本文整理汇总了C++中Thing::getMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ Thing::getMessage方法的具体用法?C++ Thing::getMessage怎么用?C++ Thing::getMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Thing
的用法示例。
在下文中一共展示了Thing::getMessage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: execute
void TakeAction::execute(Player *player, Command *command, Game *game) {
Place *location = player->getLocation();
ThingListCItPair roomItems = location->getThingsByName(command->getDirectObject());
if (roomItems.begin == roomItems.end) {
player->out("display") << "There is no " << command->getDirectObject()
<< " here!" << endl;
return;
}
try {
Thing *thing =
Entity::clarifyEntity<ThingListCItPair, ThingListCIt, Thing *>(roomItems,
player);
if (ENTITY_OBJECT != thing->getType()) {
player->out("display") << "You can't take that!" << endl;
}
else {
try {
player->take(static_cast<Object *>(thing));
string message = thing->getMessage("take");
if (message.length() > 0) {
player->out("display") << message << endl;
}
else {
player->out("display") << "You take the " << thing->getName()
<< "." << endl;
}
}
catch (enum Being::takeError error) {
// TODO: consider custom messages
switch (error) {
case Being::TAKE_TOO_HEAVY:
player->out("display") << command->getDirectObject()
<< " is too heavy. Try dropping something first."
<< endl;
break;
case Being::TAKE_UNTAKEABLE:
player->out("display") << "You can't take that!" << endl;
break;
default:
player->err() << "Unknown error taking object. "
<< "This is a bug." << endl;
break;
}
}
}
}
catch (string name) {
player->out("display") << "There is no " << name << " here!" << endl;
}
}