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C++ TiXmlDocument::SetTabSize方法代码示例

本文整理汇总了C++中TiXmlDocument::SetTabSize方法的典型用法代码示例。如果您正苦于以下问题:C++ TiXmlDocument::SetTabSize方法的具体用法?C++ TiXmlDocument::SetTabSize怎么用?C++ TiXmlDocument::SetTabSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TiXmlDocument的用法示例。


在下文中一共展示了TiXmlDocument::SetTabSize方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: save

void HouseManager::save(const std::string& fileName)
{
    try {
        TiXmlDocument doc;
        doc.SetTabSize(2);

        TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
        doc.LinkEndChild(decl);

        TiXmlElement* root = new TiXmlElement("houses");
        doc.LinkEndChild(root);

        for(auto house : m_houses) {
            TiXmlElement *elem = new TiXmlElement("house");
            house->save(elem);
            root->LinkEndChild(elem);
        }

        std::string savePath = g_resources.getRealPath(fileName);
        if(!doc.SaveFile(savePath))
            stdext::throw_exception(stdext::format("failed to save houses XML %s: %s", savePath, doc.ErrorDesc()));
    } catch(std::exception& e) {
        g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
    }
}
开发者ID:Spuckness,项目名称:otclient,代码行数:25,代码来源:houses.cpp

示例2: Schema

Elements::Schema*
Parser::Parse(const std::string& rUri) const throw(XMLException) {
	/* search if the document has already been parsed */
	if (HasDocument(rUri)) {
		return new Elements::Schema(*(GetDocument(rUri)->RootElement()), *this, rUri);
	} else {
		m_docLst.push_back(new DocumentRecord(new TiXmlDocument(), rUri));
		TiXmlDocument * pDoc = m_docLst.back()->m_pDocument;
		pDoc->SetTabSize(4);
		/* parse protocol portion */
		if (0 == rUri.find(PROTO_FILE)) {
			std::string path = rUri.substr(sizeof(PROTO_FILE) - 1);
			if( !pDoc->LoadFile(path, TIXML_ENCODING_UTF8) ) {
				throw XMLException(*pDoc);
			}
			return new Elements::Schema(*pDoc->RootElement(), *this, rUri);
		} else if (std::string::npos == rUri.find("://")) {
			/* if no protocol specified then assume it is a local file */
			if( !pDoc->LoadFile(rUri, TIXML_ENCODING_UTF8) ) {
				throw XMLException(*pDoc);
			}
			return new Elements::Schema(*pDoc->RootElement(), *this, rUri);
		}
	}
	return NULL;
}
开发者ID:Alwnikrotikz,项目名称:xsd-tools,代码行数:26,代码来源:Parser.cpp

示例3: save

void HouseManager::save(const std::string& fileName)
{
    TiXmlDocument doc;
    doc.SetTabSize(2);

    TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
    doc.LinkEndChild(decl);

    TiXmlElement* root = new TiXmlElement("houses");
    doc.LinkEndChild(root);

    for(auto house : m_houses) {
        TiXmlElement *elem = new TiXmlElement("house");
        house->save(elem);
        root->LinkEndChild(elem);
    }

    if(!doc.SaveFile(fileName))
        stdext::throw_exception(stdext::format("failed to save houses XML %s: %s", fileName, doc.ErrorDesc()));
}
开发者ID:Nekro123,项目名称:otclient,代码行数:20,代码来源:houses.cpp

示例4: saveSpawns

void CreatureManager::saveSpawns(const std::string& fileName)
{
    try {
        TiXmlDocument doc;
        doc.SetTabSize(2);

        TiXmlDeclaration* decl = new TiXmlDeclaration("1.0", "UTF-8", "");
        doc.LinkEndChild(decl);

        TiXmlElement* root = new TiXmlElement("spawns");
        doc.LinkEndChild(root);

        for(auto pair : m_spawns) {
            TiXmlElement* elem = new TiXmlElement("spawn");
            pair.second->save(elem);
            root->LinkEndChild(elem);
        }

        if(!doc.SaveFile("data"+fileName))
            stdext::throw_exception(stdext::format("failed to save spawns XML %s: %s", fileName, doc.ErrorDesc()));
    } catch(std::exception& e) {
        g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what()));
    }
}
开发者ID:Anastaciaa,项目名称:otclient-1,代码行数:24,代码来源:creatures.cpp

示例5: main


//.........这里部分代码省略.........
		result = ele->QueryIntAttribute( "bar", &iVal );
		XmlTest( "Query attribute: does not exist", result, TIXML_NO_ATTRIBUTE );
	}

	{
		const char* str = "<doc/>";

		TiXmlDocument doc;
		doc.Parse( str );

		TiXmlElement* ele = doc.FirstChildElement();

		int iVal;
		double dVal;

		ele->SetAttribute( "str", "strValue" );
		ele->SetAttribute( "int", 1 );
		ele->SetDoubleAttribute( "double", -1.0 );

		const char* cStr = ele->Attribute( "str" );
		ele->QueryIntAttribute( "int", &iVal );
		ele->QueryDoubleAttribute( "double", &dVal );

		XmlTest( "Attribute round trip. c-string.", "strValue", cStr );
		XmlTest( "Attribute round trip. int.", 1, iVal );
		XmlTest( "Attribute round trip. double.", -1, (int)dVal );
	}
	
	{
		const char* str =	"\t<?xml version=\"1.0\" standalone=\"no\" ?>\t<room doors='2'>\n"
							"</room>";

		TiXmlDocument doc;
		doc.SetTabSize( 8 );
		doc.Parse( str );

		TiXmlHandle docHandle( &doc );
		TiXmlHandle roomHandle = docHandle.FirstChildElement( "room" );

		assert( docHandle.Node() );
		assert( roomHandle.Element() );

		TiXmlElement* room = roomHandle.Element();
		assert( room );
		TiXmlAttribute* doors = room->FirstAttribute();
		assert( doors );

		XmlTest( "Location tracking: Tab 8: room row", room->Row(), 1 );
		XmlTest( "Location tracking: Tab 8: room col", room->Column(), 49 );
		XmlTest( "Location tracking: Tab 8: doors row", doors->Row(), 1 );
		XmlTest( "Location tracking: Tab 8: doors col", doors->Column(), 55 );
	}
	
	{
		const char* str =	"\t<?xml version=\"1.0\" standalone=\"no\" ?>\t<room doors='2'>\n"
							"  <!-- Silly example -->\n"
							"    <door wall='north'>A great door!</door>\n"
							"\t<door wall='east'/>"
							"</room>";

		TiXmlDocument doc;
		doc.Parse( str );

		TiXmlHandle docHandle( &doc );
		TiXmlHandle roomHandle = docHandle.FirstChildElement( "room" );
		TiXmlHandle commentHandle = docHandle.FirstChildElement( "room" ).FirstChild();
开发者ID:huntriver,项目名称:TankVSBugs-CSE380-,代码行数:67,代码来源:xmltest.cpp

示例6: loadActorsData

void loadActorsData(char *filaname)
{
	TiXmlDocument doc;
	doc.SetTabSize(8);
	doc.LoadFile(filaname);
	TiXmlNode *unit = doc.FirstChild("units");
	unit = unit->FirstChild("unit");
	while (unit)
	{
		ActorData* actorData = new ActorData();
		actorData->ActorType = ActorsData.size();
		ActorsData.push_back(actorData);
		actorData->Caption = unit->FirstChildElement("name")->GetText();
		actorData->Name = unit->FirstChildElement("id")->GetText();
		actorData->Price = atoi(unit->FirstChildElement("price")->GetText());
		actorData->RequireUpgrade = atoi(unit->FirstChildElement("RequireUpgrade")->GetText());
		actorData->BattleUpgradeClass = unit->FirstChildElement("BattleUpgradeClass")->GetText();
		actorData->Damage[ActorData::DamageLight] = (float)atof(unit->FirstChildElement("DamageLight")->GetText());
		actorData->Damage[ActorData::DamageArmored] = (float)atof(unit->FirstChildElement("DamageArmored")->GetText());
		actorData->Damage[ActorData::DamageMassive] = (float)atof(unit->FirstChildElement("DamageMassive")->GetText());
		actorData->Damage[ActorData::DamageShield] = (float)atof(unit->FirstChildElement("DamageShield")->GetText());
		actorData->Damage[ActorData::DamageOrganic] = (float)atof(unit->FirstChildElement("DamageOrganic")->GetText());
		actorData->Damage[ActorData::DamageBuilding] = (float)atof(unit->FirstChildElement("DamageBuilding")->GetText());
		actorData->Damage[ActorData::DamageLightAir] = (float)atof(unit->FirstChildElement("DamageLightAir")->GetText());
		actorData->Damage[ActorData::DamageArmoredAir] = (float)atof(unit->FirstChildElement("DamageArmoredAir")->GetText());
		actorData->Damage[ActorData::DamageMassiveAir] = (float)atof(unit->FirstChildElement("DamageMassiveAir")->GetText());
		actorData->Damage[ActorData::DamageShieldAir] = (float)atof(unit->FirstChildElement("DamageShieldAir")->GetText());
		actorData->Damage[ActorData::DamageOrganicAir] = (float)atof(unit->FirstChildElement("DamageOrganicAir")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageLight] = (float)atof(unit->FirstChildElement("DamageLightUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageArmored] = (float)atof(unit->FirstChildElement("DamageArmoredUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageMassive] = (float)atof(unit->FirstChildElement("DamageMassiveUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageShield] = (float)atof(unit->FirstChildElement("DamageShieldUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageOrganic] = (float)atof(unit->FirstChildElement("DamageOrganicUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageBuilding] = (float)atof(unit->FirstChildElement("DamageBuildingUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageLightAir] = (float)atof(unit->FirstChildElement("DamageLightAirUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageArmoredAir] = (float)atof(unit->FirstChildElement("DamageArmoredAirUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageMassiveAir] = (float)atof(unit->FirstChildElement("DamageMassiveAirUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageShieldAir] = (float)atof(unit->FirstChildElement("DamageShieldAirUpgradeFactor")->GetText());
		actorData->DamageUpgradeFactor[ActorData::DamageOrganicAir] = (float)atof(unit->FirstChildElement("DamageOrganicAirUpgradeFactor")->GetText());
		actorData->SplashDamage = (float)atof(unit->FirstChildElement("SplashDamage")->GetText());
		actorData->SplashDamageShield = (float)atof(unit->FirstChildElement("SplashDamageShield")->GetText());
		actorData->SplashType = unit->FirstChildElement("SplashType")->GetText();
		actorData->DistanceSplash = (float)atof(unit->FirstChildElement("DistanceSplash")->GetText());
		actorData->AttackDelayAir = 1000.0f * TIME_SCALE * (float)atof(unit->FirstChildElement("AttackDelayAir")->GetText());
		actorData->AttackDelayGround = 1000.0f * TIME_SCALE * (float)atof(unit->FirstChildElement("AttackDelayGround")->GetText());
		actorData->armour = (float)atof(unit->FirstChildElement("armour")->GetText());
		actorData->shield = (float)atof(unit->FirstChildElement("shield")->GetText());
		actorData->HP = (float)atof(unit->FirstChildElement("HP")->GetText());
		actorData->mana = (float)atof(unit->FirstChildElement("mana")->GetText());
		actorData->MoveSpeed = (float)atof(unit->FirstChildElement("MoveSpeed")->GetText());
		actorData->UndergroundSpeed = (float)atof(unit->FirstChildElement("UndergroundSpeed")->GetText());
		actorData->ImmediateAttack = (bool)atoi(unit->FirstChildElement("ImmediateAttack")->GetText());
		actorData->DistanceGround = (float)atof(unit->FirstChildElement("DistanceGround")->GetText());
		actorData->DistanceAir = (float)atof(unit->FirstChildElement("DistanceAir")->GetText());
		actorData->DetectionDistance = DETECTION_DISTANCE;
		actorData->AttackCountGround = atoi(unit->FirstChildElement("AttackCountGround")->GetText());
		actorData->AttackCountAir = atoi(unit->FirstChildElement("AttackCountAir")->GetText());
		actorData->Detection = (float)atof(unit->FirstChildElement("Detection")->GetText());
		actorData->TargetGround = (bool)atoi(unit->FirstChildElement("TargetGround")->GetText());
		actorData->TargetAir = (bool)atoi(unit->FirstChildElement("TargetAir")->GetText());
		actorData->MovementGround = (bool)atoi(unit->FirstChildElement("MovementGround")->GetText());
		actorData->MovementAir = (bool)atoi(unit->FirstChildElement("MovementAir")->GetText());
		actorData->LightArmor = (bool)atoi(unit->FirstChildElement("LightArmor")->GetText());
		actorData->HavyArmor = (bool)atoi(unit->FirstChildElement("HavyArmor")->GetText());
		actorData->Organic = (bool)atoi(unit->FirstChildElement("Organic")->GetText());
		actorData->Psionic = (bool)atoi(unit->FirstChildElement("Psionic")->GetText());
		actorData->Mechanic = (bool)atoi(unit->FirstChildElement("Mechanic")->GetText());
		actorData->Massive = (bool)atoi(unit->FirstChildElement("Massive")->GetText());
		actorData->Building = (bool)atoi(unit->FirstChildElement("Building")->GetText());
		actorData->effectivity = unit->FirstChildElement("effectivity")->GetText();
		actorData->noneffectivity = unit->FirstChildElement("noneffectivity")->GetText();
		actorData->GeometryRadius = (float)atof(unit->FirstChildElement("GeometryRadius")->GetText());

		unit = unit->NextSibling("unit");
	}

	//empty data
	ActorData* actorData = new ActorData();
	ActorsData.push_back(actorData);
}
开发者ID:faustgames-ru,项目名称:AndroidWallpapers,代码行数:80,代码来源:ActorData.cpp

示例7: main


//.........这里部分代码省略.........

		TiXmlDeclaration* declaration = doc.FirstChild()->ToDeclaration();
		assert( declaration );
		TiXmlElement* room = roomHandle.Element();
		assert( room );
		TiXmlAttribute* doors = room->FirstAttribute();
		assert( doors );
		TiXmlText* text = textHandle.Text();
		TiXmlComment* comment = commentHandle.Node()->ToComment();
		assert( comment );
		TiXmlElement* door0 = door0Handle.Element();
		TiXmlElement* door1 = door1Handle.Element();

		XmlTest( "Location tracking: Declaration row", declaration->Row(), 1 );
		XmlTest( "Location tracking: Declaration col", declaration->Column(), 5 );
		XmlTest( "Location tracking: room row", room->Row(), 1 );
		XmlTest( "Location tracking: room col", room->Column(), 45 );
		XmlTest( "Location tracking: doors row", doors->Row(), 1 );
		XmlTest( "Location tracking: doors col", doors->Column(), 51 );
		XmlTest( "Location tracking: Comment row", comment->Row(), 2 );
		XmlTest( "Location tracking: Comment col", comment->Column(), 3 );
		XmlTest( "Location tracking: text row", text->Row(), 3 ); 
		XmlTest( "Location tracking: text col", text->Column(), 24 );
		XmlTest( "Location tracking: door0 row", door0->Row(), 3 );
		XmlTest( "Location tracking: door0 col", door0->Column(), 5 );
		XmlTest( "Location tracking: door1 row", door1->Row(), 4 );
		XmlTest( "Location tracking: door1 col", door1->Column(), 5 );
	}
	{
		const char* str =	"\t<?xml version=\"1.0\" standalone=\"no\" ?>\t<room doors='2'>\n"
							"</room>";

        TiXmlDocument doc;
		doc.SetTabSize( 8 );
		doc.Parse( str );

		TiXmlHandle docHandle( &doc );
		TiXmlHandle roomHandle = docHandle.FirstChildElement( "room" );

		assert( docHandle.Node() );
		assert( roomHandle.Element() );

		TiXmlElement* room = roomHandle.Element();
		assert( room );
		TiXmlAttribute* doors = room->FirstAttribute();
		assert( doors );

		XmlTest( "Location tracking: Tab 8: room row", room->Row(), 1 );
		XmlTest( "Location tracking: Tab 8: room col", room->Column(), 49 );
		XmlTest( "Location tracking: Tab 8: doors row", doors->Row(), 1 );
		XmlTest( "Location tracking: Tab 8: doors col", doors->Column(), 55 );
	}

	{
		const char* str = "<doc attr0='1' attr1='2.0' attr2='foo' />";

		TiXmlDocument doc;
		doc.Parse( str );

		TiXmlElement* ele = doc.FirstChildElement();

		int iVal, result;
		double dVal;

		result = ele->QueryDoubleAttribute( "attr0", &dVal );
		XmlTest( "Query attribute: int as double", result, TIXML_SUCCESS );
开发者ID:bsmr-worldforge,项目名称:libwfut,代码行数:67,代码来源:xmltest.cpp

示例8: main


//.........这里部分代码省略.........

		TiXmlDeclaration* declaration = doc.FirstChild()->ToDeclaration();
		assert( declaration );
		TiXmlElement* room = roomHandle.Element();
		assert( room );
		TiXmlAttribute* doors = room->FirstAttribute();
		assert( doors );
		TiXmlText* text = textHandle.Text();
		TiXmlComment* comment = commentHandle.Node()->ToComment();
		assert( comment );
		TiXmlElement* door0 = door0Handle.Element();
		TiXmlElement* door1 = door1Handle.Element();

		XmlTest( "Location tracking: Declaration row", declaration->Row(), 1 );
		XmlTest( "Location tracking: Declaration col", declaration->Column(), 5 );
		XmlTest( "Location tracking: room row", room->Row(), 1 );
		XmlTest( "Location tracking: room col", room->Column(), 45 );
		XmlTest( "Location tracking: doors row", doors->Row(), 1 );
		XmlTest( "Location tracking: doors col", doors->Column(), 51 );
		XmlTest( "Location tracking: Comment row", comment->Row(), 2 );
		XmlTest( "Location tracking: Comment col", comment->Column(), 3 );
		XmlTest( "Location tracking: text row", text->Row(), 3 ); 
		XmlTest( "Location tracking: text col", text->Column(), 24 );
		XmlTest( "Location tracking: door0 row", door0->Row(), 3 );
		XmlTest( "Location tracking: door0 col", door0->Column(), 5 );
		XmlTest( "Location tracking: door1 row", door1->Row(), 4 );
		XmlTest( "Location tracking: door1 col", door1->Column(), 5 );
	}
	{
		const char* str =	"\t<?xml version=\"1.0\" standalone=\"no\" ?>\t<room doors='2'>\n"
							"</room>";

        TiXmlDocument doc;
		doc.SetTabSize( 8 );
		doc.Parse( str );

		TiXmlHandle docHandle( &doc );
		TiXmlHandle roomHandle = docHandle.FirstChildElement( "room" );

		assert( docHandle.Node() );
		assert( roomHandle.Element() );

		TiXmlElement* room = roomHandle.Element();
		assert( room );
		TiXmlAttribute* doors = room->FirstAttribute();
		assert( doors );

		XmlTest( "Location tracking: Tab 8: room row", room->Row(), 1 );
		XmlTest( "Location tracking: Tab 8: room col", room->Column(), 49 );
		XmlTest( "Location tracking: Tab 8: doors row", doors->Row(), 1 );
		XmlTest( "Location tracking: Tab 8: doors col", doors->Column(), 55 );
	}

	{
		const char* str = "<doc attr0='1' attr1='2.0' attr2='foo' />";

		TiXmlDocument doc;
		doc.Parse( str );

		TiXmlElement* ele = doc.FirstChildElement();

		int iVal, result;
		double dVal;

		result = ele->QueryDoubleAttribute( "attr0", &dVal );
		XmlTest( "Query attribute: int as double", result, TIXML_SUCCESS );
开发者ID:E-LLP,项目名称:europa,代码行数:67,代码来源:xmltest.cpp


注:本文中的TiXmlDocument::SetTabSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。