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C++ TriangleList::empty方法代码示例

本文整理汇总了C++中TriangleList::empty方法的典型用法代码示例。如果您正苦于以下问题:C++ TriangleList::empty方法的具体用法?C++ TriangleList::empty怎么用?C++ TriangleList::empty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TriangleList的用法示例。


在下文中一共展示了TriangleList::empty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FindEdgeToCollapse

void ProgressiveTriangleGeometry::FindEdgeToCollapse(VertexList& /*org_vertex_list*/,
	TriangleList& /*org_triangle_list*/, VertexList& vertex_list, TriangleList& triangle_list, Edge& edge) {
	if (triangle_list.empty())
		return;

	float current_error = 0.0f;
	float current_max_error = 0.0f;

	edge.v1_ = 0;
	edge.v2_ = 0;
	edge.triangle_list_.clear();

	// Calculate mean error.
	VertexList::iterator v_iter;
	for (v_iter = vertex_list.begin();
	     v_iter != vertex_list.end();
	     ++v_iter) {
		if (v_iter == vertex_list.begin()) {
			current_max_error = (*v_iter)->error_;
		} else if((*v_iter)->error_ > current_max_error) {
			current_max_error = (*v_iter)->error_;
		}

		current_error += (*v_iter)->error_;
	}

	current_error /= (float)vertex_list.size();

	float min_error = 0.0f;
	float min_error1 = 0.0f;	// Temporary error value storage for _edge->v1_.
	float min_error2 = 0.0f;	// Temporary error value storage for _edge->v2_.
	bool first = true;

	// Test vertex collaps on all triangles.
	TriangleList::iterator tri_iter;
	for (tri_iter = triangle_list.begin();
	     tri_iter != triangle_list.end();
	     ++tri_iter) {
		Triangle* triangle = *tri_iter;
		vec3 diff1;
		vec3 diff2;
		Vertex mid;

		// Test V1 and V2.
		mid.x() = (triangle->v1_->x() + triangle->v2_->x()) * 0.5f;
		mid.y() = (triangle->v1_->y() + triangle->v2_->y()) * 0.5f;
		mid.z() = (triangle->v1_->z() + triangle->v2_->z()) * 0.5f;

		// Calculate the distance between the new, merged position,
		// and the original vertex position.
		diff1.Set(mid.x() - triangle->v1_->twin_->x(),
		            mid.y() - triangle->v1_->twin_->y(),
		            mid.z() - triangle->v1_->twin_->z());
		diff2.Set(mid.x() - triangle->v2_->twin_->x(),
		            mid.y() - triangle->v2_->twin_->y(),
		            mid.z() - triangle->v2_->twin_->z());

		float error1 = diff1.GetLength() + triangle->v1_->error_;
		float error2 = diff2.GetLength() + triangle->v2_->error_;
		float error = (error1 + error2 + current_error) / 3.0f;

		if (first == true || error < min_error) {
			edge.v1_ = triangle->v1_;
			edge.v2_ = triangle->v2_;
			min_error1 = error1;
			min_error2 = error2;
			min_error = error;
			first = false;
		}

		// Test V2 and V3.
		mid.x() = (triangle->v2_->x() + triangle->v3_->x()) * 0.5f;
		mid.y() = (triangle->v2_->y() + triangle->v3_->y()) * 0.5f;
		mid.z() = (triangle->v2_->z() + triangle->v3_->z()) * 0.5f;

		// Calculate the distance between the new, merged position,
		// and the original vertex position.
		diff1.Set(mid.x() - triangle->v2_->twin_->x(),
		            mid.y() - triangle->v2_->twin_->y(),
		            mid.z() - triangle->v2_->twin_->z());
		diff2.Set(mid.x() - triangle->v3_->twin_->x(),
		            mid.y() - triangle->v3_->twin_->y(),
		            mid.z() - triangle->v3_->twin_->z());

		error1 = diff1.GetLength() + triangle->v1_->error_;
		error2 = diff2.GetLength() + triangle->v2_->error_;
		error = (error1 + error2 + current_error) / 3.0f;

		if (error < min_error) {
			edge.v1_ = triangle->v1_;
			edge.v2_ = triangle->v2_;
			min_error = error;
			min_error1 = error1;
			min_error2 = error2;
		}

		// Test V3 and V1.
		mid.x() = (triangle->v3_->x() + triangle->v1_->x()) * 0.5f;
		mid.y() = (triangle->v3_->y() + triangle->v1_->y()) * 0.5f;
		mid.z() = (triangle->v3_->z() + triangle->v1_->z()) * 0.5f;
//.........这里部分代码省略.........
开发者ID:highfestiva,项目名称:life,代码行数:101,代码来源:uiprogressivetrianglegeometry.cpp


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