本文整理汇总了C++中Timeline::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ Timeline::Init方法的具体用法?C++ Timeline::Init怎么用?C++ Timeline::Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Timeline
的用法示例。
在下文中一共展示了Timeline::Init方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Init
void Animation::Init(TiXmlNode *node, CCSpriterX *animator)
{
int intValue;
float floatValue;
TiXmlElement *element = node->ToElement();
if (element)
{
if (element->QueryIntAttribute("id", &intValue) == TIXML_SUCCESS)
mId = intValue;
mName = element->Attribute("name");
if (element->QueryFloatAttribute("length", &floatValue) == TIXML_SUCCESS)
mLength = floatValue/1000.0f; // was in milliseconds, convert to seconds instead
const char *looping = element->Attribute("looping"); // was set to "false" in alpha, but in fact looping all the time
mLooping = true;
for (TiXmlNode* lineNode = node->FirstChild(); lineNode; lineNode = lineNode->NextSibling())
{
element = lineNode->ToElement();
const char *tabLine = element->Value();
if (strcmp(tabLine, "mainline")==0) // 1 mainline only
{
mMainline = new Timeline();
mMainline->Init(lineNode, animator);
}
else if (strcmp(tabLine, "timeline")==0)
{
Timeline *timeline = new Timeline();
timeline->Init(lineNode, animator);
mTimelines.push_back(timeline);
}
}
{
int count = mMainline->GetKeyframeCount();
Key *keyframe = mMainline->GetKeyframe(mCurrKeyframe);
float currTime = keyframe->GetTime();
Key *keyframeNext = NULL;
int next = mCurrKeyframe+1;
if (next > count-1)
next = 0;
keyframeNext = mMainline->GetKeyframe(next);
if (keyframeNext)
{
float nextTime = keyframeNext->GetTime();
if (next == 0)
nextTime = mLength;
if (mTimer >= nextTime)
{
mCurrKeyframe = next;
keyframe = keyframeNext;
currTime = keyframe->GetTime();
next = mCurrKeyframe+1;
if (next > count-1&&mLooping) // looping
next = 0;
keyframeNext = mMainline->GetKeyframe(next);
if (keyframeNext == NULL)
return;
nextTime = keyframeNext->GetTime();
if (next == 0)
nextTime = mLength;
}
float t = (mTimer-currTime)/(nextTime-currTime);
int count = keyframe->GetObjectRefCount();
for (int i=0;i<count;i++)
{
ObjectRef *ref = keyframe->GetObjectRef(i);
ObjectRef *refNext = keyframeNext->GetObjectRef(i);
if (ref && refNext)
{
//.........这里部分代码省略.........