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C++ UAS_Pointer::parent方法代码示例

本文整理汇总了C++中UAS_Pointer::parent方法的典型用法代码示例。如果您正苦于以下问题:C++ UAS_Pointer::parent方法的具体用法?C++ UAS_Pointer::parent怎么用?C++ UAS_Pointer::parent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UAS_Pointer的用法示例。


在下文中一共展示了UAS_Pointer::parent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MapButton

void
MapAgent::display (UAS_Pointer<UAS_Common> &doc_ptr, bool popup)
{
  static bool first_time = True;
  u_int i, num_children;
  MapButton *parent_button, *child_button, *this_button = NULL;

  if (f_shell == NULL)
    create_ui();

  // Just pop up the window if the map has already been created
  // for the specified document.
  if (doc_ptr == f_doc_ptr)
    {
      if (popup) {
	f_shell->Popup();
        XMapRaised(XtDisplay(*f_shell), XtWindow(*f_shell));
      }
      f_onscreen = TRUE;
      return;
    }

  // Must have to create a new tree, so start by wiping out the old one. 
  if (f_tree != NULL)
    {
      f_tree->Destroy();
      delete f_tree;
    }
  f_tree = new WXawTree (*f_porthole, "tree");
  //  f_tree->Realize();

  // Tree gravity should be a preference that is retrieved right here.
  // (Or better yet stored in the class record.) 

  /* -------- Start the local map at this node's parent. -------- */

  UAS_Pointer<UAS_Common> toc_this = doc_ptr;
  UAS_Pointer<UAS_Common> toc_parent =
      (doc_ptr != (UAS_Pointer<UAS_Common>)0)
	  ? doc_ptr->parent() : (UAS_Pointer<UAS_Common>)0;

  // If the entry has a parent, create a button for it and each of
  // the entry's siblings. 
  if (toc_parent != (UAS_Pointer<UAS_Common>)NULL)
    {
      parent_button = new MapButton (*f_tree, toc_parent, NULL);
      //  parent_button->expand();

      /* -------- Create a button for each sibling. -------- */

      UAS_List<UAS_Common> kids = toc_parent->children();
      num_children = kids.length();
      UAS_Pointer<UAS_Common> toc_kid;
      for (i = 0; i < num_children; i++)
	{
	  toc_kid = kids[i];
	  child_button = new MapButton (*f_tree, toc_kid, parent_button);
	  if (toc_kid == doc_ptr)
            {
              f_doc_ptr = doc_ptr;
   	      this_button = child_button;
            }
	}
    }
  else // No TOC parent -- SWM: Also may be no TOC!!!
    {
      f_doc_ptr = doc_ptr;
      this_button = new MapButton (*f_tree, toc_this, NULL);
    }

  if (this_button == NULL)
    {
      message_mgr().
	error_dialog (CATGETS(Set_Messages, 7, "File a Bug"));
      return;
    }
  else
    {
      static bool first_time = TRUE;
      static Pixel highlight_bg, highlight_fg;
      if (first_time)
	{
	  const char *s;
	  unsigned long status;
	  s = window_system().get_string_default ("MapHighlightBackground");
	  if (s == NULL || *s == '\0')
	    {
	      highlight_bg = this_button->f_button.Foreground();
	    }
	  else
	    {
	      status = window_system().get_color (s, highlight_bg);
	      // On failure to allocate, just invert. 
	      if (status == 0)
		{
		  highlight_bg = this_button->f_button.Foreground();
		  highlight_fg = this_button->f_button.Background();
		}
	      // Got bg, so now try for fg. 
	      else
//.........这里部分代码省略.........
开发者ID:juddy,项目名称:edcde,代码行数:101,代码来源:MapAgentMotif.C


注:本文中的UAS_Pointer::parent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。