本文整理汇总了C++中UpdateManager::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ UpdateManager::push_back方法的具体用法?C++ UpdateManager::push_back怎么用?C++ UpdateManager::push_back使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UpdateManager
的用法示例。
在下文中一共展示了UpdateManager::push_back方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: version0018
void version0018()
{
UpdateManager updateManager;
Update* pUpdate:
int version = 18
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Zone.inf 1374");
pUpdate->setParam(1,"Data/Info/Zone.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Creature.inf 12254");
pUpdate->setParam(1,"Data/Info/Creature.inf");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}
示例2: version15
void version15()
{
UpdateManager updateManager;
Update* pUpdate;
int version = 15;
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Updater2.exe 950272");
pUpdate->setParam(1,"Updater2.exe");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"UpdateClient.inf 94");
pUpdate->setParam(1,"Data\\Info\\UpdateClient.inf");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}
示例3: version12
void version12()
{
UpdateManager updateManager;
Update* pUpdate;
int version = 12;
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_APPEND_SPRITE_PACK);
pUpdate->setParam(0,"New12Effect.aspk 4199002");
pUpdate->setParam(1,"Data\\Image\\Effect.aspk");
pUpdate->setParam(2,"New12Effect.aspki 1014");
pUpdate->setParam(3,"Data\\Image\\Effect.aspki");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"DomainExp.inf 11236");
pUpdate->setParam(1,"Data\\Info\\DomainExp.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"INTExp.inf 1204");
pUpdate->setParam(1,"Data\\Info\\INTExp.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"STRExp.inf 1204");
pUpdate->setParam(1,"Data\\Info\\STRExp.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"DEXExp.inf 1204");
pUpdate->setParam(1,"Data\\Info\\DEXExp.inf");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}
示例4: version0019
void version0019()
{
UpdateManager updateManager;
Update* pUpdate:
int version = 19
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Progress.spk 3878880");
pUpdate->setParam(1,"Data/UI/SPK/Progress.spk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"String.inf 2252");
pUpdate->setParam(1,"Data/Info/String.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Chat.inf 10659");
pUpdate->setParam(1,"Data/Info/Chat.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"DarkEden.exe 3874816");
pUpdate->setParam(1,"DarkEden.exe");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}
示例5: version0013
void version0013()
{
UpdateManager updateManager;
Update* pUpdate:
int version = 13
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"g2.spr 48870");
pUpdate->setParam(1,"Data/Image/g2.spr");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"g3.spr 47444");
pUpdate->setParam(1,"Data/Image/g3.spr");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"ex3.spr 66564");
pUpdate->setParam(1,"Data/Image/ex3.spr");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"g1.spr 49802");
pUpdate->setParam(1,"Data/Image/g1.spr");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}
示例6: version16
void version16()
{
UpdateManager updateManager;
Update * pUpdate;
int version = 16;
//--------------------------------------------------------------------------------
// save
//--------------------------------------------------------------------------------
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"DarkEden.exe 3796992");
pUpdate->setParam(1,"DarkEden.exe");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Item.inf 20496");
pUpdate->setParam(1,"Data\\Info\\Item.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"bamp00.map 238828");
pUpdate->setParam(1,"Data\\Image\\bamp00.map");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR,version);
remove(filename);
updateManager.save(filename);
}
示例7: version13
void version13()
{
UpdateManager updateManager;
Update* pUpdate;
int version = 13;
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"InventoryBackColor.spk 122642");
pUpdate->setParam(1,"Data\\UI\\spk\\InventoryBackColor.spk");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}
示例8: version0006
void version0006()
{
UpdateManager updateManager;
Update* pUpdate:
int version = 6
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"itemTile.ifpk 866");
pUpdate->setParam(1,"Data/Image/itemTile.ifpk");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}
示例9: version0016
void version0016()
{
UpdateManager updateManager;
Update* pUpdate:
int version = 16
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"bamp00.map 238828");
pUpdate->setParam(1,"Data/Map/bamp00.map");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}
示例10: version8
void version8()
{
UpdateManager updateManager;
Update* pUpdate;
int version = 8;
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Event_Fanfare.wav 746540");
pUpdate->setParam(1,"Data\\Sound\\Event_Fanfare.wav");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}
示例11: version15
void version15()
{
UpdateManager updateManager;
Update * pUpdate;
int version = 15;
//--------------------------------------------------------------------------------
// save
//--------------------------------------------------------------------------------
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"ex2.spr 66564");
pUpdate->setParam(1,"Data\\Image\\ex2.spr");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR,version);
remove(filename);
updateManager.save(filename);
}
示例12: version0014
void version0014()
{
UpdateManager updateManager;
Update* pUpdate:
int version = 14
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Exit-01.map 541650");
pUpdate->setParam(1,"Data/Map/Exit-01.map");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Skill.inf 4626");
pUpdate->setParam(1,"Data/Info/Skill.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"gb1.spr 47226");
pUpdate->setParam(1,"Data/Image/gb1.spr");
updateManager.push_back(pUpdate);
// [Error] Not Exist Info. --> NewTile.spk
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Exit-02.map 699632");
pUpdate->setParam(1,"Data/Map/Exit-02.map");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"ItemBroken.afpk 982");
pUpdate->setParam(1,"Data/Image/ItemBroken.afpk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"guild-B1.map 36636");
pUpdate->setParam(1,"Data/Map/guild-B1.map");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_APPEND_SPRITE_PACK);
pUpdate->setParam(0,"NewImageObject.spk 2133494");
pUpdate->setParam(1,"Data/Image/ImageObject.spk");
pUpdate->setParam(2,"NewImageObject.spki 314");
pUpdate->setParam(3,"Data/Image/ImageObject.spki");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_APPEND_SPRITE_PACK);
pUpdate->setParam(0,"NewImageObject.sspk 5946");
pUpdate->setParam(1,"Data/Image/ImageObject.sspk");
pUpdate->setParam(2,"NewImageObject.sspki 314");
pUpdate->setParam(3,"Data/Image/ImageObject.sspki");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"bg00.spr 49234");
pUpdate->setParam(1,"Data/Image/bg00.spr");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"ItemOption.inf 2684");
pUpdate->setParam(1,"Data/Info/ItemOption.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"ItemBroken.spk 35130");
pUpdate->setParam(1,"Data/Image/ItemBroken.spk");
updateManager.push_back(pUpdate);
//.........这里部分代码省略.........
示例13: version20
void version20()
{
UpdateManager updateManager;
Update* pUpdate;
int version = 20;
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Effect.efpk 123088");
pUpdate->setParam(1,"Data\\Image\\Effect.efpk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Creature.inf 27443");
pUpdate->setParam(1,"Data\\Info\\Creature.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"VD_drained.wav 179244");
pUpdate->setParam(1,"Data\\Sound\\VD_drained.wav");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"VD_damage.wav 16428");
pUpdate->setParam(1,"Data\\Sound\\VD_damage.wav");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Help.rpk 10740");
pUpdate->setParam(1,"Data\\UI\\txt\\Help.rpk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"CreatureSprite.inf 1246");
pUpdate->setParam(1,"Data\\Info\\CreatureSprite.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"VD_die.wav 116780");
pUpdate->setParam(1,"Data\\Sound\\VD_die.wav");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"UICreature.cfpk 1578");
pUpdate->setParam(1,"Data\\UI\\frame\\UICreature.cfpk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"guild_knight_3F.map 40710");
pUpdate->setParam(1,"Data\\Map\\guild_knight_3F.map");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"ShopTemplate.inf 1204");
pUpdate->setParam(1,"Data\\Info\\ShopTemplate.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Slayer_blade_TS.wav 69292");
pUpdate->setParam(1,"Data\\Sound\\Slayer_blade_TS.wav");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"BF_drain.wav 225580");
pUpdate->setParam(1,"Data\\Sound\\BF_drain.wav");
updateManager.push_back(pUpdate);
//.........这里部分代码省略.........
示例14: version2
void version2()
{
UpdateManager updateManager;
Update* pUpdate;
int version = 2;
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"common_button.spk 22184");
pUpdate->setParam(1,"Data\\UI\\spk\\common_button.spk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"AddonShadow.cfpk 1413570");
pUpdate->setParam(1,"Data\\Image\\AddonShadow.cfpk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"MousePointer.spk 16350");
pUpdate->setParam(1,"Data\\UI\\spk\\MousePointer.spk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"AssembleMessageBoxCommon.spk 123968");
pUpdate->setParam(1,"Data\\UI\\spk\\AssembleMessageBoxCommon.spk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"VampireGameMenu.spk 142870");
pUpdate->setParam(1,"Data\\UI\\spk\\VampireGameMenu.spk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"AssembleMessageBox.spk 120510");
pUpdate->setParam(1,"Data\\UI\\spk\\AssembleMessageBox.spk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"ClientConfig.inf 263");
pUpdate->setParam(1,"Data\\Info\\ClientConfig.inf");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"AssembleMessageBoxButton.spk 41814");
pUpdate->setParam(1,"Data\\UI\\spk\\AssembleMessageBoxButton.spk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"tutorial_heliport.mip 61");
pUpdate->setParam(1,"Data\\Map\\tutorial_heliport.mip");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Addon.cfpk 1413570");
pUpdate->setParam(1,"Data\\Image\\Addon.cfpk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"tutorial_bokdo.mip 110");
pUpdate->setParam(1,"Data\\Map\\tutorial_bokdo.mip");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Tutorial_Book.spk 563728");
pUpdate->setParam(1,"Data\\UI\\spk\\Tutorial_Book.spk");
//.........这里部分代码省略.........
示例15: version4
void version4()
{
UpdateManager updateManager;
Update* pUpdate;
int version = 4;
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"limbo_dungeon.mip 299");
pUpdate->setParam(1,"Data\\Map\\limbo_dungeon.mip");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"UI.spk 73662");
pUpdate->setParam(1,"Data\\Image\\UI.spk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"UI.spki 14");
pUpdate->setParam(1,"Data\\Image\\UI.spki");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"guild_knight_2F.mip 160");
pUpdate->setParam(1,"Data\\Map\\guild_knight_2F.mip");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"VampireSkillView.spk 375782");
pUpdate->setParam(1,"Data\\UI\\spk\\VampireSkillView.spk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"eslania_dungeon.mip 320");
pUpdate->setParam(1,"Data\\Map\\eslania_dungeon.mip");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"Book.rpk 20349");
pUpdate->setParam(1,"Data\\UI\\txt\\Book.rpk");
updateManager.push_back(pUpdate);
pUpdate = new Update();
pUpdate->setVersion(version);
pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);
pUpdate->setParam(0,"TutorialEtc.rpk 3452");
pUpdate->setParam(1,"Data\\UI\\txt\\TutorialEtc.rpk");
updateManager.push_back(pUpdate);
char filename[256];
sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);
remove(filename);
updateManager.save(filename);
}