本文整理汇总了C++中ToolButton::SetShortProperties方法的典型用法代码示例。如果您正苦于以下问题:C++ ToolButton::SetShortProperties方法的具体用法?C++ ToolButton::SetShortProperties怎么用?C++ ToolButton::SetShortProperties使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ToolButton
的用法示例。
在下文中一共展示了ToolButton::SetShortProperties方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Create
void BuildingEditWindow::Create()
{
DarwiniaWindow::Create();
Building *building = g_app->m_location->GetBuilding(g_app->m_locationEditor->m_selectionId);
DarwiniaDebugAssert(building);
int buttonPitch = 18;
int y = 6;
ToolButton *mb = new ToolButton(LocationEditor::ToolMove);
mb->SetShortProperties(LANGUAGEPHRASE("editor_move"), 10, y += buttonPitch, m_w-20);
RegisterButton(mb);
ToolButton *rb = new ToolButton(LocationEditor::ToolRotate);
rb->SetShortProperties(LANGUAGEPHRASE("editor_rotate"), 10, y += buttonPitch, m_w-20);
RegisterButton(rb);
CloneBuildingButton *clone = new CloneBuildingButton();
clone->SetShortProperties(LANGUAGEPHRASE("editor_clone"), 10, y+=buttonPitch, m_w-20);
RegisterButton(clone);
DeleteBuildingButton *db = new DeleteBuildingButton();
db->SetShortProperties(LANGUAGEPHRASE("editor_delete"), 10, y += buttonPitch, m_w-20);
RegisterButton(db);
ToolButton *lb = new ToolButton(LocationEditor::ToolLink);
lb->SetShortProperties(LANGUAGEPHRASE("editor_link"), 10, y += buttonPitch, m_w-20);
RegisterButton(lb);
y += buttonPitch;
for( int i = -1; i < 3; ++i )
{
char name[256];
int w = m_w/4 - 5;
sprintf( name, "T%d",i);
TeamButton *tb = new TeamButton(i);
tb->SetShortProperties(name, 61 + (float)i*((float)w + 1.0f), y, w - 2);
RegisterButton(tb);
}
CreateValueControl(LANGUAGEPHRASE("editor_dynamic"), InputField::TypeChar, &building->m_dynamic, y += buttonPitch,
1.0f, 0, 1);
CreateValueControl(LANGUAGEPHRASE("editor_isglobal"), InputField::TypeChar, &building->m_isGlobal, y += buttonPitch,
1.0f, 0, 1);
if (building->m_type == Building::TypeFactory)
{
InputField *intExtra = new InputField();
intExtra->SetShortProperties(LANGUAGEPHRASE("editor_spirits"), 10, y += buttonPitch, m_w-20);
Factory *factory = (Factory*)building;
intExtra->RegisterInt(&factory->m_initialCapacity);
RegisterButton(intExtra);
}
else if (building->m_type == Building::TypeTrunkPort)
{
InputField *inExtra = new InputField();
inExtra->SetShortProperties(LANGUAGEPHRASE("editor_targetlocation"), 10, y += buttonPitch, m_w-20);
TrunkPort *port = (TrunkPort *) building;
inExtra->RegisterInt( &port->m_targetLocationId );
RegisterButton(inExtra);
}
else if (building->m_type == Building::TypeLaserFence)
{
LaserFence *fence = (LaserFence *) building;
CreateValueControl( LANGUAGEPHRASE("editor_scale"), InputField::TypeFloat, &fence->m_scale, y+=buttonPitch, 0.01f, 0.0f, 100.0f );
DropDownMenu *menu = new DropDownMenu(true);
menu->SetShortProperties( LANGUAGEPHRASE("editor_mode"), 10, y+=buttonPitch, m_w-20 );
menu->AddOption( LANGUAGEPHRASE("editor_disabled") );
menu->AddOption( LANGUAGEPHRASE("editor_enabling") );
menu->AddOption( LANGUAGEPHRASE("editor_enabled") );
menu->AddOption( LANGUAGEPHRASE("editor_disabling") );
menu->AddOption( LANGUAGEPHRASE("editor_neveron") );
menu->RegisterInt( &fence->m_mode );
RegisterButton( menu );
}
else if(building->m_type == Building::TypeAntHill)
{
AntHill *antHill = (AntHill *) building;
CreateValueControl( LANGUAGEPHRASE("editor_numants"), InputField::TypeInt, &antHill->m_numAntsInside, y+=buttonPitch, 1, 0, 1000 );
}
else if(building->m_type == Building::TypeSafeArea)
{
SafeArea *safeArea = (SafeArea *) building;
CreateValueControl( LANGUAGEPHRASE("editor_size"), InputField::TypeFloat, &safeArea->m_size, y+=buttonPitch, 1.0f, 0.0f, 1000.0f );
CreateValueControl( LANGUAGEPHRASE("editor_capacity"), InputField::TypeInt, &safeArea->m_entitiesRequired, y+=buttonPitch, 1, 0, 10000 );
DropDownMenu *menu = new DropDownMenu(true);
menu->SetShortProperties( LANGUAGEPHRASE("editor_entitytype"), 10, y+=buttonPitch, m_w-20 );
for( int i = 0; i < Entity::NumEntityTypes; ++i)
{
menu->AddOption( Entity::GetTypeNameTranslated(i), i );
}
menu->RegisterInt( &safeArea->m_entityTypeRequired );
RegisterButton( menu );
}
else if(building->m_type == Building::TypeTrackStart)
//.........这里部分代码省略.........