本文整理汇总了C++中UndoRedo::create_action方法的典型用法代码示例。如果您正苦于以下问题:C++ UndoRedo::create_action方法的具体用法?C++ UndoRedo::create_action怎么用?C++ UndoRedo::create_action使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UndoRedo
的用法示例。
在下文中一共展示了UndoRedo::create_action方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: commit_handle
void PathSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
Ref<Curve3D> c = path->get_curve();
if (c.is_null())
return;
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
if (p_idx < c->get_point_count()) {
if (p_cancel) {
c->set_point_pos(p_idx, p_restore);
return;
}
ur->create_action(TTR("Set Curve Point Pos"));
ur->add_do_method(c.ptr(), "set_point_pos", p_idx, c->get_point_pos(p_idx));
ur->add_undo_method(c.ptr(), "set_point_pos", p_idx, p_restore);
ur->commit_action();
return;
}
p_idx = p_idx - c->get_point_count() + 1;
int idx = p_idx / 2;
int t = p_idx % 2;
Vector3 ofs;
if (p_cancel) {
return;
}
if (t == 0) {
if (p_cancel) {
c->set_point_in(p_idx, p_restore);
return;
}
ur->create_action(TTR("Set Curve In Pos"));
ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
ur->commit_action();
} else {
if (p_cancel) {
c->set_point_out(idx, p_restore);
return;
}
ur->create_action(TTR("Set Curve Out Pos"));
ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
ur->commit_action();
}
}
示例2: _effect_edited
void EditorAudioBus::_effect_edited() {
if (updating_bus)
return;
TreeItem *effect = effects->get_edited();
if (!effect)
return;
if (effect->get_metadata(0) == Variant()) {
Rect2 area = effects->get_item_rect(effect);
effect_options->set_position(effects->get_global_position() + area.position + Vector2(0, area.size.y));
effect_options->popup();
//add effect
} else {
int index = effect->get_metadata(0);
updating_bus = true;
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Select Audio Bus Send"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), index, effect->is_checked(0));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), index, AudioServer::get_singleton()->is_bus_effect_enabled(get_index(), index));
ur->add_do_method(buses, "_update_bus", get_index());
ur->add_undo_method(buses, "_update_bus", get_index());
ur->commit_action();
updating_bus = false;
}
}
示例3: _delete_bus
void EditorAudioBuses::_delete_bus(Object *p_which) {
EditorAudioBus *bus = Object::cast_to<EditorAudioBus>(p_which);
int index = bus->get_index();
if (index == 0) {
EditorNode::get_singleton()->show_warning(TTR("Master bus can't be deleted!"));
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Delete Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "remove_bus", index);
ur->add_undo_method(AudioServer::get_singleton(), "add_bus", index);
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_name", index, AudioServer::get_singleton()->get_bus_name(index));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_volume_db", index, AudioServer::get_singleton()->get_bus_volume_db(index));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_send", index, AudioServer::get_singleton()->get_bus_send(index));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_solo", index, AudioServer::get_singleton()->is_bus_solo(index));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_mute", index, AudioServer::get_singleton()->is_bus_mute(index));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_bypass_effects", index, AudioServer::get_singleton()->is_bus_bypassing_effects(index));
for (int i = 0; i < AudioServer::get_singleton()->get_bus_effect_count(index); i++) {
ur->add_undo_method(AudioServer::get_singleton(), "add_bus_effect", index, AudioServer::get_singleton()->get_bus_effect(index, i));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_effect_enabled", index, i, AudioServer::get_singleton()->is_bus_effect_enabled(index, i));
}
ur->add_do_method(this, "_update_buses");
ur->add_undo_method(this, "_update_buses");
ur->commit_action();
}
示例4: _press_a_key_confirm
void EditorSettingsDialog::_press_a_key_confirm() {
if (last_wait_for_key.type!=InputEvent::KEY)
return;
InputEvent ie;
ie.type=InputEvent::KEY;
ie.key.scancode=last_wait_for_key.key.scancode;
ie.key.mod=last_wait_for_key.key.mod;
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Shortcut '"+shortcut_configured+"'");
ur->add_do_method(sc.ptr(),"set_shortcut",ie);
ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
ur->add_do_method(this,"_update_shortcuts");
ur->add_undo_method(this,"_update_shortcuts");
ur->add_do_method(this,"_settings_changed");
ur->add_undo_method(this,"_settings_changed");
ur->commit_action();
}
示例5: _create_outline_mesh
void MeshInstanceEditor::_create_outline_mesh() {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
err_dialog->popup_centered_minsize();
return;
}
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
if (mesho.is_null()) {
err_dialog->set_text(TTR("Could not create outline!"));
err_dialog->popup_centered_minsize();
return;
}
MeshInstance *mi = memnew( MeshInstance );
mi->set_mesh(mesho);
Node *owner=node->get_owner();
if (get_tree()->get_edited_scene_root()==node) {
owner=node;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Outline"));
ur->add_do_method(node,"add_child",mi);
ur->add_do_method(mi,"set_owner",owner);
ur->add_do_reference(mi);
ur->add_undo_method(node,"remove_child",mi);
ur->commit_action();
}
示例6: _press_a_key_confirm
void EditorSettingsDialog::_press_a_key_confirm() {
if (last_wait_for_key.is_null())
return;
Ref<InputEventKey> ie;
ie.instance();
ie->set_scancode(last_wait_for_key->get_scancode());
ie->set_shift(last_wait_for_key->get_shift());
ie->set_control(last_wait_for_key->get_control());
ie->set_alt(last_wait_for_key->get_alt());
ie->set_metakey(last_wait_for_key->get_metakey());
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Change Shortcut '" + shortcut_configured + "'");
ur->add_do_method(sc.ptr(), "set_shortcut", ie);
ur->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
ur->add_do_method(this, "_update_shortcuts");
ur->add_undo_method(this, "_update_shortcuts");
ur->add_do_method(this, "_settings_changed");
ur->add_undo_method(this, "_settings_changed");
ur->commit_action();
}
示例7: _shortcut_button_pressed
void EditorSettingsDialog::_shortcut_button_pressed(Object* p_item,int p_column,int p_idx) {
TreeItem *ti=p_item->cast_to<TreeItem>();
ERR_FAIL_COND(!ti);
String item = ti->get_metadata(0);
Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(item);
if (p_idx==0) {
press_a_key_label->set_text(TTR("Press a Key.."));
last_wait_for_key=InputEvent();
press_a_key->popup_centered(Size2(250,80)*EDSCALE);
press_a_key->grab_focus();
press_a_key->get_ok()->set_focus_mode(FOCUS_NONE);
press_a_key->get_cancel()->set_focus_mode(FOCUS_NONE);
shortcut_configured=item;
} else if (p_idx==1) {//erase
if (!sc.is_valid())
return; //pointless, there is nothing
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Erase Shortcut");
ur->add_do_method(sc.ptr(),"set_shortcut",InputEvent());
ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
ur->add_do_method(this,"_update_shortcuts");
ur->add_undo_method(this,"_update_shortcuts");
ur->add_do_method(this,"_settings_changed");
ur->add_undo_method(this,"_settings_changed");
ur->commit_action();
} else if (p_idx==2) {//revert to original
if (!sc.is_valid())
return; //pointless, there is nothing
InputEvent original = sc->get_meta("original");
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Restore Shortcut");
ur->add_do_method(sc.ptr(),"set_shortcut",original);
ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
ur->add_do_method(this,"_update_shortcuts");
ur->add_undo_method(this,"_update_shortcuts");
ur->add_do_method(this,"_settings_changed");
ur->add_undo_method(this,"_settings_changed");
ur->commit_action();
}
}
示例8: drop_data_fw
void EditorAudioBus::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
Dictionary d = p_data;
TreeItem *item = effects->get_item_at_position(p_point);
if (!item)
return;
int pos = effects->get_drop_section_at_position(p_point);
Variant md = item->get_metadata(0);
int paste_at;
int bus = d["bus"];
int effect = d["effect"];
if (md.get_type() == Variant::INT) {
paste_at = md;
if (pos > 0)
paste_at++;
if (bus == get_index() && paste_at > effect) {
paste_at--;
}
} else {
paste_at = -1;
}
bool enabled = AudioServer::get_singleton()->is_bus_effect_enabled(bus, effect);
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Move Bus Effect"));
ur->add_do_method(AudioServer::get_singleton(), "remove_bus_effect", bus, effect);
ur->add_do_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect(bus, effect), paste_at);
if (paste_at == -1) {
paste_at = AudioServer::get_singleton()->get_bus_effect_count(get_index());
if (bus == get_index()) {
paste_at--;
}
}
if (!enabled) {
ur->add_do_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), paste_at, false);
}
ur->add_undo_method(AudioServer::get_singleton(), "remove_bus_effect", get_index(), paste_at);
ur->add_undo_method(AudioServer::get_singleton(), "add_bus_effect", bus, AudioServer::get_singleton()->get_bus_effect(bus, effect), effect);
if (!enabled) {
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_effect_enabled", bus, effect, false);
}
ur->add_do_method(buses, "_update_bus", get_index());
ur->add_undo_method(buses, "_update_bus", get_index());
if (get_index() != bus) {
ur->add_do_method(buses, "_update_bus", bus);
ur->add_undo_method(buses, "_update_bus", bus);
}
ur->commit_action();
}
示例9: _add_bus
void EditorAudioBuses::_add_bus() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
//need to simulate new name, so we can undi :(
ur->create_action(TTR("Add Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_count", AudioServer::get_singleton()->get_bus_count() + 1);
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_count", AudioServer::get_singleton()->get_bus_count());
ur->add_do_method(this, "_update_buses");
ur->add_undo_method(this, "_update_buses");
ur->commit_action();
}
示例10: _name_changed
void EditorAudioBus::_name_changed(const String &p_new_name) {
if (p_new_name == AudioServer::get_singleton()->get_bus_name(get_index()))
return;
String attempt = p_new_name;
int attempts = 1;
while (true) {
bool name_free = true;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == attempt) {
name_free = false;
break;
}
}
if (name_free) {
break;
}
attempts++;
attempt = p_new_name + " " + itos(attempts);
}
updating_bus = true;
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
StringName current = AudioServer::get_singleton()->get_bus_name(get_index());
ur->create_action(TTR("Rename Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_name", get_index(), attempt);
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_name", get_index(), current);
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_send(i) == current) {
ur->add_do_method(AudioServer::get_singleton(), "set_bus_send", i, attempt);
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_send", i, current);
}
}
ur->add_do_method(buses, "_update_bus", get_index());
ur->add_undo_method(buses, "_update_bus", get_index());
ur->add_do_method(buses, "_update_sends");
ur->add_undo_method(buses, "_update_sends");
ur->commit_action();
updating_bus = false;
track_name->release_focus();
}
示例11: _reset_bus_volume
void EditorAudioBuses::_reset_bus_volume(Object *p_which) {
EditorAudioBus *bus = Object::cast_to<EditorAudioBus>(p_which);
int index = bus->get_index();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Reset Bus Volume"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", index, 0.f);
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_volume_db", index, AudioServer::get_singleton()->get_bus_volume_db(index));
ur->add_do_method(this, "_update_buses");
ur->add_undo_method(this, "_update_buses");
ur->commit_action();
}
示例12: _bypass_toggled
void EditorAudioBus::_bypass_toggled() {
updating_bus = true;
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Toggle Audio Bus Bypass Effects"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_bypass_effects", get_index(), bypass->is_pressed());
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_bypass_effects", get_index(), AudioServer::get_singleton()->is_bus_bypassing_effects(get_index()));
ur->add_do_method(buses, "_update_bus", get_index());
ur->add_undo_method(buses, "_update_bus", get_index());
ur->commit_action();
updating_bus = false;
}
示例13: create_physical_skeleton
void SkeletonEditor::create_physical_skeleton() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
const int bc = skeleton->get_bone_count();
if (!bc) {
return;
}
Vector<BoneInfo> bones_infos;
bones_infos.resize(bc);
for (int bone_id = 0; bc > bone_id; ++bone_id) {
const int parent = skeleton->get_bone_parent(bone_id);
const int parent_parent = skeleton->get_bone_parent(parent);
if (parent < 0) {
bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
} else {
bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
/// create physical bone on parent
if (!bones_infos[parent].physical_bone) {
bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
ur->create_action(TTR("Create physical bones"));
ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
ur->add_do_reference(bones_infos[parent].physical_bone);
ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
ur->commit_action();
bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent));
bones_infos[parent].physical_bone->set_owner(owner);
bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner
/// Create joint between parent of parent
if (-1 != parent_parent) {
bones_infos[parent].physical_bone->set_joint_type(PhysicalBone::JOINT_TYPE_PIN);
}
}
}
}
}
示例14: _ramp_changed
void GradientEditorPlugin::_ramp_changed() {
if (gradient_ref.is_valid()) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
//Not sure if I should convert this data to PoolVector
Vector<float> new_offsets = ramp_editor->get_offsets();
Vector<Color> new_colors = ramp_editor->get_colors();
Vector<float> old_offsets = gradient_ref->get_offsets();
Vector<Color> old_colors = gradient_ref->get_colors();
if (old_offsets.size() != new_offsets.size())
ur->create_action(TTR("Add/Remove Color Ramp Point"));
else
ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
ur->add_do_method(this, "undo_redo_gradient", new_offsets, new_colors);
ur->add_undo_method(this, "undo_redo_gradient", old_offsets, old_colors);
ur->commit_action();
//color_ramp_ref->set_points(ramp_editor->get_points());
}
}
示例15: _send_selected
void EditorAudioBus::_send_selected(int p_which) {
updating_bus = true;
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Select Audio Bus Send");
ur->add_do_method(AudioServer::get_singleton(), "set_bus_send", get_index(), send->get_item_text(p_which));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_send", get_index(), AudioServer::get_singleton()->get_bus_send(get_index()));
ur->add_do_method(buses, "_update_bus", get_index());
ur->add_undo_method(buses, "_update_bus", get_index());
ur->commit_action();
updating_bus = false;
}