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C++ UserHeapPtr::destroy方法代码示例

本文整理汇总了C++中UserHeapPtr::destroy方法的典型用法代码示例。如果您正苦于以下问题:C++ UserHeapPtr::destroy方法的具体用法?C++ UserHeapPtr::destroy怎么用?C++ UserHeapPtr::destroy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UserHeapPtr的用法示例。


在下文中一共展示了UserHeapPtr::destroy方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TerminateGameEngine

void __stdcall TerminateGameEngine()
{
	if(pMechlopedia)
		delete pMechlopedia;
	if(userInput)
		delete userInput;
	if(soundSystem)
		delete soundSystem;
	if(pLogData)
		delete pLogData;
	//------------------------------------------------
	// shutdown the MC Texture Manager.
	if(mcTextureManager)
	{
		mcTextureManager->destroy();
		delete mcTextureManager;
		mcTextureManager = nullptr;
	}
	//--------------------------------------------------------------
	// End the SystemHeap and globalHeapList
	if(systemHeap)
	{
		systemHeap->destroy();
		delete systemHeap;
		systemHeap = nullptr;
	}
	if(globalHeapList)
	{
		globalHeapList->destroy();
		delete globalHeapList;
		globalHeapList = nullptr;
	}
	//----------------------------------------------------
	// Shutdown the MLR and associated stuff libraries
	//----------------------------------------------------
	gos_PushCurrentHeap(gosFX::Heap);
	delete effectStream;
	delete gosFX::LightManager::Instance;
	gos_PopCurrentHeap();
	//
	//-------------------
	// Turn off libraries
	//-------------------
	//
	gosFX::TerminateClasses();
	MidLevelRenderer::TerminateClasses();
	Stuff::TerminateClasses();
	//Redundant. Something else is shutting this down.
	//GOS sure does think its bad to delete something multiple times though.
	//Even though it simply never is!
	//gos_DeleteFont(gosFontHandle);
	gos_CloseResourceDLL(gosResourceHandle);
	//
	//--------------------------
	// Turn off the fast Files
	//--------------------------
	//
	FastFileFini();
}
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:59,代码来源:view.cpp

示例2: TerminateGameEngine

void TerminateGameEngine()
{
	gosScript_ShutdownProcessor();

	//---------------------------------------------------------
	// End the Mission, Operation and Logistics classes here
	if (logistics)
	{
		logistics->destroy();
		delete logistics;
		logistics = NULL;
	}

	//-------------------------------------------------------------
	// Shut down the soundSytem for a change!
	//if (soundSystem)
	//{
	//	soundSystem->destroy();
	//
	//	delete soundSystem;
	//	soundSystem = NULL;
	//}

	//------------------------------------------------
	// shutdown the MC Texture Manager.
	if (mcTextureManager)
	{
		mcTextureManager->destroy();

		delete mcTextureManager;
		mcTextureManager = NULL;
	}

	//--------------------------------------------------------------
	// End the SystemHeap and globalHeapList
	if (systemHeap)
	{
		systemHeap->destroy();

		delete systemHeap;
		systemHeap = NULL;
	}

	if (globalHeapList)
	{
		globalHeapList->destroy();

		delete globalHeapList;
		globalHeapList = NULL;
	}

	//----------------------------------------------------
	// Shutdown the MLR and associated stuff libraries
	//----------------------------------------------------

	//
	//-------------------
	// Turn off libraries
	//-------------------
	//
	Stuff::TerminateClasses();

	//Redundant.  Something else is shutting this down.
	//GOS sure does think its bad to delete something multiple times though.
	//Even though it simply never is!
	//gos_DeleteFont(gosFontHandle);

	gos_CloseResourceDLL(gosResourceHandle);

	//
	//--------------------------
	// Turn off the fast Files
	//--------------------------
	//
	FastFileFini();
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:76,代码来源:logmain.cpp


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