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C++ TriObject::UpdateValidity方法代码示例

本文整理汇总了C++中TriObject::UpdateValidity方法的典型用法代码示例。如果您正苦于以下问题:C++ TriObject::UpdateValidity方法的具体用法?C++ TriObject::UpdateValidity怎么用?C++ TriObject::UpdateValidity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TriObject的用法示例。


在下文中一共展示了TriObject::UpdateValidity方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ModifyObject

void MatMod::ModifyObject(TimeValue t, ModContext &mc, ObjectState *os, INode *node)
   {
   Interval valid = FOREVER;
   int id;
   pblock->GetValue(PB_MATID,t,id,valid); 
   id--;
   if (id<0) id = 0;
   if (id>0xffff) id = 0xffff;

   // For version 4 and later, we process patch meshes as they are and pass them on.  Earlier
   // versions converted to TriMeshes (done below).  For adding other new types of objects, add
   // them here!
#ifndef NO_PATCHES
   if(version >= MATMOD_VER4 && os->obj->IsSubClassOf(patchObjectClassID)) {
      PatchObject *patchOb = (PatchObject *)os->obj;
      PatchMesh &pmesh = patchOb->GetPatchMesh(t);
      BOOL useSel = pmesh.selLevel >= PO_PATCH;

      for (int i=0; i<pmesh.getNumPatches(); i++) {
         if (!useSel || pmesh.patchSel[i]) {
            pmesh.setPatchMtlIndex(i,(MtlID)id);
            }
         }
      pmesh.InvalidateGeomCache();  // Do this because there isn't a topo cache in PatchMesh
                  
      patchOb->UpdateValidity(TOPO_CHAN_NUM,valid);      
      }
   else
#endif // NO_PATCHES
   // Process PolyObjects
   if(os->obj->IsSubClassOf(polyObjectClassID)) {
      PolyObject *polyOb = (PolyObject *)os->obj;
      MNMesh &mesh = polyOb->GetMesh();
      BOOL useSel = mesh.selLevel == MNM_SL_FACE;

      for (int i=0; i<mesh.numf; i++) {
         if (!useSel || mesh.f[i].GetFlag(MN_SEL)) {
            mesh.f[i].material = (MtlID)id;
         }
      }
      polyOb->UpdateValidity(TOPO_CHAN_NUM,valid);    
   }
   else  // If it's a TriObject, process it
   if(os->obj->IsSubClassOf(triObjectClassID)) {
      TriObject *triOb = (TriObject *)os->obj;
      DoMaterialSet(triOb, id);
      triOb->UpdateValidity(TOPO_CHAN_NUM,valid);     
      }
   else  // Fallback position: If it can convert to a TriObject, do it!
   if(os->obj->CanConvertToType(triObjectClassID)) {
      TriObject  *triOb = (TriObject *)os->obj->ConvertToType(t, triObjectClassID);
      // Now stuff this into the pipeline!
      os->obj = triOb;

      DoMaterialSet(triOb, id);
      triOb->UpdateValidity(TOPO_CHAN_NUM,valid);     
      }
   else
      return;     // Do nothing if it can't convert to triObject
   }
开发者ID:innovatelogic,项目名称:ilogic-vm,代码行数:60,代码来源:surfmod.cpp

示例2: ModifyObject

void OptMod::ModifyObject(TimeValue t, ModContext &mc, ObjectState *os, INode *node)
	{
	float faceThresh, edgeThresh, bias, maxEdge;
	int preserveMat, preserveSmooth, which, render=0, autoEdge;
	DWORD flags = 0;
	Interval valid = FOREVER;
	int nv,nf;

	int man;
	pblock->GetValue(PB_MANUPDATE,t,man,valid);
	if (man && !forceUpdate && !TestAFlag(A_RENDER)) return;
	forceUpdate = FALSE;

	if (TestAFlag(A_RENDER)) {
		pblock->GetValue(PB_RENDER,t,which,valid);
	} else {
		pblock->GetValue(PB_VIEWS,t,which,valid);
		}	
	
	pblock->GetValue(PB_AUTOEDGE,t,autoEdge,valid);

	if (which==0) {
		pblock->GetValue(PB_FACETHRESH1,t,faceThresh,valid);
		pblock->GetValue(PB_EDGETHRESH1,t,edgeThresh,valid);	
		pblock->GetValue(PB_BIAS1,t,bias,valid);
		pblock->GetValue(PB_PRESERVEMAT1,t,preserveMat,valid);
		pblock->GetValue(PB_PRESERVESMOOTH1,t,preserveSmooth,valid);
		pblock->GetValue(PB_MAXEDGE1,t,maxEdge,valid);
	} else {
		pblock->GetValue(PB_FACETHRESH2,t,faceThresh,valid);
		pblock->GetValue(PB_EDGETHRESH2,t,edgeThresh,valid);	
		pblock->GetValue(PB_BIAS2,t,bias,valid);
		pblock->GetValue(PB_PRESERVEMAT2,t,preserveMat,valid);
		pblock->GetValue(PB_PRESERVESMOOTH2,t,preserveSmooth,valid);
		pblock->GetValue(PB_MAXEDGE2,t,maxEdge,valid);
		}
	
	assert(os->obj->IsSubClassOf(triObjectClassID));
	TriObject *triOb = (TriObject *)os->obj;
	nv = triOb->GetMesh().getNumVerts();
	nf = triOb->GetMesh().getNumFaces();

	if (preserveMat) flags |= OPTIMIZE_SAVEMATBOUNDRIES;
	if (preserveSmooth) flags |= OPTIMIZE_SAVESMOOTHBOUNDRIES;
	if (autoEdge) flags |= OPTIMIZE_AUTOEDGE;

	if (faceThresh!=0.0f) {
		GetAsyncKeyState(VK_ESCAPE); // clear the state
		HCURSOR hCur;
		if (nf > 2000) hCur = SetCursor(LoadCursor(NULL,IDC_WAIT));

		triOb->GetMesh().Optimize(
			faceThresh,edgeThresh, bias*0.5f, maxEdge, flags,this);

		if (nf > 200) SetCursor(hCur);
		}

	triOb->GetMesh().InvalidateTopologyCache ();
	triOb->PointsWereChanged();
	triOb->UpdateValidity(GEOM_CHAN_NUM,valid);
	triOb->UpdateValidity(TOPO_CHAN_NUM,valid);
	triOb->UpdateValidity (TEXMAP_CHAN_NUM, valid);
	triOb->UpdateValidity (VERT_COLOR_CHAN_NUM, valid);

	if (pmapParam && pmapParam->GetParamBlock()==pblock && !TestAFlag(A_RENDER)) {
		TSTR buf;
		buf.printf("%d / %d",nv,triOb->GetMesh().getNumVerts());
		SetWindowText(GetDlgItem(pmapParam->GetHWnd(),IDC_OPT_VERTCOUNT),buf);
		buf.printf("%d / %d",nf,triOb->GetMesh().getNumFaces());
		SetWindowText(GetDlgItem(pmapParam->GetHWnd(),IDC_OPT_FACECOUNT),buf);
		}
	}
开发者ID:2asoft,项目名称:xray,代码行数:72,代码来源:optmod.cpp

示例3: ModifyObject

void BombMod::ModifyObject(
		TimeValue t, ModContext &mc, ObjectState *os, INode *node)
	{	
	BombObject *bobj = GetWSMObject(t);

   if (bobj && nodeRef && (bobj->ClassID() == Class_ID(BOMB_OBJECT_CLASS_ID,0))) {
		assert(os->obj->IsSubClassOf(triObjectClassID));
		TriObject *triOb = (TriObject *)os->obj;
		Interval valid = FOREVER;

		if (os->GetTM()) {
			Matrix3 tm = *(os->GetTM());
			for (int i=0; i<triOb->GetMesh().getNumVerts(); i++) {
				triOb->GetMesh().verts[i] = triOb->GetMesh().verts[i] * tm;
				}			
			os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid());
			os->SetTM(NULL,FOREVER);
			}
		
		if (waitPostLoad) {
			valid.SetInstant(t);
			triOb->UpdateValidity(GEOM_CHAN_NUM,valid);
			triOb->UpdateValidity(TOPO_CHAN_NUM,valid);
			return;
			}		

		Matrix3 tm;		
		TimeValue det  = bobj->GetDetonation(t,valid);	
		float strength = bobj->GetStrength(t,valid) * STRENGTH_CONSTANT;
		float grav     = bobj->GetGravity(t,valid);		
		float chaos    = bobj->GetChaos(t,valid);
		float chaosBase = (float(1)-chaos/2);
		float rotSpeed = bobj->GetSpin(t,valid) * TWOPI/float(TIME_TICKSPERSEC);
		int minClust = bobj->GetMinFrag(t,valid), maxClust = bobj->GetMaxFrag(t,valid);
		if (minClust<1) minClust = 1;
		if (maxClust<1) maxClust = 1;
		int clustVar = maxClust-minClust+1;
		float falloff = bobj->GetFalloff(t,valid);
		int useFalloff = bobj->GetFalloffOn(t,valid);
		int seed = bobj->GetSeed(t,valid);		

		//tm = nodeRef->GetNodeTM(t,&valid);		
		tm = nodeRef->GetObjectTM(t,&valid);
		
		if (t<det) {
			valid.Set(TIME_NegInfinity,det-1);
			triOb->UpdateValidity(GEOM_CHAN_NUM,valid);
			triOb->UpdateValidity(TOPO_CHAN_NUM,valid);
			triOb->PointsWereChanged();		
			return;		
			}

		float dt = float(t-det);
		valid.SetInstant(t);

		int n0=0,n1=1,n2=2,nv;
		Point3 v, p0, p1, g(0.0f,0.0f,grav*GRAVITY_CONSTANT);
		Tab<Point3> l_newVerts ; 

		Face *f = triOb->GetMesh().faces;
		float dot;		

		Mesh &mesh = triOb->GetMesh();

		// First, segment the faces.
		srand((unsigned int)seed);		
		Tab<DWORD> vclust;
		Tab<DWORD> vmap;
		Tab<Point3> nverts;
		vclust.SetCount(mesh.getNumVerts());
		vmap.SetCount(mesh.getNumVerts());		
		int numClust = 0;

		if (minClust==1 && maxClust==1) {
			// Simple case... 1 face per cluster
			nv = triOb->GetMesh().getNumFaces() * 3;
			l_newVerts.SetCount(nv);
			vclust.SetCount(nv);
			for (int i=0; i<nv; i++) {
				vclust[i] = i/3;
				}
         for (int i=0,j=0; i<mesh.getNumFaces(); i++) {
				l_newVerts[j]   = mesh.verts[mesh.faces[i].v[0]];
				l_newVerts[j+1] = mesh.verts[mesh.faces[i].v[1]];
				l_newVerts[j+2] = mesh.verts[mesh.faces[i].v[2]];
				mesh.faces[i].v[0] = j;
				mesh.faces[i].v[1] = j+1;
				mesh.faces[i].v[2] = j+2;
				j += 3;
				}
			numClust = triOb->GetMesh().getNumFaces();
		} else {
			// More complex case... clusters are randomely sized
			for (int i=0; i<mesh.getNumVerts(); i++) {
				vclust[i] = UNDEFINED;
				vmap[i] = i;
				}
			int cnum = 0;
         for (int i=0; i<mesh.getNumFaces(); ) {
				int csize = int(Rand1()*float(clustVar)+float(minClust));
//.........这里部分代码省略.........
开发者ID:innovatelogic,项目名称:ilogic-vm,代码行数:101,代码来源:bomb.cpp


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