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C++ TilePosition::getDistance方法代码示例

本文整理汇总了C++中TilePosition::getDistance方法的典型用法代码示例。如果您正苦于以下问题:C++ TilePosition::getDistance方法的具体用法?C++ TilePosition::getDistance怎么用?C++ TilePosition::getDistance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TilePosition的用法示例。


在下文中一共展示了TilePosition::getDistance方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getNextScanLocation

TilePosition StructureAgent::getNextScanLocation()
{
	TilePosition ePos = ExplorationManager::getInstance()->getClosestSpottedBuilding(Broodwar->self()->getStartLocation());
	if (ePos.x() > -1)
	{
		//Already found enemy base
		return TilePosition(-1, -1);
	}

	for(set<BaseLocation*>::const_iterator i=getStartLocations().begin();i!=getStartLocations().end();i++)
	{
		TilePosition basePos = (*i)->getTilePosition();

		bool needScan = true;

		//1. Check previous scans
		for (int i = 0; i < (int)hasScanned.size(); i++)
		{
			if (hasScanned.at(i).x() == basePos.x() && hasScanned.at(i).y() == basePos.y())
			{
				needScan = false;
			}
		}

		//2. Check if we have this base
		vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
		for (int i = 0; i < (int)agents.size(); i++)
		{
			if (agents.at(i)->isAlive())
			{
				double dist = basePos.getDistance(agents.at(i)->getUnit()->getTilePosition());
				if (dist <= 10)
				{
					needScan = false;
					break;
				}
			}
		}

		//3. Check if enemy units are near
		for(set<Unit*>::const_iterator j=Broodwar->enemy()->getUnits().begin();j!=Broodwar->enemy()->getUnits().end();j++)
		{
			if ((*j)->exists())
			{
				double dist = basePos.getDistance((*j)->getTilePosition());
				if (dist <= 10)
				{
					needScan = false;
					break;
				}
			}
		}

		if (needScan)
		{
			return basePos;
		}
	}
	return TilePosition(-1, -1);
}
开发者ID:Malow,项目名称:Project-MalRilTil,代码行数:60,代码来源:StructureAgent.cpp

示例2: findClosestMineral

Unit BuildingPlacer::findClosestMineral(TilePosition workerPos)
{
	Unit mineral = NULL;
	double bestDist = 10000;

	for(BaseLocation* base : getBaseLocations())
	{
		TilePosition pos = base->getTilePosition();
		double cDist = pos.getDistance(workerPos);
		if (cDist < bestDist)
		{
			//Find closest base
			BaseAgent* base = AgentManager::getInstance()->getClosestBase(pos);
			if (base != NULL)
			{
				double dist = pos.getDistance(base->getUnit()->getTilePosition());
				if (dist <= 12)
				{
					//We have a base near this base location
					//Check if we have minerals available
					Unit cMineral = hasMineralNear(pos);
					if (cMineral != NULL)
					{
						mineral = cMineral;
						bestDist = cDist;
					}
				}
			}
		}
	}

	//We have no base with minerals, do nothing
	return mineral;
}
开发者ID:jhagelback,项目名称:OpprimoBot,代码行数:34,代码来源:BuildingPlacer.cpp

示例3: checkMinerals

/*
if the mineral fields at our base are getting low then construct a new base
*/
void ProductionManager::checkMinerals()
{
	if(!expansionQueued)
	{
		Unit* closestMineral = NULL;
		TilePosition home;

		//find main
		for(std::set<Unit*>::const_iterator i=Broodwar->self()->getUnits().begin();i!=Broodwar->self()->getUnits().end();i++)
		{
			if ((*i)->getType().isResourceDepot())
			{
				home = (*i)->getTilePosition();
				for(std::set<BWAPI::Unit*>::iterator m = Broodwar->getMinerals().begin(); m != Broodwar->getMinerals().end(); m++)
				{
					if (closestMineral==NULL || home.getDistance((*m)->getTilePosition()) < home.getDistance(closestMineral->getTilePosition()))
					closestMineral=*m;
				}
				if (closestMineral!=NULL)
				{
					if(closestMineral->getResources() < 150)
					{
						production.queueAsHighestPriority(MetaType(Broodwar->self()->getRace().getCenter()), true);
						expansionQueued = true;
					}
				}
			}
		}
	}
}
开发者ID:iarfmoose,项目名称:MooseBot,代码行数:33,代码来源:ProductionManager.cpp

示例4: findClosestMineral

Unit* CoverMap::findClosestMineral(TilePosition workerPos)
{
	Unit* mineral = NULL;
	double bestDist = 10000;

	for(set<BWTA::BaseLocation*>::const_iterator i=BWTA::getBaseLocations().begin(); i!= BWTA::getBaseLocations().end(); i++)
	{
		TilePosition pos = (*i)->getTilePosition();
		double cDist = pos.getDistance(workerPos);
		if (cDist < bestDist)
		{
			//Find closest base
			BaseAgent* base = AgentManager::getInstance()->getClosestBase(pos);
			double dist = pos.getDistance(base->getUnit()->getTilePosition());
			if (dist <= 12)
			{
				//We have a base near this base location
				//Check if we have minerals available
				Unit* cMineral = hasMineralNear(pos);
				if (cMineral != NULL)
				{
					mineral = cMineral;
					bestDist = cDist;
				}
			}
		}
	}

	//We have no base with minerals, do nothing
	return mineral;
}
开发者ID:Malow,项目名称:Project-MalRilTil,代码行数:31,代码来源:CoverMap.cpp

示例5: matches

bool PathObj::matches(TilePosition cStart, TilePosition cEnd)
{
	//Check if end almost matches
	double dist = cEnd.getDistance(end);
	if (dist > 3) return false;
	
	//Check if start almost matches.
	dist = cStart.getDistance(start);
	if (dist > 5) return false;
	return true;
}
开发者ID:jhagelback,项目名称:OpprimoBot,代码行数:11,代码来源:PathObj.cpp

示例6: isOccupied

bool Commander::isOccupied(BWTA::Region* region)
{
	BWTA::Polygon p = region->getPolygon();
	vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
	for (int i = 0; i < (int)agents.size(); i++)
	{
		BaseAgent* agent = agents.at(i);
		if (agent->isAlive() && agent->getUnitType().isResourceDepot())
		{
			BWTA::Region* aRegion = getRegion(agents.at(i)->getUnit()->getTilePosition());
			Position c1 = region->getCenter();
			Position c2 = aRegion->getCenter();
			if (c2.x() == c1.x() && c2.y() == c1.y())
			{
				return true;
			}
		}
	}
	
	//Check expansion site
	TilePosition expansionSite = ExplorationManager::getInstance()->getExpansionSite();
	TilePosition center = TilePosition(region->getCenter());
	if (expansionSite.x() >= 0)
	{
		double dist = expansionSite.getDistance(center);
		if (dist <= 15)
		{
			return true;
		}
	}

	return false;
}
开发者ID:jieverson,项目名称:BTHAIMOD,代码行数:33,代码来源:Commander.cpp

示例7: findExpansionSite

TilePosition CoverMap::findExpansionSite()
{
	UnitType baseType = Broodwar->self()->getRace().getCenter();
	double bestDist = 100000;
	TilePosition bestPos = TilePosition(-1, -1);
	
	//Iterate through all base locations
	for(set<BWTA::BaseLocation*>::const_iterator i=BWTA::getBaseLocations().begin(); i!= BWTA::getBaseLocations().end(); i++)
	{
		TilePosition pos = (*i)->getTilePosition();
		bool taken = false;
		
		//Check if own buildings are close
		vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
		int noBases = 0;
		for (int i = 0; i < (int)agents.size(); i++)
		{
			BaseAgent* agent = agents.at(i);
			if (agent->isAlive() && agent->getUnitType().isResourceDepot())
			{
				double dist = pos.getDistance(agent->getUnit()->getTilePosition());
				if (dist <= 12)
				{
					noBases++;
				}
			}
		}
		if (BuildPlanner::isZerg())
		{
			if (noBases >= 2) taken = true;
		}
		else
		{
			if (noBases >= 1) taken = true;
		}

		//Check if enemy buildings are close
		int eCnt = ExplorationManager::getInstance()->spottedBuildingsWithinRange(pos, 20);
		if (eCnt > 0)
		{
			taken = true;
		}

		//Not taken, calculate ground distance
		if (!taken)
		{
			if (ExplorationManager::canReach(Broodwar->self()->getStartLocation(), pos))
			{
				double dist = mapData.getDistance(Broodwar->self()->getStartLocation(), pos);
				if (dist <= bestDist)
				{
					bestDist = dist;
					bestPos = pos;
				}
			}
		}
	}

	return bestPos;
}
开发者ID:Malow,项目名称:Project-MalRilTil,代码行数:60,代码来源:CoverMap.cpp

示例8: operator

	int operator()(TilePosition position, TilePosition target)
	{
		int h = 0;

		for each(Unit enemy in mEnemies)
		{
			h += mMmaxHValue - (int)position.getDistance(enemy->getTilePosition());
		}
开发者ID:SPQRBrutus,项目名称:skynetbot,代码行数:8,代码来源:PathFinder.cpp

示例9: isCloseTo

bool Squad::isCloseTo(TilePosition mGoal)
{
	double dist = mGoal.getDistance(goal);
	if (dist <= 3)
	{
		return true;
	}
	return false;
}
开发者ID:rarosu,项目名称:FnulAI,代码行数:9,代码来源:Squad.cpp

示例10: getDistance

int MapDataReader::getDistance(TilePosition t1, TilePosition t2)
{
    for (int i = 0; i < (int)data.size(); i++)
    {
        if (data.at(i).matches(t1, t2))
        {
            return data.at(i).dist;
        }
    }
    int dist = (int)(t1.getDistance(t2));
    return dist;
}
开发者ID:TENFIRE,项目名称:StarCraft_AI,代码行数:12,代码来源:MapDataReader.cpp

示例11: getClosestEnemyBuilding

TilePosition Commander::getClosestEnemyBuilding(TilePosition start) {
	Unit* closestBuilding = NULL;
	SpottedObject* closestObj = NULL;
	double bestDist = -1;

	for(set<Unit*>::const_iterator i=Broodwar->enemy()->getUnits().begin();i!=Broodwar->enemy()->getUnits().end();i++) {
		if ((*i)->getType().isBuilding()) {
			//V2
			double cDist = start.getDistance((*i)->getTilePosition());
			//V1 - TODO: Better, but too damn slow
			//vector<TilePosition> path = BWTA::getShortestPath(start, (*i)->getTilePosition());
			//double cDist = (double)path.size();

			if (!ExplorationManager::canReach(start, (*i)->getTilePosition())) {
				cDist = -1;
			}

			if (bestDist < 0 || cDist < bestDist) {
				bestDist = cDist;
				closestBuilding = (*i);
			}
		}
	}

	if (closestBuilding != NULL) {
		//Broodwar->printf("[TSC]: Closest enemy building is %s", closestBuilding->getType().getName().c_str());
		return closestBuilding->getTilePosition();
	}
	else if (ExplorationManager::getInstance()->isActive()) {
		bestDist = -1;

		vector<SpottedObject*> units = ExplorationManager::getInstance()->getSpottedBuildings();
		for (int i = 0; i < (int)units.size(); i++) {
			SpottedObject* obj = units.at(i);
			if (obj->getType().isBuilding() && obj->isActive()) {
				double cDist = obj->getDistance(start);
				if (bestDist < 0 || cDist < bestDist) {
					bestDist = cDist;
					closestObj = obj;
				}
			}
		}

		//Broodwar->printf("[TSC]: using ExpManager. Closest is %s", closestObj.getType().getName().c_str());
	}
	else {
		//Broodwar->printf("[TSC]: No enemy building found");
		return TilePosition(-1, -1);
	}

	return closestObj->getTilePosition();
}
开发者ID:zarac,项目名称:tgspu-bthai,代码行数:52,代码来源:Commander.cpp

示例12: searchRefinerySpot

TilePosition CoverMap::searchRefinerySpot()
{
	for(int i = 0 ; i < w ; i++)
	{
		for (int j = 0; j < h; j++)
		{
			if (cover_map[i][j] == GAS)
			{
				TilePosition cPos = TilePosition(i,j);

				bool found = false;
				vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
				for (int i = 0; i < (int)agents.size(); i++)
				{
					if (agents.at(i)->getUnitType().isRefinery())
				{
						double dist = agents.at(i)->getUnit()->getTilePosition().getDistance(cPos);
						TilePosition uPos = agents.at(i)->getUnit()->getTilePosition();
						if (dist <= 2)
				{
							found = true;
							break;
						}
					}
				}

				if (!found)
				{
					BaseAgent* agent = AgentManager::getInstance()->getClosestBase(cPos);
					if (agent != NULL)
					{
						TilePosition bPos = agent->getUnit()->getTilePosition();
						double dist = bPos.getDistance(cPos);

						if (dist < 15)
						{
							if (ExplorationManager::canReach(bPos, cPos))
							{
								return cPos;
							}			
						}
					}
				}
			}
		}
	}

	return TilePosition(-1, -1);
}
开发者ID:Malow,项目名称:Project-MalRilTil,代码行数:49,代码来源:CoverMap.cpp

示例13: getChokepointPrio

double Commander::getChokepointPrio(TilePosition center)
{
	TilePosition ePos = ExplorationManager::getInstance()->getClosestSpottedBuilding(center);

	if (ePos.x() >= 0)
	{
		double dist = ePos.getDistance(center);
		return 1000 - dist;
	}
	else
	{
		double dist = Broodwar->self()->getStartLocation().getDistance(center);
		return dist;
	}
}
开发者ID:jieverson,项目名称:BTHAIMOD,代码行数:15,代码来源:Commander.cpp

示例14: hasMineralNear

Unit BuildingPlacer::hasMineralNear(TilePosition pos)
{
	for (auto &u : Broodwar->getMinerals())
	{
		if (u->exists() && u->getResources() > 0)
		{
			double dist = pos.getDistance(u->getTilePosition());
			if (dist <= 10)
			{
				return u;
			}
		}
	}
	return NULL;
}
开发者ID:jhagelback,项目名称:OpprimoBot,代码行数:15,代码来源:BuildingPlacer.cpp

示例15: getClosestStartLocation

TilePosition Squad::getClosestStartLocation(TilePosition pos)
{
	TilePosition sloc = pos;
	double bestDist = 10000;

	for(set<BaseLocation*>::const_iterator i=getStartLocations().begin();i!=getStartLocations().end();i++)
	{
		TilePosition basePos = (*i)->getTilePosition();
		double dist = pos.getDistance(basePos);
		if (dist < bestDist)
		{
			bestDist = dist;
			sloc = basePos;
		}
	}

	return sloc;
}
开发者ID:rarosu,项目名称:FnulAI,代码行数:18,代码来源:Squad.cpp


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