本文整理汇总了C++中UIWidgetList::push_front方法的典型用法代码示例。如果您正苦于以下问题:C++ UIWidgetList::push_front方法的具体用法?C++ UIWidgetList::push_front怎么用?C++ UIWidgetList::push_front使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UIWidgetList
的用法示例。
在下文中一共展示了UIWidgetList::push_front方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: inputEvent
void UIManager::inputEvent(const InputEvent& event)
{
UIWidgetList widgetList;
switch(event.type) {
case Fw::KeyTextInputEvent:
m_keyboardReceiver->propagateOnKeyText(event.keyText);
break;
case Fw::KeyDownInputEvent:
m_keyboardReceiver->propagateOnKeyDown(event.keyCode, event.keyboardModifiers);
break;
case Fw::KeyPressInputEvent:
m_keyboardReceiver->propagateOnKeyPress(event.keyCode, event.keyboardModifiers, event.autoRepeatTicks);
break;
case Fw::KeyUpInputEvent:
m_keyboardReceiver->propagateOnKeyUp(event.keyCode, event.keyboardModifiers);
break;
case Fw::MousePressInputEvent:
if(event.mouseButton == Fw::MouseLeftButton && m_mouseReceiver->isVisible()) {
UIWidgetPtr pressedWidget = m_mouseReceiver->recursiveGetChildByPos(event.mousePos, false);
if(pressedWidget && !pressedWidget->isEnabled())
pressedWidget = nullptr;
updatePressedWidget(pressedWidget, event.mousePos);
}
m_mouseReceiver->propagateOnMouseEvent(event.mousePos, widgetList);
for(const UIWidgetPtr& widget : widgetList) {
widget->recursiveFocus(Fw::MouseFocusReason);
if(widget->onMousePress(event.mousePos, event.mouseButton))
break;
}
break;
case Fw::MouseReleaseInputEvent: {
// release dragging widget
bool accepted = false;
if(m_draggingWidget && event.mouseButton == Fw::MouseLeftButton)
accepted = updateDraggingWidget(nullptr, event.mousePos);
if(!accepted) {
m_mouseReceiver->propagateOnMouseEvent(event.mousePos, widgetList);
// mouse release is always fired first on the pressed widget
if(m_pressedWidget) {
auto it = std::find(widgetList.begin(), widgetList.end(), m_pressedWidget);
if(it != widgetList.end())
widgetList.erase(it);
widgetList.push_front(m_pressedWidget);
}
for(const UIWidgetPtr& widget : widgetList) {
if(widget->onMouseRelease(event.mousePos, event.mouseButton))
break;
}
}
if(m_pressedWidget && event.mouseButton == Fw::MouseLeftButton)
updatePressedWidget(nullptr, event.mousePos, !accepted);
break;
}
case Fw::MouseMoveInputEvent: {
// start dragging when moving a pressed widget
if(m_pressedWidget && m_pressedWidget->isDraggable() && m_draggingWidget != m_pressedWidget) {
// only drags when moving more than 4 pixels
if((event.mousePos - m_pressedWidget->getLastClickPosition()).length() >= 4)
updateDraggingWidget(m_pressedWidget, event.mousePos - event.mouseMoved);
}
// mouse move can change hovered widgets
updateHoveredWidget(true);
// first fire dragging move
if(m_draggingWidget) {
if(m_draggingWidget->onDragMove(event.mousePos, event.mouseMoved))
break;
}
m_mouseReceiver->propagateOnMouseMove(event.mousePos, event.mouseMoved, widgetList);
for(const UIWidgetPtr& widget : widgetList) {
if(widget->onMouseMove(event.mousePos, event.mouseMoved))
break;
}
break;
}
case Fw::MouseWheelInputEvent:
m_rootWidget->propagateOnMouseEvent(event.mousePos, widgetList);
for(const UIWidgetPtr& widget : widgetList) {
if(widget->onMouseWheel(event.mousePos, event.wheelDirection))
break;
}
break;
default:
break;
};
}