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C++ Timeline::Init方法代码示例

本文整理汇总了C++中Timeline::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ Timeline::Init方法的具体用法?C++ Timeline::Init怎么用?C++ Timeline::Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Timeline的用法示例。


在下文中一共展示了Timeline::Init方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Init

	void Animation::Init(TiXmlNode *node, CCSpriterX *animator)
	{
		int intValue;
		float floatValue;

		TiXmlElement *element = node->ToElement();

		if (element)
		{
			if (element->QueryIntAttribute("id", &intValue) == TIXML_SUCCESS)
				mId = intValue;

			mName = element->Attribute("name");

			if (element->QueryFloatAttribute("length", &floatValue) == TIXML_SUCCESS)
				mLength = floatValue/1000.0f;							// was in milliseconds, convert to seconds instead

			const char *looping = element->Attribute("looping");		// was set to "false" in alpha, but in fact looping all the time
			mLooping = true;

			for (TiXmlNode* lineNode = node->FirstChild(); lineNode; lineNode = lineNode->NextSibling())
			{
				element = lineNode->ToElement();

				const char *tabLine = element->Value();
				if (strcmp(tabLine, "mainline")==0)						// 1 mainline only
				{
					mMainline = new Timeline();
					mMainline->Init(lineNode, animator);

				}
				else if (strcmp(tabLine, "timeline")==0)
				{
					Timeline *timeline = new Timeline();
					timeline->Init(lineNode, animator);

					mTimelines.push_back(timeline);

				}

			}
            
            
            
            
            {
                int count = mMainline->GetKeyframeCount();
                Key *keyframe = mMainline->GetKeyframe(mCurrKeyframe);
                float currTime = keyframe->GetTime();
                
                Key *keyframeNext = NULL;
                
                int next = mCurrKeyframe+1;
                
                if (next > count-1)
                    next = 0;
                
                keyframeNext = mMainline->GetKeyframe(next);
                
                if (keyframeNext)
                {
                    float nextTime = keyframeNext->GetTime();
                    if (next == 0)
                        nextTime = mLength;
                    
                    if (mTimer >= nextTime)
                    {
                        
                        mCurrKeyframe = next;
                        
                        keyframe = keyframeNext;
                        currTime = keyframe->GetTime();
                        
                        next = mCurrKeyframe+1;
                        if (next > count-1&&mLooping)				// looping
                            next = 0;
                        
                        keyframeNext = mMainline->GetKeyframe(next);
                        if (keyframeNext == NULL)
                            return;
                        
                        nextTime = keyframeNext->GetTime();
                        if (next == 0)
                            nextTime = mLength;
                        
                    }
                    
                    
                    float t = (mTimer-currTime)/(nextTime-currTime);
                    
                    int count = keyframe->GetObjectRefCount();
                    for (int i=0;i<count;i++)
                    {
                        ObjectRef *ref = keyframe->GetObjectRef(i);
                        
                        ObjectRef *refNext = keyframeNext->GetObjectRef(i);
                        
                        if (ref && refNext)
                        {
                            
//.........这里部分代码省略.........
开发者ID:songding,项目名称:test,代码行数:101,代码来源:CCSpriterX.cpp


注:本文中的Timeline::Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。