本文整理汇总了C++中TileVector::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ TileVector::begin方法的具体用法?C++ TileVector::begin怎么用?C++ TileVector::begin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TileVector
的用法示例。
在下文中一共展示了TileVector::begin方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: refresh
void
OSGTerrainEngineNode::addElevationLayer( ElevationLayer* layer )
{
if ( !layer )
return;
layer->addCallback( _elevationCallback.get() );
if (!_isStreaming)
{
refresh();
}
else
{
TileVector tiles;
_terrain->getTiles( tiles );
OE_DEBUG << LC << "Found " << tiles.size() << std::endl;
for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
{
updateElevation( itr->get() );
}
}
}
示例2: updateElevation
void
OSGTerrainEngineNode::removeElevationLayer( ElevationLayer* layerRemoved )
{
TileVector tiles;
_terrain->getTiles( tiles );
for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
{
updateElevation( itr->get() );
}
}
示例3: updateTextureCombining
void
OSGTerrainEngineNode::moveImageLayer( unsigned int oldIndex, unsigned int newIndex )
{
// take a thread-safe copy of the tile table
TileVector tiles;
_terrain->getTiles( tiles );
for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
{
Tile* tile = itr->get();
tile->applyImmediateTileUpdate( TileUpdate::MOVE_IMAGE_LAYER );
}
updateTextureCombining();
}
示例4: updateTextureCombining
void
OSGTerrainEngineNode::removeImageLayer( ImageLayer* layerRemoved )
{
// make a thread-safe copy of the tile table
TileVector tiles;
_terrain->getTiles( tiles );
for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
{
Tile* tile = itr->get();
// critical section
tile->removeCustomColorLayer( layerRemoved->getUID() );
}
updateTextureCombining();
}
示例5: refresh
void
QuadTreeTerrainEngineNode::moveElevationLayer( unsigned int oldIndex, unsigned int newIndex )
{
if (!_isStreaming)
{
refresh();
}
else
{
TileVector tiles;
_terrain->getTiles( tiles );
OE_DEBUG << "Found " << tiles.size() << std::endl;
for (TileVector::iterator itr = tiles.begin(); itr != tiles.end(); ++itr)
{
updateElevation( itr->get() );
}
}
}