本文整理汇总了C++中TextureChunkPtr::setLodBias方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureChunkPtr::setLodBias方法的具体用法?C++ TextureChunkPtr::setLodBias怎么用?C++ TextureChunkPtr::setLodBias使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextureChunkPtr
的用法示例。
在下文中一共展示了TextureChunkPtr::setLodBias方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
mchunk2->setShininess( 50 );
// Texture chunk
// UChar8 imgdata[] =
// { 255,0,0,0, 0,255,0,0, 0,0,255,255, 255,255,255,255 };
UChar8 imgdata[] =
{ 255,0,0, 255,0,0, 255,0,255,
255,0,0, 255,0,0, 255,0,255,
255,255,0, 255,255,0, 255,255,255,
255,255,0, 255,255,0, 255,255,255, };
// UChar8 limgdata[] =
// { 0, 128, 64, 255 };
pImage->set( Image::OSG_RGB_PF, 2, 2, 1, 1, 1, 0, imgdata );
if ( argc > 1 )
pImage->read( argv[1] );
xchunk1 = TextureChunk::create();
beginEditCP(xchunk1);
xchunk1->setImage( pImage );
xchunk1->setMinFilter( GL_LINEAR );
xchunk1->setMagFilter( GL_NEAREST );
xchunk1->setWrapS( GL_REPEAT );
xchunk1->setWrapT( GL_REPEAT );
xchunk1->setEnvMode( GL_REPLACE );
xchunk1->setScale( false );
endEditCP(xchunk1);
xchunk1->imageContentChanged();
beginEditCP(xchunk1);
xchunk1->setImage( pImage );
xchunk1->setLodBias( 10 );
endEditCP(xchunk1);
UChar8 imgdata2[] =
{ 255,0,0, 0,255,0, 0,0,255, 255,255,255 };
ImagePtr pImage2 = Image::create();
pImage2->set(Image::OSG_RGB_PF, 2, 2, 1, 1, 1, 0, imgdata2);
xchunk2 = TextureChunk::create();
beginEditCP(xchunk2);
xchunk2->setImage( pImage2 );
xchunk2->setMinFilter( GL_LINEAR );
xchunk2->setMagFilter( GL_NEAREST );
xchunk2->setWrapS( GL_REPEAT );
xchunk2->setWrapT( GL_REPEAT );
xchunk2->setEnvMode( GL_MODULATE );
xchunk2->setLodBias( 10 );
endEditCP(xchunk2);
// Cube Texture chunk
UChar8 negz[] = { 255,0,0, 128,0,0, 64,0,0, 255,255,255 },
posz[] = { 0,255,0, 0,128,0, 0,64,0, 255,255,255 },
negy[] = { 0,0,255, 0,0,128, 0,0,64, 255,255,255 },
posy[] = { 255,255,0, 128,128,0, 64,64,0, 255,255,255 },
negx[] = { 255,0,255, 128,0,128, 64,0,64, 255,255,255 },
posx[] = { 0,255,255, 0,128,128, 0,64,64, 255,255,255 };
ImagePtr inegz = Image::create();
ImagePtr iposz = Image::create();
ImagePtr inegy = Image::create();
ImagePtr iposy = Image::create();