本文整理汇总了C++中TreeServer::NextPingTime方法的典型用法代码示例。如果您正苦于以下问题:C++ TreeServer::NextPingTime方法的具体用法?C++ TreeServer::NextPingTime怎么用?C++ TreeServer::NextPingTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TreeServer
的用法示例。
在下文中一共展示了TreeServer::NextPingTime方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoPingChecks
void ModuleSpanningTree::DoPingChecks(time_t curtime)
{
/*
* Cancel remote burst mode on any servers which still have it enabled due to latency/lack of data.
* This prevents lost REMOTECONNECT notices
*/
long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
restart:
for (server_hash::iterator i = Utils->serverlist.begin(); i != Utils->serverlist.end(); i++)
{
TreeServer *s = i->second;
// Skip myself
if (s->IsRoot())
continue;
// Do not ping servers that are not fully connected yet!
// Servers which are connected to us have IsLocal() == true and if they're fully connected
// then Socket->LinkState == CONNECTED. Servers that are linked to another server are always fully connected.
if (s->IsLocal() && s->GetSocket()->GetLinkState() != CONNECTED)
continue;
// Now do PING checks on all servers
// Only ping if this server needs one
if (curtime >= s->NextPingTime())
{
// And if they answered the last
if (s->AnsweredLastPing())
{
// They did, send a ping to them
s->SetNextPingTime(curtime + Utils->PingFreq);
s->GetSocket()->WriteLine(CmdBuilder("PING").push(s->GetID()));
s->LastPingMsec = ts;
}
else
{
// They didn't answer the last ping, if they are locally connected, get rid of them.
if (s->IsLocal())
{
TreeSocket* sock = s->GetSocket();
sock->SendError("Ping timeout");
sock->Close();
goto restart;
}
}
}
// If warn on ping enabled and not warned and the difference is sufficient and they didn't answer the last ping...
if ((Utils->PingWarnTime) && (!s->Warned) && (curtime >= s->NextPingTime() - (Utils->PingFreq - Utils->PingWarnTime)) && (!s->AnsweredLastPing()))
{
/* The server hasnt responded, send a warning to opers */
ServerInstance->SNO->WriteToSnoMask('l',"Server \002%s\002 has not responded to PING for %d seconds, high latency.", s->GetName().c_str(), Utils->PingWarnTime);
s->Warned = true;
}
}
}
示例2: DoPingChecks
void ModuleSpanningTree::DoPingChecks(time_t curtime)
{
for (unsigned int j = 0; j < Utils->TreeRoot->ChildCount(); j++)
{
TreeServer* serv = Utils->TreeRoot->GetChild(j);
TreeSocket* sock = serv->GetSocket();
if (sock)
{
if (curtime >= serv->NextPingTime())
{
if (serv->AnsweredLastPing())
{
sock->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" PING "+serv->GetName());
serv->SetNextPingTime(curtime + 60);
serv->LastPing = curtime;
serv->Warned = false;
}
else
{
/* they didnt answer, boot them */
sock->SendError("Ping timeout");
sock->Squit(serv,"Ping timeout");
ServerInstance->SE->DelFd(sock);
sock->Close();
return;
}
}
else if ((Utils->PingWarnTime) && (!serv->Warned) && (curtime >= serv->NextPingTime() - (60 - Utils->PingWarnTime)) && (!serv->AnsweredLastPing()))
{
/* The server hasnt responded, send a warning to opers */
ServerInstance->SNO->WriteToSnoMask('l',"Server \002%s\002 has not responded to PING for %d seconds, high latency.", serv->GetName().c_str(), Utils->PingWarnTime);
serv->Warned = true;
}
}
}
/* Cancel remote burst mode on any servers which still have it enabled due to latency/lack of data.
* This prevents lost REMOTECONNECT notices
*/
for (server_hash::iterator i = Utils->serverlist.begin(); i != Utils->serverlist.end(); i++)
Utils->SetRemoteBursting(i->second, false);
}
示例3: DoPingChecks
void ModuleSpanningTree::DoPingChecks(time_t curtime)
{
/*
* Cancel remote burst mode on any servers which still have it enabled due to latency/lack of data.
* This prevents lost REMOTECONNECT notices
*/
timeval t;
gettimeofday(&t, NULL);
long ts = (t.tv_sec * 1000) + (t.tv_usec / 1000);
for (server_hash::iterator i = Utils->serverlist.begin(); i != Utils->serverlist.end(); i++)
{
TreeServer *s = i->second;
// Fix for bug #792, do not ping servers that are not connected yet!
// Remote servers have Socket == NULL and local connected servers have
// Socket->LinkState == CONNECTED
if (s->GetSocket() && s->GetSocket()->GetLinkState() != CONNECTED)
continue;
// Now do PING checks on all servers
TreeServer *mts = Utils->BestRouteTo(s->GetID());
if (mts)
{
// Only ping if this server needs one
if (curtime >= s->NextPingTime())
{
// And if they answered the last
if (s->AnsweredLastPing())
{
// They did, send a ping to them
s->SetNextPingTime(curtime + Utils->PingFreq);
TreeSocket *tsock = mts->GetSocket();
// ... if we can find a proper route to them
if (tsock)
{
tsock->WriteLine(std::string(":") + ServerInstance->Config->GetSID() + " PING " +
ServerInstance->Config->GetSID() + " " + s->GetID());
s->LastPingMsec = ts;
}
}
else
{
// They didn't answer the last ping, if they are locally connected, get rid of them.
TreeSocket *sock = s->GetSocket();
if (sock)
{
sock->SendError("Ping timeout");
sock->Squit(s,"Ping timeout");
ServerInstance->SE->DelFd(sock);
sock->Close();
return;
}
}
}
// If warn on ping enabled and not warned and the difference is sufficient and they didn't answer the last ping...
if ((Utils->PingWarnTime) && (!s->Warned) && (curtime >= s->NextPingTime() - (Utils->PingFreq - Utils->PingWarnTime)) && (!s->AnsweredLastPing()))
{
/* The server hasnt responded, send a warning to opers */
ServerInstance->SNO->WriteToSnoMask('l',"Server \002%s\002 has not responded to PING for %d seconds, high latency.", s->GetName().c_str(), Utils->PingWarnTime);
s->Warned = true;
}
}
}
}