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C++ TextureChunkPtr::setLodBias方法代码示例

本文整理汇总了C++中TextureChunkPtr::setLodBias方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureChunkPtr::setLodBias方法的具体用法?C++ TextureChunkPtr::setLodBias怎么用?C++ TextureChunkPtr::setLodBias使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextureChunkPtr的用法示例。


在下文中一共展示了TextureChunkPtr::setLodBias方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
    mchunk2->setShininess( 50 );

    // Texture chunk

//  UChar8 imgdata[] =
//      {  255,0,0,0,  0,255,0,0,  0,0,255,255,  255,255,255,255 };
    UChar8 imgdata[] =
        {  255,0,0,  255,0,0,  255,0,255,
           255,0,0,  255,0,0,  255,0,255,
           255,255,0,  255,255,0,  255,255,255,
           255,255,0,  255,255,0,  255,255,255, };
//  UChar8 limgdata[] =
//      {  0, 128, 64, 255 };
    pImage->set( Image::OSG_RGB_PF, 2, 2, 1, 1, 1, 0, imgdata );

    if ( argc > 1 )
        pImage->read( argv[1] );

    xchunk1 = TextureChunk::create();
    beginEditCP(xchunk1);
    xchunk1->setImage( pImage );
    xchunk1->setMinFilter( GL_LINEAR );
    xchunk1->setMagFilter( GL_NEAREST );
    xchunk1->setWrapS( GL_REPEAT );
    xchunk1->setWrapT( GL_REPEAT );
    xchunk1->setEnvMode( GL_REPLACE );
    xchunk1->setScale( false );
    endEditCP(xchunk1);

    xchunk1->imageContentChanged();

    beginEditCP(xchunk1);
    xchunk1->setImage( pImage );
    xchunk1->setLodBias( 10 );
    endEditCP(xchunk1);

    UChar8 imgdata2[] =
    {  255,0,0,  0,255,0,  0,0,255,  255,255,255 };

    ImagePtr pImage2 = Image::create();
    pImage2->set(Image::OSG_RGB_PF, 2, 2, 1, 1, 1, 0, imgdata2);

    xchunk2 = TextureChunk::create();
    beginEditCP(xchunk2);
    xchunk2->setImage( pImage2 );
    xchunk2->setMinFilter( GL_LINEAR );
    xchunk2->setMagFilter( GL_NEAREST );
    xchunk2->setWrapS( GL_REPEAT );
    xchunk2->setWrapT( GL_REPEAT );
    xchunk2->setEnvMode( GL_MODULATE );
    xchunk2->setLodBias( 10 );
    endEditCP(xchunk2);
    
    // Cube Texture chunk
    
    UChar8 negz[] = {  255,0,0,  128,0,0,  64,0,0,   255,255,255 },
           posz[] = {  0,255,0,  0,128,0,  0,64,0,  255,255,255 },
           negy[] = {  0,0,255,  0,0,128,  0,0,64,  255,255,255 },
           posy[] = {  255,255,0,  128,128,0,  64,64,0,  255,255,255 },
           negx[] = {  255,0,255,  128,0,128,  64,0,64,  255,255,255 },
           posx[] = {  0,255,255,  0,128,128,  0,64,64,  255,255,255 };
    
    ImagePtr inegz = Image::create();
    ImagePtr iposz = Image::create();
    ImagePtr inegy = Image::create();
    ImagePtr iposy = Image::create();
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:67,代码来源:testCubeTextureRender.cpp


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