本文整理汇总了C++中Timers::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ Timers::push_back方法的具体用法?C++ Timers::push_back怎么用?C++ Timers::push_back使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Timers
的用法示例。
在下文中一共展示了Timers::push_back方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: tick
/**
* This function calls any script timers which have expired by now
*/
void tick( double timeNow )
{
const int MAX_TIMER_CALLS_PER_FRAME = 1000;
Timers timersToCall;
Timers::iterator iter = gTimers.begin();
while ( iter != gTimers.end() )
{
if ( iter->time <= timeNow )
{
timersToCall.push_back( *iter );
iter = gTimers.erase( iter );
}
else
{
++iter;
}
}
// Using a reverse iterator, since the TimerRecord comparison operator causes
// the sorted list to be in reverse order (earlier timers are later in the list).
stable_sort( timersToCall.begin(), timersToCall.end() );
int numExpired = 0;
Timers::reverse_iterator revIter = timersToCall.rbegin();
for ( ; revIter != timersToCall.rend() && numExpired < MAX_TIMER_CALLS_PER_FRAME; ++revIter )
{
TimerRecord& timer = *revIter;
gFreeTimerHandles.push( timer.handle );
Script::call( timer.function, timer.arguments, timer.source );
// Script::call decrefs timer.function and timer.arguments for us
numExpired++;
}
if (numExpired >= MAX_TIMER_CALLS_PER_FRAME)
{
// If there are too many to run this frame, put the remainder back into the main list.
for ( ; revIter != timersToCall.rend(); ++revIter )
{
TimerRecord& timer = *revIter;
gTimers.push_back( timer );
}
//ERROR_MSG( "BigWorldClientScript::tick: Loop interrupted because"
// " too many timers (> %d) wanted to expire this frame!",
// numExpired );
}
}
示例2: ASSERT
Timer::Timer(int interval, Widget* owner)
: m_owner(owner ? owner: Manager::getDefault())
, m_interval(interval)
, m_lastTime(-1)
{
ASSERT(m_owner != NULL);
timers.push_back(this);
}
示例3: ASSERT
Timer::Timer(int interval, Widget* owner)
: m_owner(owner ? owner: Manager::getDefault())
, m_interval(interval)
, m_running(false)
, m_lastTick(0)
{
ASSERT(m_owner != nullptr);
assert_ui_thread();
timers.push_back(this);
}
示例4: callNextFrame
/**
* This function adds a script 'timer' to be called next tick
*
* It is used by routines which want to make script calls but can't
* because they're in the middle of something scripts might mess up
* (like iterating over the scene to tick or draw it)
*
* The optional age parameter specifies the age of the call,
* i.e. how far in the past it wanted to be made.
* Older calls are called back first.
*
* @note: This function steals the references to both fn and args
*/
void callNextFrame( PyObject * fn, PyObject * args,
const char * reason, double age )
{
TimerHandle handle;
if(!gFreeTimerHandles.empty())
{
handle = gFreeTimerHandles.top();
handle.issueCount++;
gFreeTimerHandles.pop();
}
else
{
if (gTimers.size() >= USHRT_MAX)
{
PyErr_SetString( PyExc_TypeError, "callNextFrame: Callback handle overflow." );
return;
}
handle.id = gTimers.size() + 1;
handle.issueCount = 1;
}
TimerRecord newTR = { getTotalGameTime() - age, fn, args, reason, { handle.i32 } };
gTimers.push_back( newTR );
}