本文整理汇总了C++中UVector::elementAti方法的典型用法代码示例。如果您正苦于以下问题:C++ UVector::elementAti方法的具体用法?C++ UVector::elementAti怎么用?C++ UVector::elementAti使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UVector
的用法示例。
在下文中一共展示了UVector::elementAti方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sortedAdd
//-----------------------------------------------------------------------------
//
// sortedAdd Add a value to a vector of sorted values (ints).
// Do not replicate entries; if the value is already there, do not
// add a second one.
// Lazily create the vector if it does not already exist.
//
//-----------------------------------------------------------------------------
void RBBITableBuilder::sortedAdd(UVector ** vector, int32_t val)
{
int32_t i;
if (*vector == NULL)
{
*vector = new UVector(*fStatus);
}
if (*vector == NULL || U_FAILURE(*fStatus))
{
return;
}
UVector * vec = *vector;
int32_t vSize = vec->size();
for (i = 0; i < vSize; i++)
{
int32_t valAtI = vec->elementAti(i);
if (valAtI == val)
{
// The value is already in the vector. Don't add it again.
return;
}
if (valAtI > val)
{
break;
}
}
vec->insertElementAt(val, i, *fStatus);
}
示例2: printRuleStatusTable
void RBBITableBuilder::printRuleStatusTable() {
int32_t thisRecord = 0;
int32_t nextRecord = 0;
int i;
UVector *tbl = fRB->fRuleStatusVals;
RBBIDebugPrintf("index | tags \n");
RBBIDebugPrintf("-------------------\n");
while (nextRecord < tbl->size()) {
thisRecord = nextRecord;
nextRecord = thisRecord + tbl->elementAti(thisRecord) + 1;
RBBIDebugPrintf("%4d ", thisRecord);
for (i=thisRecord+1; i<nextRecord; i++) {
RBBIDebugPrintf(" %5d", tbl->elementAti(i));
}
RBBIDebugPrintf("\n");
}
RBBIDebugPrintf("\n\n");
}
示例3: mergeRuleStatusVals
//-----------------------------------------------------------------------------
//
// mergeRuleStatusVals
//
// Update the global table of rule status {tag} values
// The rule builder has a global vector of status values that are common
// for all tables. Merge the ones from this table into the global set.
//
//-----------------------------------------------------------------------------
void RBBITableBuilder::mergeRuleStatusVals() {
//
// The basic outline of what happens here is this...
//
// for each state in this state table
// if the status tag list for this state is in the global statuses list
// record where and
// continue with the next state
// else
// add the tag list for this state to the global list.
//
int i;
int n;
// Pre-set a single tag of {0} into the table.
// We will need this as a default, for rule sets with no explicit tagging.
if (fRB->fRuleStatusVals->size() == 0) {
fRB->fRuleStatusVals->addElement(1, *fStatus); // Num of statuses in group
fRB->fRuleStatusVals->addElement((int32_t)0, *fStatus); // and our single status of zero
}
// For each state
for (n=0; n<fDStates->size(); n++) {
RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
UVector *thisStatesTagValues = sd->fTagVals;
if (thisStatesTagValues == NULL) {
// No tag values are explicitly associated with this state.
// Set the default tag value.
sd->fTagsIdx = 0;
continue;
}
// There are tag(s) associated with this state.
// fTagsIdx will be the index into the global tag list for this state's tag values.
// Initial value of -1 flags that we haven't got it set yet.
sd->fTagsIdx = -1;
int32_t thisTagGroupStart = 0; // indexes into the global rule status vals list
int32_t nextTagGroupStart = 0;
// Loop runs once per group of tags in the global list
while (nextTagGroupStart < fRB->fRuleStatusVals->size()) {
thisTagGroupStart = nextTagGroupStart;
nextTagGroupStart += fRB->fRuleStatusVals->elementAti(thisTagGroupStart) + 1;
if (thisStatesTagValues->size() != fRB->fRuleStatusVals->elementAti(thisTagGroupStart)) {
// The number of tags for this state is different from
// the number of tags in this group from the global list.
// Continue with the next group from the global list.
continue;
}
// The lengths match, go ahead and compare the actual tag values
// between this state and the group from the global list.
for (i=0; i<thisStatesTagValues->size(); i++) {
if (thisStatesTagValues->elementAti(i) !=
fRB->fRuleStatusVals->elementAti(thisTagGroupStart + 1 + i) ) {
// Mismatch.
break;
}
}
if (i == thisStatesTagValues->size()) {
// We found a set of tag values in the global list that match
// those for this state. Use them.
sd->fTagsIdx = thisTagGroupStart;
break;
}
}
if (sd->fTagsIdx == -1) {
// No suitable entry in the global tag list already. Add one
sd->fTagsIdx = fRB->fRuleStatusVals->size();
fRB->fRuleStatusVals->addElement(thisStatesTagValues->size(), *fStatus);
for (i=0; i<thisStatesTagValues->size(); i++) {
fRB->fRuleStatusVals->addElement(thisStatesTagValues->elementAti(i), *fStatus);
}
}
}
}