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C++ Time_Value类代码示例

本文整理汇总了C++中Time_Value的典型用法代码示例。如果您正苦于以下问题:C++ Time_Value类的具体用法?C++ Time_Value怎么用?C++ Time_Value使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Time_Value类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: item_is_open

bool Oper_Activity_Manager::item_is_open(const uint32_t act_id) {
	Time_Value now = Time_Value::gettimeofday();
	if(act_start.sec() <= now.sec() && now.sec() < act_end.sec()) {
		if(start_time[act_id].sec() <= now.sec() && now.sec() < end_time[act_id].sec()) {
			return true;
		}
	}
	return false;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:9,代码来源:Oper_Activity_Manager.cpp

示例2: get_vip_days

uint32_t Vip::get_vip_days(void) {
	//求出VIP剩余天数
	Time_Value now = Time_Value::gettimeofday();
	int32_t sec = player_self()->base_detail().vip_over_time.sec() - now.sec();
	if(sec <= 0) {
		return 0;
	}
	//uint8_t mod = sec % (3600*24);
	uint32_t days = sec/(3600*24);// + ((mod == 0)?0:1);
	return days;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:11,代码来源:Vip.cpp

示例3: is_open

int Answer_Manager::is_open(Logic_Player *player) {
	if((uint32_t)player->level() < level_limit) {
		return ERROR_LEVEL_LIMIT;
	}
	Time_Value now = Time_Value::gettimeofday();
	if(now.sec() >= bef_start_time.sec() && now.sec() < end_time.sec() && !is_close) {
		MSG_DEBUG("req enter answer scene on logic role_id:%ld, endtime:%ld, thistime:%ld", player->role_id(), end_time.sec(), now.sec());
		return 0;
	}
	return ERROR_ANSWER_ACTIVE_NOT_OPEN;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:11,代码来源:Answer_Manager.cpp

示例4: get_arena_match_remain_time

void Logic_Arenaer::get_arena_match_remain_time(bool& match, int& remain_time){
	if(arenaer_detail_->match_time != Time_Value::zero){
		match = true;
		Time_Value now = Time_Value::gettimeofday();
		remain_time = arenaer_detail_->match_time.sec() - now.sec();
		if(remain_time < 0){
			remain_time = 0;
		}
	}else{
		match = false;
		remain_time = 0;
	}
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:13,代码来源:Logic_Arenaer.cpp

示例5: update

void Date_Time::update(const Time_Value &timevalue) {
	time_t time = timevalue.sec();
	struct tm tm_time;
	::localtime_r(&time, &tm_time);
	this->day_ = tm_time.tm_mday;
	this->month_ = tm_time.tm_mon + 1; // localtime's months are 0-11
	this->year_ = tm_time.tm_year + 1900; // localtime reports years since 1900
	this->hour_ = tm_time.tm_hour;
	this->minute_ = tm_time.tm_min;
	this->second_ = tm_time.tm_sec;
	this->microsec_ = timevalue.usec();
	this->wday_ = tm_time.tm_wday;
	this->isdst_ = tm_time.tm_isdst;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:14,代码来源:Date_Time.cpp

示例6: check_forbid_account_list

bool Game_Manager::check_forbid_account_list(std::string &account) {
	//return forbid_account_list_.count(account);
	String_Time_Map::iterator find_it = forbid_account_list_.find(account);
	if (find_it != forbid_account_list_.end()) {
		Time_Value now = Time_Value::gettimeofday();//获取当前时间
		if(find_it->second.sec()<now.sec()){
			forbid_account_list_.erase(find_it);
			return false;
		}else{
			return true;
		}
	}
	return false;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:14,代码来源:Game_Manager.cpp

示例7: sync_info_logic

int Map_Team::sync_info_logic(void) {
	MSG_20100304 inner_msg;
	Block_Buffer buf;
	Time_Value now;
	now = Time_Value::gettimeofday();
	buf.make_message(inner_msg.msg_id);
	buf.write_int64(team_id_);
	buf.write_int16(fail_times_);
	buf.write_int16(match_fail_);
	now.serialize(buf);
	buf.finish_message();
	this->info_all_online_player(inner_msg.msg_id, &buf);
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:14,代码来源:Map_Team.cpp

示例8: check_forbid_role_id_list

bool Game_Manager::check_forbid_role_id_list(role_id_t role_id) {
	//return forbid_role_id_list_.count(role_id);
	Role_Id_Time_Map::iterator find_it = forbid_role_id_list_.find(role_id);
	if (find_it != forbid_role_id_list_.end()) {
		Time_Value now = Time_Value::gettimeofday();//获取当前时间
		if(find_it->second.sec()<now.sec()){
			forbid_role_id_list_.erase(find_it);
			return false;
		}else{
			return true;
		}
	}
	return false;

}
开发者ID:tidaybreak,项目名称:game-server,代码行数:15,代码来源:Game_Manager.cpp

示例9: get_arena_cd

int Logic_Arenaer::get_arena_cd(void){
	if(arenaer_detail_){
		if(arenaer_detail_->cd == Time_Value::zero){
			return 0;
		}else{
			Time_Value now = Time_Value::gettimeofday();
			int remain_time = arenaer_detail_->cd.sec() - now.sec();
			if(remain_time < 0){
				remain_time = 0;
			}
			return remain_time;
		}
	}
	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:15,代码来源:Logic_Arenaer.cpp

示例10: check_make_question

void Answer_Scene::check_make_question(const Time_Value &now) {
	//检测当前题目是否完成状态
	if(q.status != QUESTION_STATUS_OK && q.id != 0) {
		return;
	}
	//检测当前时间处于第几题
	int sl_sec = now.sec() - start_time.sec();
	if(sl_sec < 0) {
		return;
	}
	uint32_t ones_sec = get_ones_time_sec();
	uint16_t this_qno = sl_sec/ones_sec + 1;
	//检测当前是否正处于哪一题
	if(this_qno <= answer_info.question_id_list.size()) {
		return;
	}
	//随机生成题目
	uint32_t qid = rand_make_question();
	if(qid == 0)  {
		return;
	}
	//更新题目信息
	if(make_active_question(qid)){
		return;
	}
	answer_info.cur_qno = this_qno;
	 answer_info.question_id_list.insert(qid);
	send_to_logic_save_data();
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:29,代码来源:Answer_Scene.cpp

示例11: tick

int Answer_Scene::tick(const Time_Value &now){

	if(now.sec() >= start_time.sec()
			&& now.sec() < (start_time.sec()  + get_ones_time_sec() * CONFIG_CACHE_ANSWER->get_common_cfg_by_key(ANSWER_COMMON_CFG_KEY_QUESTION_NUM))) {
		//检测生成题目
		check_make_question(now);
		//检测当前题目所处于时间的应该触发状态
		update_question_status(now);
	}

	if(end_time.sec() && now.sec() >= end_time.sec()) {
		send_to_logic_get_rank_reward();
		kick_all_palyer();
		this->set_scene_status(Move_Scene::SCENE_RECOVER_STATUS);
	}

	return 0;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:18,代码来源:Answer_Scene.cpp

示例12: rand_role_name

std::string Logic_Public::get_name(int gender) {
	String_Set &set = (gender == 1) ? male_name_set : female_name_set;
	int size = set.size();
	if (size < 200) {
		rand_role_name();
	}

	size = set.size();
	if (size <= 0) {
		Time_Value now = Time_Value::gettimeofday();
		int num = now.sec() % 1000000;
		std::ostringstream ost;
		ost << num;
		return ost.str();
	}
	size = (size > 10000) ? 10000 : size;
	int rand = random() % size;
	String_Set::iterator it = set.begin();
	std::advance(it, rand);
	return *it;
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:21,代码来源:Logic_Public.cpp

示例13: get_grow

void Vip::get_grow(const Time_Value &start_time, const Time_Value &end_time) {
	if(start_time == Time_Value::zero) { //出现0时间的情况只会出现在未开通过VIP
		return;
	}
	MSG_DEBUG("get grow on six role_id:%ld, start:%ld, end:%ld", player_self()->role_id(), start_time.sec(), end_time.sec());
	const Grow_Get_Config *conf =  CONFIG_CACHE_VIP->get_grow_get_config(player_self()->base_detail().vip);
	if(!conf) {
		return;
	}
	if(end_time.sec() > start_time.sec()) {
		long int slip_sec = end_time.sec() - start_time.sec(); //时间间隔的秒数
		uint32_t slip_days = slip_sec/(3600*24); //间隔天数
		tm tm_end,tm_start; //求开始和结束的TM
		{
			time_t t_end = end_time.sec();
			localtime_r(&t_end, &tm_end);
			time_t t_start = start_time.sec();
			localtime_r(&t_start, &tm_start);
		}
		if(tm_end.tm_hour >= 6 && tm_start.tm_hour < 6) { //如果开始在六点前,结束在6点后; 加一天
			++slip_days;
		}
		vip_detail_->grow_val += conf->get_val * slip_days; //补全所缺天数成长值
		vip_detail_->last_settle_grow = end_time;
		vip_detail_->detail_change();
		MSG_DEBUG("get grow on six role_id:%ld, slip_days:%d, oldval:%d, newval:%d", player_self()->role_id(), slip_days, conf->get_val, vip_detail_->grow_val);
		send_vip_info_client(VIP_ACTIVE_GROW_CHANGE);
	}
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:29,代码来源:Vip.cpp

示例14: lost_grow

void Vip::lost_grow(const Time_Value &start_time, const Time_Value &end_time) {
	if(start_time == Time_Value::zero) { //出现0时间的情况只会出现在未开通过VIP
		return;
	}
	const Grow_Get_Config *conf =  CONFIG_CACHE_VIP->get_grow_get_config(player_self()->base_detail().vip);
	if(!conf) {
		return;
	}
	if(end_time.sec() > start_time.sec()) {
		long int slip_sec = end_time.sec() - start_time.sec(); //时间间隔的秒数
		uint32_t slip_days = slip_sec/(3600*24); //间隔天数
		tm tm_end,tm_start; //求开始和结束的TM
		{
			time_t t_end = end_time.sec();
			localtime_r(&t_end, &tm_end);
			time_t t_start = start_time.sec();
			localtime_r(&t_start, &tm_start);
		}
		if(tm_end.tm_hour >= 6 && tm_start.tm_hour < 6) { //如果开始在六点前,结束在6点后; 加一天
			++slip_days;
		}
		int32_t lost_to_val = vip_detail_->grow_val - conf->lost_val * slip_days;
		if(lost_to_val >= 0) {
			vip_detail_->grow_val = lost_to_val;
		} else {
			vip_detail_->grow_val = 0;
		}
		vip_detail_->last_settle_grow = end_time;
		vip_detail_->detail_change();
		send_vip_info_client(VIP_ACTIVE_GROW_CHANGE);
	}
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:32,代码来源:Vip.cpp

示例15: update_question_status

void Answer_Scene::update_question_status(const Time_Value &now) {
	int this_start_sec = get_ones_time_sec() * (answer_info.cur_qno-1);
	if(this_start_sec < 0) {
		return;
	}
	uint32_t this_start_time = start_time.sec() + this_start_sec;
	int slep_sec = now.sec() - this_start_time;//当前题目开始时间与当前时间间隔的秒数
	if(slep_sec < 0) {
		return;
	}
	//计算当前时间该题目应该处于神马状态
	uint32_t read_sec = CONFIG_CACHE_ANSWER->get_common_cfg_by_key(ANSWER_COMMON_CFG_KEY_READ_TIME);
	uint32_t answer_sec = CONFIG_CACHE_ANSWER->get_common_cfg_by_key(ANSWER_COMMON_CFG_KEY_ANSWER_TIME);
	uint32_t ann_sec = CONFIG_CACHE_ANSWER->get_common_cfg_by_key(ANSWER_COMMON_CFG_KEY_ANN_TIME);
	if((uint32_t)slep_sec <= read_sec) {
		//阅题
		if(q.status == QUESTION_STATUS_READ) {
			return;
		} else {
			q.status = QUESTION_STATUS_READ;
			q.over_time = this_start_time + read_sec;
			send_client_question_info();
		}
	} else if((uint32_t)slep_sec <= (answer_sec+read_sec)) {
		//答题
		if(q.status == QUESTION_STATUS_ANSWER) {
			return;
		} else {
			q.status = QUESTION_STATUS_ANSWER;
			q.over_time = this_start_time + read_sec + answer_sec;
			send_client_question_info();
		}
	} else if((uint32_t)slep_sec <= (ann_sec+answer_sec+read_sec)) {
		//公布
		if(q.status == QUESTION_STATUS_ANN) {
			return;
		} else {
			q.status = QUESTION_STATUS_ANN;
			q.over_time = this_start_time + read_sec + answer_sec + ann_sec;
			//计算动态答案
			make_active_question_on_fulfil(q.id);
			send_client_question_info();
			fulfil_active_question();
		}
	} else {
		if(q.status == QUESTION_STATUS_OK) {
				return;
		} else {
			  q.status = QUESTION_STATUS_OK;
		}
	}
}
开发者ID:tidaybreak,项目名称:game-server,代码行数:52,代码来源:Answer_Scene.cpp


注:本文中的Time_Value类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。