本文整理汇总了C++中V2::Normalize方法的典型用法代码示例。如果您正苦于以下问题:C++ V2::Normalize方法的具体用法?C++ V2::Normalize怎么用?C++ V2::Normalize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类V2
的用法示例。
在下文中一共展示了V2::Normalize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetMoveVector
V2 ControllerInput::GetMoveVector()
{
// direction vector
::Ogre::Vector3 move = ::Ogre::Vector3::ZERO;
// get key states
bool isForward = OISKeyboard->isKeyDown(ActiveKeyBinding->MoveForward);
bool isBackwards = OISKeyboard->isKeyDown(ActiveKeyBinding->MoveBackward);
bool isLeft = OISKeyboard->isKeyDown(ActiveKeyBinding->MoveLeft);
bool isRight = OISKeyboard->isKeyDown(ActiveKeyBinding->MoveRight);
bool uiReadsKeys = ControllerUI::ProcessingInput;
// orientation axes of controlled node
Quaternion orient = Avatar->SceneNode->getOrientation();
::Ogre::Vector3 xAxis = orient.xAxis().normalisedCopy();
::Ogre::Vector3 zAxis = orient.zAxis().normalisedCopy();
// apply keystates on direction vector
if ((isForward && !uiReadsKeys) || IsBothMouseDown || isAutoMove)
move += -zAxis;
if (isBackwards && !uiReadsKeys)
move += zAxis;
if (isLeft && !uiReadsKeys)
move += -xAxis;
if (isRight && !uiReadsKeys)
move += xAxis;
// get a V2 variant on ground
V2 direction;
direction.X = move.x;
direction.Y = move.z;
// normalize
direction.Normalize();
return direction;
};