);
   if (NULL == centinel) {
      centinel = getFirstOutside(_poly2, _shape1);
      direction = false; /*prev*/
   }
   else direction = true; /*next*/
   assert(centinel);   
   //   
   VPoint* collector = centinel;
   do {
      if (0 == collector->visited()) {
         pointlist *shgen = new pointlist();
         VPoint* pickup = collector;
         do {
            pickup = pickup->follower(direction, true);
            shgen->push_back(TP(pickup->cp()->x(), pickup->cp()->y()));
         } while (pickup != collector);
         plycol.push_back(shgen);
         result = true;
      }
      collector = collector->prev();
   } while (collector != centinel);
   return result;
}
开发者ID:BackupTheBerlios,项目名称:toped-svn,代码行数:46,代码来源:logicop.cpp

示例13: IsEqual

	/** Returns VTRUE if an existing VPoint object has the same
	coordinates as this point, VFALSE otherwise.*/
	VBOOL		IsEqual(VPoint const& pt) const
	{
		return	(pt.GetX() == m_Point.x && pt.GetY() == m_Point.y)
				? VTRUE
				: VFALSE;
	}
开发者ID:OCLC-Developer-Network,项目名称:MARCView-Convert,代码行数:8,代码来源:vpoint.hpp

示例14: AddBezierTo

void VGraphicPath::AddBezierTo(const VPoint& inStartControl, const VPoint& inDestPoint, const VPoint& inDestControl)
{
#if !GRAPHIC_MIXED_GDIPLUS_D2D
	if (!VWinD2DGraphicContext::IsAvailable())
	{
#endif
		Gdiplus::PointF d = Gdiplus::PointF(inDestPoint.GetX(), inDestPoint.GetY());
		Gdiplus::PointF c1 = Gdiplus::PointF(inStartControl.GetX(), inStartControl.GetY());
		Gdiplus::PointF c2 = Gdiplus::PointF(inDestControl.GetX(), inDestControl.GetY());
		
		fPath->AddBezier(Gdiplus::PointF(fLastPoint.x,fLastPoint.y), c1, c2, d);
		fLastPoint.x = d.X;
		fLastPoint.y = d.Y;
#if !GRAPHIC_MIXED_GDIPLUS_D2D
	}
#endif

#if ENABLE_D2D
	if (VWinD2DGraphicContext::IsAvailable())
	{
		if (!fGeomSink)
		{
			Begin();
			if (!fGeomSink)
				return;
		}

		D2D1_POINT_2F c1 = D2D1::Point2F(inStartControl.GetX(), inStartControl.GetY());
		D2D1_POINT_2F c2 = D2D1::Point2F(inDestControl.GetX(), inDestControl.GetY());
		D2D1_POINT_2F d = D2D1::Point2F(inDestPoint.GetX(), inDestPoint.GetY());

		fGeomSink->AddBezier( D2D1::BezierSegment(c1, c2, d));
	}
#endif

	fPolygon.AddPoint(inDestPoint);

	if (fComputeBoundsAccurate)
		_addBezierToBounds( inStartControl, inDestControl, inDestPoint);
	_ComputeBounds();

	fHasBezier = true;
	if (fCreateStorageForCrispEdges)
		fDrawCmds.push_back( VGraphicPathDrawCmd( GPDCT_ADD_BEZIER_TO, inStartControl, inDestPoint, inDestControl));
}
开发者ID:sanyaade-webdev,项目名称:core-XToolbox,代码行数:45,代码来源:XWinBezier.cpp

示例15: inLargeArcFlag

/* add arc to the specified graphic path
@param inCenter
	arc ellipse center
@param inDestPoint
	dest point of the arc
@param inRX
	arc ellipse radius along x axis
@param inRY
	arc ellipse radius along y axis
	if inRY <= 0, inRY = inRX
@param inLargeArcFlag (default false)
	true for draw largest arc
@param inXAxisRotation (default 0.0f)
	arc x axis rotation in degree
@remarks
	this method add a arc starting from current pos to the dest point 

	use MeasureArc method to get start & end point from ellipse start & end angle in degree
*/
void VGraphicPath::AddArcTo(const VPoint& inCenter, const VPoint& inDestPoint, GReal _inRX, GReal _inRY, bool inLargeArcFlag, GReal inXAxisRotation)
{
	//we need double precision here
	Real inRx = _inRX, inRy = _inRY; 
	Real inX = fLastPoint.x, inY = fLastPoint.y;
	Real inEX = inDestPoint.GetX(), inEY = inDestPoint.GetY();
	
	Real sin_th, cos_th;
    Real a00, a01, a10, a11;
    Real x0, y0, x1, y1, xc, yc;
    Real d, sfactor, sfactor_sq;
    Real th0, th1, th_arc;
    sLONG i, n_segs;
    Real dx, dy, dx1, dy1, Pr1, Pr2, Px, Py, check;

    inRx = fabs(inRx);
    inRy = fabs(inRy);

    sin_th = sin(inXAxisRotation * (PI / 180.0));
    cos_th = cos(inXAxisRotation * (PI / 180.0));

    dx = (inX - inEX) / 2.0;
    dy = (inY - inEY) / 2.0;
    dx1 =  cos_th * dx + sin_th * dy;
    dy1 = -sin_th * dx + cos_th * dy;
    Pr1 = inRx * inRx;
    Pr2 = inRy * inRy;
    Px = dx1 * dx1;
    Py = dy1 * dy1;
    /* Spec : check if radii are large enough */
    check = Px / Pr1 + Py / Pr2;
    if (check > 1) {
        inRx = inRx * sqrt(check);
        inRy = inRy * sqrt(check);
    }

    a00 =  cos_th / inRx;
    a01 =  sin_th / inRx;
    a10 = -sin_th / inRy;
    a11 =  cos_th / inRy;
    x0 = a00 * inX + a01 * inY;
    y0 = a10 * inX + a11 * inY;
    x1 = a00 * inEX + a01 * inEY;
    y1 = a10 * inEX + a11 * inEY;
    xc = a00 * inCenter.GetX() + a01 * inCenter.GetY();
    yc = a10 * inCenter.GetX() + a11 * inCenter.GetY();

    /* (x0, y0) is current point in transformed coordinate space.
       (x1, y1) is new point in transformed coordinate space.
       (xc, yc) is new center in transformed coordinate space.

       The arc fits a unit-radius circle in this space.
    */

	/*
    d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0);
    sfactor_sq = 1.0 / d - 0.25;
    if (sfactor_sq < 0) sfactor_sq = 0;
    sfactor = sqrt(sfactor_sq);
    if (inSweepFlag == inLargeArcFlag) sfactor = -sfactor;

    xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0);
    yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0);
	*/
    /* (xc, yc) is center of the circle. */

    th0 = atan2(y0 - yc, x0 - xc);
    th1 = atan2(y1 - yc, x1 - xc);

    th_arc = th1 - th0;
	if (th0 <= 0.0 && th1 > 0.0 && fabs(th_arc-PI) <= 0.00001)
		th_arc = -th_arc;	//ensure we draw counterclockwise if angle delta = 180°
	else if (fabs(th_arc)-PI > 0.00001 && !inLargeArcFlag)
	{
		if (th_arc > 0)
			th_arc -= 2 * PI;
		else
			th_arc += 2 * PI;
	}
	else if (fabs(th_arc) <= PI && inLargeArcFlag)
	{
//.........这里部分代码省略.........
开发者ID:sanyaade-webdev,项目名称:core-XToolbox,代码行数:101,代码来源:XWinBezier.cpp


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