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C++ TileGraphic类代码示例

本文整理汇总了C++中TileGraphic的典型用法代码示例。如果您正苦于以下问题:C++ TileGraphic类的具体用法?C++ TileGraphic怎么用?C++ TileGraphic使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了TileGraphic类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: player_died

void Tournament::player_dies(Player *p, const std::string& die_message) {
    player_died(p);
    p->state.server_state.health = 0;
    p->state.server_state.flags |= PlayerServerFlagDead;
    p->state.server_state.kills++;
    if (die_message.length()) {
        add_msg_response(die_message.c_str());
    }

    try {
        Animation *tempani = resources.get_animation(properties.get_value("die_animation"));

        GAnimation *ani = new GAnimation;
        memset(ani, 0, sizeof(GAnimation));
        strncpy(ani->animation_name, tempani->get_name().c_str(), NameLength - 1);
        strncpy(ani->sound_name, properties.get_value("die_sound").c_str(), NameLength - 1);

        TileGraphic *tg = p->get_characterset()->get_tile(DirectionLeft, CharacterAnimationStanding)->get_tilegraphic();
        TileGraphic *tga = tempani->get_tile()->get_tilegraphic();

        int x = static_cast<int>(p->state.client_server_state.x) + tg->get_width() / 2 - tga->get_width() / 2;
        int y = static_cast<int>(p->state.client_server_state.y) - tg->get_height() / 2 - tga->get_height() / 2;

        ani->id = ++animation_id;
        ani->x = x;
        ani->y = y;
        ani->to_net();
        add_state_response(GPCAddAnimation, sizeof(GAnimation), ani);
    } catch (const Exception& e) {
        subsystem << e.what() << std::endl;
    }
}
开发者ID:goatattack,项目名称:goatattack,代码行数:32,代码来源:Tournament.cpp

示例2: add_animation

void Tournament::add_animation(const std::string& name, identifier_t id,
    scounter_t duration, identifier_t owner, int x, int y,
    double accel_x, double accel_y, int width, int height)
{
    GameAnimation *gani = 0;
    try {
        Animation *ani = resources.get_animation(name);
        TileGraphic *tg = ani->get_tile()->get_tilegraphic();
        gani = new GameAnimation;
        gani->animation = ani;
        gani->state.id = id; /* client side generated are 0 */
        gani->state.duration = duration;
        gani->state.owner = owner;
        gani->state.x = x + width / 2 - tg->get_width() / 2;
        gani->state.y = y  + height / 2 - tg->get_height() / 2;
        gani->state.accel_x = accel_x;
        gani->state.accel_y = accel_y;
        game_animations.push_back(gani);
        if (!server) {
            subsystem.play_sound(ani->get_sound(), ani->get_sound_loops());
        }
    } catch (const ResourcesException& e) {
        if (gani) delete gani;
        subsystem << "creating animation failed: " << e.what() << std::endl;
    }
}
开发者ID:goatattack,项目名称:goatattack,代码行数:26,代码来源:Tournament.cpp

示例3: spawn_object

void Tournament::spawn_object(Object *obj, identifier_t id, int x, int y, flags_t flags) {
    GameObject *nobj = new GameObject;
    nobj->object = obj;
    nobj->origin_x = x;
    nobj->origin_y = y;
    nobj->state.id = id;
    nobj->state.accel_x = 0.0f;
    nobj->state.accel_y = 0.0f;
    nobj->state.x = static_cast<double>(x);
    nobj->state.y = static_cast<double>(y);
    nobj->spawned_object = true;
    game_objects.push_back(nobj);

    if (!server) {
        if (flags & PlaceObjectWithAnimation) {
            const std::string& spawn_animation = obj->get_value("spawn_animation");
            if (spawn_animation.length()) {
                TileGraphic *tg = obj->get_tile()->get_tilegraphic();
                add_animation(spawn_animation, 0, 0, 0, x, y, 0.0f, 0.0f,
                    tg->get_width(), tg->get_height());
            }
        }

        if (flags & PlaceObjectWithSpawnSound) {
            const std::string& sound_name = obj->get_value("spawn_sound");
            if (sound_name.length()) {
                Sound *sound = resources.get_sound(sound_name);
                subsystem.play_sound(sound, 0);
            }
        }
    }
}
开发者ID:goatattack,项目名称:goatattack,代码行数:32,代码来源:Tournament.cpp

示例4: add_pick_object

void Tournament::add_pick_object(GPickObject *po) {
    for (GameObjects::iterator it = game_objects.begin();
        it != game_objects.end(); it++)
    {
        GameObject *obj = *it;
        if (obj->state.id == po->id) {
            obj->picked = true;
            obj->delete_me = obj->object->is_spawnable();
            const std::string& pickup_animation = obj->object->get_value("pickup_animation");
            if (pickup_animation.length()) {
                TileGraphic *tg = obj->object->get_tile()->get_tilegraphic();
                add_animation(pickup_animation, 0, 0, 0, static_cast<int>(obj->state.x),
                    static_cast<int>(obj->state.y), 0.0f, 0.0f, tg->get_width(), tg->get_height());
            }
            if (!server) {
                const std::string& pickup_sound = obj->object->get_value("pickup_sound");
                if (pickup_sound.length()) {
                    Sound *sound = resources.get_sound(pickup_sound);
                    subsystem.play_sound(sound, 0);
                }
            }
            break;
        }
    }

    /* delete marked objects */
    game_objects.erase(std::remove_if(game_objects.begin(),
        game_objects.end(), erase_element<GameObject>),
        game_objects.end());
}
开发者ID:goatattack,项目名称:goatattack,代码行数:30,代码来源:Tournament.cpp

示例5: add_player_spawn_animation

void Tournament::add_player_spawn_animation(Player *p) {
    const std::string& spawn_animation = p->get_characterset()->get_value("spawn_animation");
    if (spawn_animation.length()) {
        Animation *ani = resources.get_animation(spawn_animation);
        TileGraphic *tg = ani->get_tile()->get_tilegraphic();
        int x = static_cast<int>(p->state.client_server_state.x);
        int y = static_cast<int>(p->state.client_server_state.y) - p->get_characterset()->get_height();
        add_animation(spawn_animation, 0, 0, 0, x, y, 0.0f, 0.0f, tg->get_width(), tg->get_height());
        subsystem.play_sound(resources.get_sound("respawn"), 0);
    }
}
开发者ID:goatattack,项目名称:goatattack,代码行数:11,代码来源:Tournament.cpp

示例6: add_place_object

void Tournament::add_place_object(GPlaceObject *po) {
    for (GameObjects::iterator it = game_objects.begin();
        it != game_objects.end(); it++)
    {
        GameObject *obj = *it;
        if (obj->state.id == po->id) {
            obj->picked = false;
            obj->state.x = po->x;
            obj->state.y = po->y;
            if (po->flags & PlaceObjectWithAnimation) {
                const std::string& spawn_animation = obj->object->get_value("spawn_animation");
                if (spawn_animation.length()) {
                    TileGraphic *tg = obj->object->get_tile()->get_tilegraphic();
                    add_animation(spawn_animation, 0, 0, 0, static_cast<int>(obj->state.x),
                        static_cast<int>(obj->state.y), 0.0f, 0.0f, tg->get_width(), tg->get_height());
                }
            }
            if (po->flags & PlaceObjectResetVelocity) {
                obj->state.accel_x = 0;
                obj->state.accel_y = 0;
            }
            if (!server) {
                if (po->flags & PlaceObjectWithSpawnSound) {
                    const std::string& sound_name = obj->object->get_value("spawn_sound");
                    if (sound_name.length()) {
                        Sound *sound = resources.get_sound(sound_name);
                        subsystem.play_sound(sound, 0);
                    }
                }

                if (po->flags & PlaceObjectWithScoredSound) {
                    const std::string& sound_name = obj->object->get_value("score_sound");
                    if (sound_name.length()) {
                        Sound *sound = resources.get_sound(sound_name);
                        subsystem.play_sound(sound, 0);
                    }
                }

                if (po->flags & PlaceObjectWithDropSound) {
                    const std::string& sound_name = obj->object->get_value("drop_sound");
                    if (sound_name.length()) {
                        Sound *sound = resources.get_sound(sound_name);
                        subsystem.play_sound(sound, 0);
                    }
                }
            }

            break;
        }
    }
}
开发者ID:goatattack,项目名称:goatattack,代码行数:51,代码来源:Tournament.cpp

示例7: throw

Font::Font(Subsystem& subsystem, const std::string& filename, ZipReader *zip)
    throw (KeyValueException, FontException)
    : Properties(filename + ".font", zip), subsystem(subsystem)
{
    try {
        PNG png(filename + ".png", zip);
        /* setup font operations */
        FontOperations fo;
        if (zip) {
            fo.handle = zip;
            fo.open = &fo_zip_open;
            fo.read = &fo_zip_read;
            fo.close = &fo_zip_close;
        } else {
            fo.handle = 0;
            fo.open = &fo_file_open;
            fo.read = &fo_file_read;
            fo.close = &fo_file_close;
        }

        std::string font_description = filename + ".fds";
        fo.open(fo, font_description);

        char header[4];
        fo.read(fo, header, sizeof(header));
        if (memcmp(header, "FNT1", 4)) {
            throw FontException("wrong font file " + font_description);
        }
        fo.read(fo, &font_height, sizeof font_height);
        font_height = ntohl(font_height) * 2;
        spacing = atoi(get_value("spacing").c_str());

        font_char_t font;
        for (int i = 0; i < NumOfChars; i++) {
            fo.read(fo, &font, sizeof font);
            font.origin_x = ntohl(font.origin_x);
            font.origin_y = ntohl(font.origin_y);
            font.width = ntohl(font.width);
            font.height = ntohl(font.height);

            TileGraphic *tg = subsystem.create_tilegraphic(font.width, font.height);
            tg->punch_out_tile(png, font.origin_x, font.origin_y, false);
            tiles[i] = new Tile(tg, false, Tile::TileTypeNonblocking, 0, false, 0.0f);
            fw[i] = font.width;
            fh[i] = font.height;
        }
    } catch (const Exception& e) {
        throw FontException(e.what());
    }

}
开发者ID:SuperNascher,项目名称:goatattack,代码行数:51,代码来源:Font.cpp

示例8: spawn_player_base

void Tournament::spawn_player_base(Player *p, SpawnPoints& spawn_points) {
    // TODO: better selection of spawn points, maybe order by last spawn point usage
    GameObject *obj = spawn_points[rand() % spawn_points.size()];
    const CollisionBox& colbox = p->get_characterset()->get_colbox();
    TileGraphic *tg = obj->object->get_tile()->get_tilegraphic();
    int w = tg->get_width();
    int h = tg->get_height();

    int x = static_cast<int>(obj->state.x);
    int y = static_cast<int>(obj->state.y);
    x += w / 2;
    y += h;
    x = x - colbox.width / 2 - colbox.x;
    p->spawn(x, y);
}
开发者ID:goatattack,项目名称:goatattack,代码行数:15,代码来源:Tournament.cpp

示例9: memset

void Tournament::add_npc_remove_animation(SpawnableNPC *npc) {
    const std::string& animation_name = npc->npc->get_value("kill_animation");
    const std::string& sound_name = npc->npc->get_value("kill_sound");
    if (animation_name.length()) {
        try {
            Animation *ani = resources.get_animation(animation_name);
            TileGraphic *tg = npc->npc->get_tile(DirectionLeft, NPCAnimationStanding)->get_tilegraphic();
            int width = tg->get_width();
            int height = tg->get_height();
            GAnimation *sgani = new GAnimation;
            memset(sgani, 0, GAnimationLen);
            strncpy(sgani->animation_name, ani->get_name().c_str(), NameLength - 1);
            strncpy(sgani->sound_name, sound_name.c_str(), NameLength - 1);
            sgani->id = npc->state.id;
            sgani->duration = ani->get_duration();
            TileGraphic *anitg = ani->get_tile()->get_tilegraphic();

            sgani->x = npc->state.x + width / 2 - anitg->get_width() / 2;
            sgani->y = npc->state.y - height / 2 - anitg->get_height() / 2;
            sgani->accel_x = 0.0f;
            sgani->accel_y = 0.0f;
            sgani->to_net();
            add_state_response(GPCAddAnimation, GAnimationLen, sgani);
        } catch (const Exception& e) {
            subsystem << e.what() << std::endl;
        }
    }
}
开发者ID:SuperNascher,项目名称:goatattack,代码行数:28,代码来源:TournamentNPC.cpp

示例10: info

void TournamentTeam::player_join_request(Player *p) {
    if (!p->joining) {
        p->joining = true;
        std::string info("Choose with up and down, select with fire.");
        TileGraphic *tgr = team_badge_red->get_tile()->get_tilegraphic();
        TileGraphic *tgb = team_badge_blue->get_tile()->get_tilegraphic();
        int vw = subsystem.get_view_width();
        int vh = subsystem.get_view_height();
        Font *f = resources.get_font("normal");
        int ww = f->get_text_width(info) + 2 * Gui::Spc;
        int bh = tgr->get_height() + 5;
        int fh = f->get_font_height();
        int wh = 3 * Gui::Spc + 10 + 2 * bh + 2 * fh + 10;
        GuiButton *btn;

        if (!nav) {
            nav = new ButtonNavigator(*gui, *player_configuration);
        }

        nav->clear();
        GuiWindow *window = gui->push_window(vw / 2 - ww / 2, vh / 2 - wh / 2, ww, wh, "Select Team");
        gui->create_label(window, Gui::Spc, Gui::Spc, info);

        btn = gui->create_button(window, Gui::Spc, Gui::Spc + 15 + Gui::Spc, ww - (2 * Gui::Spc), bh, uppercase(team_red_name), static_red_team_click, this);
        btn->show_bolts(false);
        gui->create_picture(btn, 2, 2, tgr);
        nav->add_button(btn);

        btn = gui->create_button(window, Gui::Spc, Gui::Spc + 15 + Gui::Spc + 10 + bh, ww - (2 * Gui::Spc), bh, uppercase(team_blue_name), static_blue_team_click, this);
        btn->show_bolts(false);
        gui->create_picture(btn, 1, 1, tgb);
        nav->add_button(btn);

        choose_team_open = true;
        nav->install_handlers(window, 0, 0);
        nav->set_button_focus();
    }
}
开发者ID:SuperNascher,项目名称:goatattack,代码行数:38,代码来源:TournamentTeam.cpp

示例11: draw_team_colours

void TournamentTeam::draw_team_colours() {
    for (Players::iterator it = players.begin(); it != players.end(); it++) {
        Player *p = *it;
        if (p->is_alive_and_playing()) {
            /* draw team colours */
            Tile *t = p->get_characterset()->get_tile(
                static_cast<Direction>(p->state.client_server_state.direction),
                static_cast<CharacterAnimation>(p->state.client_state.icon));
            TileGraphic *tg = t->get_tilegraphic();
            const int bar_width = 32;
            const int bar_height = 4;
            int x = static_cast<int>(p->state.client_server_state.x) + (tg->get_width() / 2) - (bar_width / 2);
            int y = static_cast<int>(p->state.client_server_state.y) - (tg->get_height()) - bar_height + 2;
            if (p->state.server_state.flags & PlayerServerFlagTeamRed) {
                subsystem.set_color(1.0f, 0.0f, 0.0f, 1.0f);
            } else {
                subsystem.set_color(0.0f, 0.0f, 1.0f, 1.0f);
            }
            subsystem.draw_box(x + left, y + top, bar_width, bar_height);
            subsystem.reset_color();
        }
    }
}
开发者ID:SuperNascher,项目名称:goatattack,代码行数:23,代码来源:TournamentTeam.cpp

示例12: throw

void Animation::create_tile(const std::string& filename, ZipReader *zip) throw (Exception) {
    try {
        int tile_type_val = atoi(get_value("tile_type").c_str());
        Tile::TileType tile_type = static_cast<Tile::TileType>(tile_type_val);

        bool background = (atoi(get_value("background").c_str()) == 0 ? false : true);
        bool one_shot = (atoi(get_value("one_shot").c_str()) != 0 ? true : false);

        PNG png(filename, zip);

        const int& png_width = png.get_width();
        const int& png_height = png.get_height();

        int tiley = 0;
        int tilex = 0;

        /* create all pictures consecutively for this tile */
        TileGraphic *tg = subsystem.create_tilegraphic(tile_width, tile_height);
        while (tiley < png_height) {
            /* store current picture in the graphics layer */
            tg->punch_out_tile(png, tilex, tiley, false);

            /* advance to next tile */
            tilex += tile_width;
            if (tilex >= png_width) {
                tilex = 0;
                tiley += tile_height;
            }
        }

        /* create tile with its pictures */
        tile = new Tile(tg, background, tile_type, animation_speed, one_shot, 0.0f);
    } catch (const Exception&) {
        cleanup();
        throw;
    }
}
开发者ID:goatattack,项目名称:goatattack,代码行数:37,代码来源:Animation.cpp

示例13:

GuiTextbox *OptionsMenu::create_field(GuiWindow *parent, int x, int y,
    const std::string& text, GuiVirtualButton::OnClick on_click, bool erase_pic)
{
    Icon *select = resources.get_icon("select");
    TileGraphic *stg = select->get_tile()->get_tilegraphic();
    int iw = stg->get_width();
    int ih = stg->get_height();

    gui.create_label(parent, x, y, text);
    GuiTextbox *tb = gui.create_textbox(parent, x + 50, y, 80, "");
    int tbh = tb->get_height();
    if (!erase_pic) {
        tb->set_locked(true);
        GuiButton *btn = gui.create_button(parent, x + 129, y, tbh, tbh, "", on_click, this);
        btn->show_bolts(false);
        gui.create_picture(btn, tbh / 2 - iw / 2, tbh / 2 - ih / 2, stg);
    } else {
        tb->set_locked(false);
        GuiButton *btn = gui.create_button(parent, x + 129, y, tbh, tbh, "...", on_click, this);
        btn->show_bolts(false);
    }

    return tb;
}
开发者ID:goatattack,项目名称:goatattack,代码行数:24,代码来源:OptionsMenu.cpp

示例14: render_physics

void Tournament::update_npc_states(double period_f) {
    for (SpawnableNPCs::iterator it = spawnable_npcs.begin();
        it != spawnable_npcs.end(); it++)
    {
        SpawnableNPC *npc = *it;

        /* update physics */
        TileGraphic *tg = npc->npc->get_tile(DirectionLeft, NPCAnimationStanding)->get_tilegraphic();
        int width = tg->get_width();
        int height = tg->get_height();

        const CollisionBox& colbox = npc->npc->get_colbox();

        bool killing = false;
        double y = npc->state.y - height;
        bool col = render_physics(period_f, false, 0, 0.0f, 0,
            npc->npc->get_springiness_x(), 0.0f, colbox,
            npc->state.x, y, npc->state.accel_x, npc->state.accel_y,
            width, height, npc->npc->get_friction_factor(), false, npc->falling,
            npc->last_falling_y_pos, &killing, npc->npc->get_name());
        npc->state.y = y + height;

        /* update ownership */
        if (server && npc->init_owner) {
            npc->ignore_owner_counter -= period_f;
            if (npc->ignore_owner_counter <= 0.0f) {
                npc->init_owner = 0;
            }
        }

        /* update motion */
        Sound *idle_sound = 0;
        if (!npc->in_idle) {
            npc->move_counter -= period_f;
            if (npc->move_counter <= 0.0f) {
                npc->move_counter = static_cast<double>(npc->npc->get_move_init_randomized());

                int action = rand() % 5;

                switch (action) {
                    case 0:
                    case 1:
                    {
                        /* jump */
                        if (server) {
                            if (!npc->falling) {
                                npc->state.accel_y = -npc->npc->get_jump_y_impulse_randomized();
                                npc->state.accel_x = npc->npc->get_jump_x_impulse_randomized() *
                                    (static_cast<Direction>(npc->state.direction) == DirectionLeft ? -1 : 1);
                            }
                        }
                        break;
                    }

                    case 2:
                    {
                        /* change direction */
                        if (server && !col && !npc->falling) {
                            npc->state.direction = static_cast<unsigned char>(rand() % 2 ? DirectionLeft : DirectionRight);
                        }
                        break;
                    }

                    case 3:
                    {
                        /* idle 1 */
                        if (!server) {
                            npc->in_idle = true;
                            npc->idle_counter_init = npc->npc->get_idle1_counter();
                            npc->idle_counter = npc->idle_counter_init;
                            npc->icon = NPCAnimationIdle1;
                            npc->iconindex = 0;
                            const std::string& sound = npc->npc->get_value("idle1_sound");
                            if (sound.length()) {
                                try {
                                    idle_sound = resources.get_sound(sound);
                                } catch (const Exception& e) {
                                    subsystem << e.what() << std::endl;
                                }
                            }
                        }
                        break;
                    }

                    case 4:
                    {
                        /* idle 2 */
                        if (!server) {
                            npc->in_idle = true;
                            npc->idle_counter_init = npc->npc->get_idle2_counter();
                            npc->idle_counter = npc->idle_counter_init;
                            npc->icon = NPCAnimationIdle2;
                            npc->iconindex = 0;
                            const std::string& sound = npc->npc->get_value("idle2_sound");
                            if (sound.length()) {
                                try {
                                    idle_sound = resources.get_sound(sound);
                                } catch (const Exception& e) {
                                    subsystem << e.what() << std::endl;
                                }
//.........这里部分代码省略.........
开发者ID:SuperNascher,项目名称:goatattack,代码行数:101,代码来源:TournamentNPC.cpp

示例15: add_state_response

void Tournament::integrate(ns_t ns) {
    double period_f = ns / static_cast<double>(ns_fc);

    /* show stats, if game is over? */
    if (!game_state.seconds_remaining) {
        if (!warmup) {
            game_over = true;
            show_statistics = true;
        }
        return;
    }

    /* update time counter */
    if (server) {
        second_counter += ns;
        if (second_counter >= ns_sec) {
            second_counter -= ns_sec;
            if (game_state.seconds_remaining) {
                game_state.seconds_remaining--;
                if (!game_state.seconds_remaining) {
                    if (!warmup) {
                        add_state_response(GPCGameOver, 0, 0);
                        if (logger) {
                            logger->log(ServerLogger::LogTypeGameOver, "game over");
                            write_stats_in_server_log();
                            logger->log(ServerLogger::LogTypeEndOfStats, "end of stats");
                        }
                    }
                }
            }
        }
    }

    /* update game objects -> respawning */
    if (server) {
        for (GameObjects::iterator it = game_objects.begin();
            it != game_objects.end(); it++)
        {
            GameObject *obj = *it;
            int spawn_time = obj->object->get_spawning_time();
            if (obj->picked && spawn_time) {
                obj->spawn_counter += period_f;
                if (obj->spawn_counter >= spawn_time) {
                    obj->picked = false;
                    obj->spawn_counter = 0.0f;
                    GPlaceObject *gpo = new GPlaceObject;
                    gpo->id = obj->state.id;
                    gpo->flags = PlaceObjectWithAnimation | PlaceObjectWithSpawnSound;
                    gpo->x = static_cast<pos_t>(obj->state.x);
                    gpo->y = static_cast<pos_t>(obj->state.y);
                    gpo->to_net();
                    add_state_response(GPCPlaceObject, GPlaceObjectLen, gpo);
                }
            }
        }
    }

    /* update typing animation */
    player_afk_counter += period_f * AnimationMultiplier;
    if (player_afk_counter > player_afk->get_animation_speed()) {
        player_afk_counter = 0.0f;
        player_afk_index = player_afk_index + 1;
        if (player_afk_index >= player_afk->get_tile()->get_tilegraphic()->get_tile_count()) {
            player_afk_index = 0;
        }
    }

    /* update animation states and its physics */
    for (GameAnimations::iterator it = game_animations.begin();
        it != game_animations.end(); it++)
    {
        GameAnimation *gani = *it;

        gani->animation_counter += period_f * AnimationMultiplier;
        double speed = static_cast<double>(gani->animation->get_animation_speed());
        bool finished = false;

        if (gani->animation_counter > speed) {
            TileGraphic *tg = gani->animation->get_tile()->get_tilegraphic();
            gani->animation_counter = 0.0f;
            gani->index++;
            if (gani->index >= static_cast<int>(tg->get_tile_count())) {
                if (gani->state.duration) {
                    gani->state.duration--;
                    if (!gani->state.duration) {
                        finished = true;
                    }
                } else {
                    finished = true;
                }
            }
        }

        if (gani->animation->get_physics()) {
            TileGraphic *tg = gani->animation->get_tile()->get_tilegraphic();
            int width = tg->get_width();
            int height = tg->get_height();
            double springiness = gani->animation->get_springiness();
            bool projectile = gani->animation->is_projectile();
            double recoil = gani->animation->get_recoil();
//.........这里部分代码省略.........
开发者ID:goatattack,项目名称:goatattack,代码行数:101,代码来源:TournamentStates.cpp


注:本文中的TileGraphic类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。