本文整理汇总了C++中TfTokenVector类的典型用法代码示例。如果您正苦于以下问题:C++ TfTokenVector类的具体用法?C++ TfTokenVector怎么用?C++ TfTokenVector使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了TfTokenVector类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetAuthoredProperties
std::vector<UsdProperty>
UsdPrim::_GetPropertiesInNamespace(const std::string &namespaces,
bool onlyAuthored) const
{
// XXX Would be nice to someday plumb the prefix search down through pcp
if (namespaces.empty())
return onlyAuthored ? GetAuthoredProperties() : GetProperties();
const char delim = UsdObject::GetNamespaceDelimiter();
TfTokenVector names = _GetPropertyNames(onlyAuthored, /*applyOrder=*/false);
// Set terminator to the expected position of the delimiter after all the
// supplied namespaces. We perform an explicit test for this char below
// so that we don't need to allocate a new string if namespaces does not
// already end with the delimiter
const size_t terminator = namespaces.size() -
(*namespaces.rbegin() == delim);
// Prune out non-matches before we sort
size_t insertionPt = 0;
for (const auto& name : names) {
const std::string &s = name.GetString();
if (s.size() > terminator &&
TfStringStartsWith(s, namespaces) &&
s[terminator] == delim) {
names[insertionPt++] = name;
}
}
names.resize(insertionPt);
sort(names.begin(), names.end(), TfDictionaryLessThan());
_ApplyOrdering(GetPropertyOrder(), &names);
return _MakeProperties(names);
}
示例2: HdRprimCollection
HdRenderPassSharedPtr const &
Hd_TestDriver::GetRenderPass(bool withGuides)
{
if (withGuides) {
if (!_geomAndGuidePass) {
TfTokenVector renderTags;
renderTags.push_back(HdTokens->geometry);
renderTags.push_back(HdTokens->guide);
HdRprimCollection col = HdRprimCollection(
HdTokens->geometry,
_reprSelector);
col.SetRenderTags(renderTags);
_geomAndGuidePass = HdRenderPassSharedPtr(
new Hd_UnitTestNullRenderPass(&_sceneDelegate->GetRenderIndex(), col));
}
return _geomAndGuidePass;
} else {
if (!_geomPass) {
TfTokenVector renderTags;
renderTags.push_back(HdTokens->geometry);
HdRprimCollection col = HdRprimCollection(
HdTokens->geometry,
_reprSelector);
col.SetRenderTags(renderTags);
_geomPass = HdRenderPassSharedPtr(
new Hd_UnitTestNullRenderPass(&_sceneDelegate->GetRenderIndex(), col));
}
return _geomPass;
}
}
示例3: GlfTextureHandlePtr
GlfTextureHandleRefPtr
GlfTextureRegistry::GetTextureHandle(const TfTokenVector &textures)
{
if (textures.empty()) {
TF_WARN("Attempting to register arrayTexture with empty token vector.");
return GlfTextureHandlePtr();
}
const size_t numTextures = textures.size();
// We register an array texture with the
// path of the first texture in the array
TfToken texture = textures[0];
GlfTextureHandleRefPtr textureHandle;
_TextureMetadata md(textures);
// look into exisiting textures
std::map<TfToken, _TextureMetadata>::iterator it =
_textureRegistry.find(texture);
if (it != _textureRegistry.end() && it->second.IsMetadataEqual(md)) {
textureHandle = it->second.GetHandle();
} else {
// if not exists, create it
textureHandle = _CreateTexture(textures, numTextures);
md.SetHandle(textureHandle);
_textureRegistry[texture] = md;
}
return textureHandle;
}
示例4: lock
TfTokenVector
HdPerfLog::GetCacheNames()
{
_Lock lock(_mutex);
TfTokenVector names;
names.reserve(_cacheMap.size());
TF_FOR_ALL(tokCacheIt, _cacheMap) {
names.push_back(tokCacheIt->first);
}
示例5: HD_TRACE_FUNCTION
void
HdPoints::_PopulateVertexPrimVars(HdDrawItem *drawItem,
HdChangeTracker::DirtyBits *dirtyBits)
{
HD_TRACE_FUNCTION();
HD_MALLOC_TAG_FUNCTION();
SdfPath const& id = GetId();
HdSceneDelegate* delegate = GetDelegate();
HdResourceRegistry *resourceRegistry = &HdResourceRegistry::GetInstance();
// The "points" attribute is expected to be in this list.
TfTokenVector primVarNames = delegate->GetPrimVarVertexNames(id);
TfTokenVector const& vars = delegate->GetPrimVarVaryingNames(id);
primVarNames.insert(primVarNames.end(), vars.begin(), vars.end());
HdBufferSourceVector sources;
sources.reserve(primVarNames.size());
int pointsIndexInSourceArray = -1;
TF_FOR_ALL(nameIt, primVarNames) {
if (not HdChangeTracker::IsPrimVarDirty(*dirtyBits, id, *nameIt))
continue;
// TODO: We don't need to pull primvar metadata every time a value
// changes, but we need support from the delegate.
//assert name not in range.bufferArray.GetResources()
VtValue value = delegate->Get(id, *nameIt);
if (!value.IsEmpty()) {
// Store where the points will be stored in the source array
// we need this later to figure out if the number of points is changing
// and we need to force a garbage collection to resize the buffer
if (*nameIt == HdTokens->points) {
pointsIndexInSourceArray = sources.size();
}
// XXX: do we need special treatment for width as basicCurves?
HdBufferSourceSharedPtr source(new HdVtBufferSource(*nameIt, value));
sources.push_back(source);
}
}
// return before allocation if it's empty.
if (sources.empty())
return;
if (not drawItem->GetVertexPrimVarRange() or
not drawItem->GetVertexPrimVarRange()->IsValid()) {
// initialize buffer array
HdBufferSpecVector bufferSpecs;
TF_FOR_ALL(it, sources) {
(*it)->AddBufferSpecs(&bufferSpecs);
}
示例6:
TfTokenVector
UsdMayaShadingModeRegistry::_ListImporters() {
TfRegistryManager::GetInstance().SubscribeTo<UsdMayaShadingModeImportContext>();
TfTokenVector ret;
ret.reserve(_importReg.size());
for (const auto& e : _importReg) {
ret.push_back(e.first);
}
return ret;
}
示例7: TfStringJoin
std::string
SdfPath::JoinIdentifier(const TfTokenVector& names)
{
std::vector<std::string> tmp;
tmp.reserve(names.size());
for (size_t i = 0, n = names.size(); i != n; ++i) {
if (!names[i].IsEmpty()) {
tmp.push_back(names[i].GetString());
}
}
return TfStringJoin(tmp, SdfPathTokens->namespaceDelimiter.GetText());
}
示例8: _engine
UsdImaging_TestDriver::UsdImaging_TestDriver(UsdStageRefPtr const& usdStage)
: _engine()
, _renderDelegate()
, _renderIndex(nullptr)
, _delegate(nullptr)
, _geometryPass()
, _renderPassState()
, _stage()
{
TfTokenVector renderTags;
renderTags.push_back(HdTokens->geometry);
_Init(usdStage, HdTokens->geometry, HdTokens->hull, renderTags);
}
示例9: TfTokenVector
TfTokenVector
UsdMayaAdaptor::SchemaAdaptor::GetAttributeNames() const
{
if (!*this) {
return TfTokenVector();
}
TfTokenVector attrNames;
for (const SdfAttributeSpecHandle attr : _schemaDef->GetAttributes()) {
attrNames.push_back(attr->GetNameToken());
}
return attrNames;
}
示例10: TF_CODING_ERROR
UsdMayaAdaptor::SchemaAdaptor
UsdMayaAdaptor::ApplySchemaByName(
const TfToken& schemaName,
MDGModifier& modifier)
{
if (!*this) {
TF_CODING_ERROR("Adaptor is not valid");
return SchemaAdaptor();
}
// Get the schema's TfType; its name should be registered as an alias.
const TfType schemaType =
TfType::Find<UsdSchemaBase>().FindDerivedByName(schemaName);
// Make sure that this is an API schema. Only API schemas can be applied.
if (!schemaType.IsA<UsdAPISchemaBase>()) {
TF_CODING_ERROR("'%s' is not a registered API schema",
schemaName.GetText());
return SchemaAdaptor();
}
// Make sure that this is an "apply" schema.
if (!UsdSchemaRegistry::GetInstance().IsAppliedAPISchema(schemaType)) {
TF_CODING_ERROR("'%s' is not an applied API schema",
schemaName.GetText());
return SchemaAdaptor();
}
// Get the schema definition. If it's registered, there should be a def.
SdfPrimSpecHandle primDef =
UsdSchemaRegistry::GetInstance().GetPrimDefinition(schemaName);
if (!primDef) {
TF_CODING_ERROR("Can't find schema definition for name '%s'",
schemaName.GetText());
return SchemaAdaptor();
}
// Add to schema list (if not yet present).
TfTokenVector currentSchemas = GetAppliedSchemas();
if (std::find(currentSchemas.begin(), currentSchemas.end(), schemaName) ==
currentSchemas.end()) {
currentSchemas.push_back(schemaName);
SetMetadata(
UsdTokens->apiSchemas,
_GetListOpForTokenVector(currentSchemas),
modifier);
}
return SchemaAdaptor(_handle.object(), primDef);
}
示例11: TfToken
GlfTextureHandleRefPtr
GlfTextureRegistry::_CreateTexture(const TfTokenVector &textures,
const size_t numTextures)
{
GlfTextureRefPtr result;
TfToken filename = textures.empty() ? TfToken() : textures.front();
if (GlfTextureFactoryBase* factory = _GetTextureFactory(filename)) {
result = factory->New(textures);
if (!result) {
TF_CODING_ERROR("[PluginLoad] Cannot construct texture for "
"type '%s'\n",
TfStringGetSuffix(filename).c_str());
}
}
return result ? GlfTextureHandle::New(result) : TfNullPtr;
}
示例12: _ApplyOrdering
// Change the order of items in 'names' so that all the things in 'order' that
// are also in 'names' are at the beginning in the order that they appear in
// 'order', followed by any remaining items in 'names' in their existing order.
static void
_ApplyOrdering(const TfTokenVector &order, TfTokenVector *names)
{
// If order is empty or names is empty, nothing to do.
if (order.empty() || names->empty())
return;
// Perf note: this walks 'order' and linear searches 'names' to find each
// element, for O(M*N) operations, where M and N are the lengths of 'order'
// and 'names'. We hope 1) that propertyOrder stmts are relatively rare and
// 2) that property lists are relatively short. If those assumptions fail,
// this may need revisiting. In some quick microbenchmarking, this linear
// search seems to outperform binary search up to about 5000 names. We
// suspect this is because linear search does TfToken pointer comparisons,
// while binary search has to dereference and do string comparisons.
typedef TfTokenVector::iterator Iter;
Iter namesRest = names->begin(), namesEnd = names->end();
for (const TfToken &oName: order) {
// Look for this name from 'order' in the rest of 'names'.
Iter i = std::find(namesRest, namesEnd, oName);
if (i != namesEnd) {
// Found. Move to the front by rotating the sub-range. Using
// std::rotate invokes swap(), which avoids TfToken refcounting.
// Also advance 'namesRest' to the next element.
std::rotate(namesRest++, i, i+1);
}
}
}
示例13: TF_CODING_ERROR
/* static */
UsdUISceneGraphPrimAPI
UsdUISceneGraphPrimAPI::Apply(const UsdStagePtr &stage, const SdfPath &path)
{
// Ensure we have a valid stage, path and prim
if (!stage) {
TF_CODING_ERROR("Invalid stage");
return UsdUISceneGraphPrimAPI();
}
if (path == SdfPath::AbsoluteRootPath()) {
TF_CODING_ERROR("Cannot apply an api schema on the pseudoroot");
return UsdUISceneGraphPrimAPI();
}
auto prim = stage->GetPrimAtPath(path);
if (!prim) {
TF_CODING_ERROR("Prim at <%s> does not exist.", path.GetText());
return UsdUISceneGraphPrimAPI();
}
TfToken apiName("SceneGraphPrimAPI");
// Get the current listop at the edit target
UsdEditTarget editTarget = stage->GetEditTarget();
SdfPrimSpecHandle primSpec = editTarget.GetPrimSpecForScenePath(path);
SdfTokenListOp listOp = primSpec->GetInfo(UsdTokens->apiSchemas)
.UncheckedGet<SdfTokenListOp>();
// Append our name to the prepend list, if it doesnt exist locally
TfTokenVector prepends = listOp.GetPrependedItems();
if (std::find(prepends.begin(), prepends.end(), apiName) != prepends.end()) {
return UsdUISceneGraphPrimAPI();
}
SdfTokenListOp prependListOp;
prepends.push_back(apiName);
prependListOp.SetPrependedItems(prepends);
auto result = listOp.ApplyOperations(prependListOp);
if (!result) {
TF_CODING_ERROR("Failed to prepend api name to current listop.");
return UsdUISceneGraphPrimAPI();
}
// Set the listop at the current edit target and return the API prim
primSpec->SetInfo(UsdTokens->apiSchemas, VtValue(*result));
return UsdUISceneGraphPrimAPI(prim);
}
示例14: boundBuilder
std::vector<GfBBox3d>
PxrUsdKatanaUsdInArgs::ComputeBounds(
const UsdPrim& prim)
{
std::vector<GfBBox3d> ret;
std::vector<UsdGeomBBoxCache>& bboxCaches = _bboxCaches.local();
// Initialize the bounding box cache if it hasn't yet been initialized.
//
bool needsInit = bboxCaches.size() != _motionSampleTimes.size();
if (needsInit)
{
// XXX: selected purposes should be driven by the UI.
// See usdGeom/imageable.h GetPurposeAttr() for allowed values.
TfTokenVector includedPurposes;
includedPurposes.push_back(UsdGeomTokens->default_);
includedPurposes.push_back(UsdGeomTokens->render);
bboxCaches.resize(_motionSampleTimes.size(),
UsdGeomBBoxCache(
_currentTime, includedPurposes, /* useExtentsHint */ true));
for (size_t index = 0; index < _motionSampleTimes.size(); ++index)
{
double relSampleTime = _motionSampleTimes[index];
double time = _currentTime + relSampleTime;
bboxCaches[index].SetTime(time);
}
}
FnKat::DoubleBuilder boundBuilder(6);
// There must be one bboxCache per motion sample, for efficiency purposes.
if (not TF_VERIFY(bboxCaches.size() == _motionSampleTimes.size()))
{
return ret;
}
for (size_t i = 0; i < _motionSampleTimes.size(); i++)
{
ret.push_back(bboxCaches[i].ComputeUntransformedBound(prim));
}
return ret;
}
示例15: _GetPropertyNames
UsdRelationshipVector
UsdPrim::_GetRelationships(bool onlyAuthored, bool applyOrder) const
{
const TfTokenVector names = _GetPropertyNames(onlyAuthored, applyOrder);
UsdRelationshipVector rels;
// PERFORMANCE: This is sloppy, since property names are a superset of
// relationship names, however this vector is likely short lived and worth
// the trade off of repeated reallocation.
rels.reserve(names.size());
for (const auto& propName : names) {
if (UsdRelationship rel = GetRelationship(propName)) {
rels.push_back(rel);
}
}
return rels;
}