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C++ TransformationMatrix::decompose4方法代码示例

本文整理汇总了C++中TransformationMatrix::decompose4方法的典型用法代码示例。如果您正苦于以下问题:C++ TransformationMatrix::decompose4方法的具体用法?C++ TransformationMatrix::decompose4怎么用?C++ TransformationMatrix::decompose4使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TransformationMatrix的用法示例。


在下文中一共展示了TransformationMatrix::decompose4方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: create

PassRefPtr<TransformOperation> RotateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
{
    if (from && !from->isSameType(*this))
        return this;
    
    if (blendToIdentity)
        return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type);
    
    const RotateTransformOperation* fromOp = static_cast<const RotateTransformOperation*>(from);
    
    // Optimize for single axis rotation
    if (!fromOp || (fromOp->m_x == 0 && fromOp->m_y == 0 && fromOp->m_z == 1) || 
                   (fromOp->m_x == 0 && fromOp->m_y == 1 && fromOp->m_z == 0) || 
                   (fromOp->m_x == 1 && fromOp->m_y == 0 && fromOp->m_z == 0)) {
        double fromAngle = fromOp ? fromOp->m_angle : 0;
        return RotateTransformOperation::create(fromOp ? fromOp->m_x : m_x, 
                                                fromOp ? fromOp->m_y : m_y, 
                                                fromOp ? fromOp->m_z : m_z, 
                                                WebCore::blend(fromAngle, m_angle, progress), m_type);
    }

    const RotateTransformOperation* toOp = this;

    // Create the 2 rotation matrices
    TransformationMatrix fromT;
    TransformationMatrix toT;
    fromT.rotate3d((fromOp ? fromOp->m_x : 0),
        (fromOp ? fromOp->m_y : 0),
        (fromOp ? fromOp->m_z : 1),
        (fromOp ? fromOp->m_angle : 0));

    toT.rotate3d((toOp ? toOp->m_x : 0),
        (toOp ? toOp->m_y : 0),
        (toOp ? toOp->m_z : 1),
        (toOp ? toOp->m_angle : 0));
    
    // Blend them
    toT.blend(fromT, progress);
    
    // Extract the result as a quaternion
    TransformationMatrix::Decomposed4Type decomp;
    toT.decompose4(decomp);
    
    // Convert that to Axis/Angle form
    double x = -decomp.quaternionX;
    double y = -decomp.quaternionY;
    double z = -decomp.quaternionZ;
    double length = sqrt(x * x + y * y + z * z);
    double angle = 0;
    
    if (length > 0.00001) {
        x /= length;
        y /= length;
        z /= length;
        angle = rad2deg(acos(decomp.quaternionW) * 2);
    } else {
        x = 0;
        y = 0;
        z = 1;
    }
    return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D);
}
开发者ID:kodybrown,项目名称:webkit,代码行数:62,代码来源:RotateTransformOperation.cpp


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