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C++ TextSymbol::size方法代码示例

本文整理汇总了C++中TextSymbol::size方法的典型用法代码示例。如果您正苦于以下问题:C++ TextSymbol::size方法的具体用法?C++ TextSymbol::size怎么用?C++ TextSymbol::size使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextSymbol的用法示例。


在下文中一共展示了TextSymbol::size方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TextSymbol

/**
 * Creates a field schema that we'll later use as a labeling template for
 * TrackNode instances.
 */
void
createFieldSchema( TrackNodeFieldSchema& schema )
{
    // draw the track name above the icon:
    TextSymbol* nameSymbol = new TextSymbol();
    nameSymbol->pixelOffset()->set( 0, 2+ICON_SIZE/2 );
    nameSymbol->alignment() = TextSymbol::ALIGN_CENTER_BOTTOM;
    nameSymbol->halo()->color() = Color::Black;
    nameSymbol->size() = nameSymbol->size()->eval() + 2.0f;
    schema[FIELD_NAME] = TrackNodeField(nameSymbol, false); // false => static label (won't change after set)

    // draw the track coordinates below the icon:
    TextSymbol* posSymbol = new TextSymbol();
    posSymbol->pixelOffset()->set( 0, -2-ICON_SIZE/2 );
    posSymbol->alignment() = TextSymbol::ALIGN_CENTER_TOP;
    posSymbol->fill()->color() = Color::Yellow;
    posSymbol->size() = posSymbol->size()->eval() - 2.0f;
    schema[FIELD_POSITION] = TrackNodeField(posSymbol, true); // true => may change at runtime

    // draw some other field to the left:
    TextSymbol* numberSymbol = new TextSymbol();
    numberSymbol->pixelOffset()->set( -2-ICON_SIZE/2, 0 );
    numberSymbol->alignment() = TextSymbol::ALIGN_RIGHT_CENTER;
    schema[FIELD_NUMBER] = TrackNodeField(numberSymbol, false);
}
开发者ID:dardok,项目名称:osgearth,代码行数:29,代码来源:osgearth_tracks.cpp

示例2: createNode

    /**
     * Creates a complete set of positioned label nodes from a feature list.
     */
    osg::Node* createNode(
        const FeatureList&   input,
        const Style&         style,
        FilterContext&       context )
    {
        if ( style.get<TextSymbol>() == 0L && style.get<IconSymbol>() == 0L )
            return 0L;

        // copy the style so we can (potentially) modify the text symbol.
        Style styleCopy = style;
        TextSymbol* text = styleCopy.get<TextSymbol>();
        IconSymbol* icon = styleCopy.get<IconSymbol>();

        osg::Group* group = new osg::Group();
        
        StringExpression  textContentExpr ( text ? *text->content()  : StringExpression() );
        NumericExpression textPriorityExpr( text ? *text->priority() : NumericExpression() );
        NumericExpression textSizeExpr    ( text ? *text->size()     : NumericExpression() );
        StringExpression  iconUrlExpr     ( icon ? *icon->url()      : StringExpression() );
        NumericExpression iconScaleExpr   ( icon ? *icon->scale()    : NumericExpression() );
        NumericExpression iconHeadingExpr ( icon ? *icon->heading()  : NumericExpression() );

        for( FeatureList::const_iterator i = input.begin(); i != input.end(); ++i )
        {
            Feature* feature = i->get();
            if ( !feature )
                continue;
            
            // run a symbol script if present.
            if ( text && text->script().isSet() )
            {
                StringExpression temp( text->script().get() );
                feature->eval( temp, &context );
            }
            
            // run a symbol script if present.
            if ( icon && icon->script().isSet() )
            {
                StringExpression temp( icon->script().get() );
                feature->eval( temp, &context );
            }

            const Geometry* geom = feature->getGeometry();
            if ( !geom )
                continue;

            Style tempStyle = styleCopy;

            // evaluate expressions into literals.
            // TODO: Later we could replace this with a generate "expression evaluator" type
            // that we could pass to PlaceNode in the DB options. -gw

            if ( text )
            {
                if ( text->content().isSet() )
                    tempStyle.get<TextSymbol>()->content()->setLiteral( feature->eval( textContentExpr, &context ) );

                if ( text->size().isSet() )
                    tempStyle.get<TextSymbol>()->size()->setLiteral( feature->eval(textSizeExpr, &context) );
            }

            if ( icon )
            {
                if ( icon->url().isSet() )
                    tempStyle.get<IconSymbol>()->url()->setLiteral( feature->eval(iconUrlExpr, &context) );

                if ( icon->scale().isSet() )
                    tempStyle.get<IconSymbol>()->scale()->setLiteral( feature->eval(iconScaleExpr, &context) );

                if ( icon->heading().isSet() )
                    tempStyle.get<IconSymbol>()->heading()->setLiteral( feature->eval(iconHeadingExpr, &context) );
            }
            
            osg::Node* node = makePlaceNode(
                context,
                feature,
                tempStyle,
                textPriorityExpr);

            if ( node )
            {
                if ( context.featureIndex() )
                {
                    context.featureIndex()->tagNode(node, feature);
                }

                group->addChild( node );
            }
        }

        // Note to self: need to change this to support picking later. -gw
        //VirtualProgram* vp = VirtualProgram::getOrCreate(group->getOrCreateStateSet());
        //vp->setInheritShaders( false );

        return group;
    }
开发者ID:3dcl,项目名称:osgearth,代码行数:99,代码来源:AnnotationLabelSource.cpp

示例3: ts


//.........这里部分代码省略.........

            // now transform the corner points back into the map SRS:
            utm->transform( sw, extent.getSRS(), sw );
            utm->transform( nw, extent.getSRS(), nw );
            utm->transform( se, extent.getSRS(), se );

            // and draw valid sqid geometry.
            if ( sw.x() < se.x() )
            {
                Feature* lat = new Feature(new LineString(2), extent.getSRS());
                lat->geoInterp() = GEOINTERP_RHUMB_LINE;
                lat->getGeometry()->push_back( sw );
                lat->getGeometry()->push_back( se );
                features.push_back(lat);

                Feature* lon = new Feature(new LineString(2), extent.getSRS());
                lon->geoInterp() = GEOINTERP_GREAT_CIRCLE;
                lon->getGeometry()->push_back( sw );
                lon->getGeometry()->push_back( nw );
                features.push_back(lon);

                // and the text label:
                osg::Vec3d sqidTextMap = (nw + se) * 0.5;
                sqidTextMap.z() += 1000.0;
                osg::Vec3d sqidTextECEF;
                extent.getSRS()->transform(sqidTextMap, ecefSRS, sqidTextECEF);
                //extent.getSRS()->transformToECEF(sqidTextMap, sqidTextECEF);
                osg::Vec3d sqidLocal;
                sqidLocal = sqidTextECEF * world2local;

                MGRSCoord mgrsCoord;
                if ( mgrs.transform( GeoPoint(extent.getSRS(),sqidTextMap,ALTMODE_ABSOLUTE), mgrsCoord) )
                {
                    textSym->size() = utmWidth/3.0;
                    osgText::Text* d = ts.create( mgrsCoord.sqid );

                    osg::Matrixd textLocal2World;
                    ecefSRS->createLocalToWorld( sqidTextECEF, textLocal2World );

                    d->setPosition( sqidLocal );
                    textGeode->addDrawable( d );
                }
            }
        }
    }

    else if ( letter == 'A' || letter == 'B' )
    {
        // SRS for south polar region UPS projection. This projection has (0,0) at the
        // south pole, with +X extending towards 90 degrees E longitude and +Y towards
        // 0 degrees longitude.
        const SpatialReference* ups = SpatialReference::create(
                                          "+proj=stere +lat_ts=-90 +lat_0=-90 +lon_0=0 +k_0=1 +x_0=0 +y_0=0");

        osg::Vec3d gtemp;
        double r = GeoMath::distance(-osg::PI_2, 0.0, -1.3962634, 0.0); // -90 => -80 latitude
        double r2 = r*r;

        if ( letter == 'A' )
        {
            for( double x = 0.0; x < 1200000.0; x += 100000.0 )
            {
                double yminmax = sqrt( r2 - x*x );
                Feature* f = new Feature( new LineString(2), extent.getSRS() );
                f->geoInterp() = GEOINTERP_GREAT_CIRCLE;
                osg::Vec3d p0, p1;
开发者ID:Thomas-Lerman,项目名称:osgearth,代码行数:67,代码来源:MGRSGraticule.cpp

示例4: if

bool
SLDReader::readStyleFromCSSParams( const Config& conf, Style& sc )
{
    sc.setName( conf.key() );

    LineSymbol*      line      = 0L;
    PolygonSymbol*   polygon   = 0L;
    PointSymbol*     point     = 0L;
    TextSymbol*      text      = 0L;
    ExtrusionSymbol* extrusion = 0L;
    MarkerSymbol*    marker     = 0L;
    AltitudeSymbol*  altitude  = 0L;

    for(Properties::const_iterator p = conf.attrs().begin(); p != conf.attrs().end(); p++ )
    {
        if ( p->first == CSS_STROKE )
        {
            if (!line) line = sc.getOrCreateSymbol<LineSymbol>();
            line->stroke()->color() = htmlColorToVec4f( p->second );
        }
        else if ( p->first == CSS_STROKE_OPACITY )
        {
            if (!line) line = sc.getOrCreateSymbol<LineSymbol>();
            line->stroke()->color().a() = as<float>( p->second, 1.0f );
        }
        else if ( p->first == CSS_STROKE_WIDTH )
        {
            if (!line) line = sc.getOrCreateSymbol<LineSymbol>();
            line->stroke()->width() = as<float>( p->second, 1.0f );
        }
        else if ( p->first == CSS_STROKE_LINECAP )
        {
            if (!line) line = sc.getOrCreateSymbol<LineSymbol>();
            parseLineCap( p->second, line->stroke()->lineCap() );
        }
        else if ( p->first == CSS_FILL )
        {
            if (!polygon) polygon = sc.getOrCreateSymbol<PolygonSymbol>();
            polygon->fill()->color() = htmlColorToVec4f( p->second );

            if ( !point ) point = sc.getOrCreateSymbol<PointSymbol>();
            point->fill()->color() = htmlColorToVec4f( p->second );

            if ( !text ) text = new TextSymbol();
            text->fill()->color() = htmlColorToVec4f( p->second );
        }
        else if ( p->first == CSS_FILL_OPACITY )
        {
            if (!polygon) polygon = sc.getOrCreateSymbol<PolygonSymbol>();
            polygon->fill()->color().a() = as<float>( p->second, 1.0f );

            if (!polygon) polygon = sc.getOrCreateSymbol<PolygonSymbol>();
            point->fill()->color().a() = as<float>( p->second, 1.0f );

            if (!text) text = sc.getOrCreateSymbol<TextSymbol>();
            text->fill()->color().a() = as<float>( p->second, 1.0f );
        }
        else if (p->first == CSS_POINT_SIZE)
        {
            if ( !point ) point = sc.getOrCreateSymbol<PointSymbol>();
            point->size() = as<float>(p->second, 1.0f);
        }
        else if (p->first == CSS_TEXT_SIZE)
        {
            if (!text) text = sc.getOrCreateSymbol<TextSymbol>();
            text->size() = as<float>(p->second, 32.0f);
        }
        else if (p->first == CSS_TEXT_FONT)
        {
            if (!text) text = sc.getOrCreateSymbol<TextSymbol>();
            text->font() = p->second;
        }
        else if (p->first == CSS_TEXT_HALO)
        {
            if (!text) text = sc.getOrCreateSymbol<TextSymbol>();
            text->halo()->color() = htmlColorToVec4f( p->second );
        }
        //else if (p->first == CSS_TEXT_ATTRIBUTE)
        //{
        //    if (!text) text = sc.getOrCreateSymbol<TextSymbol>();
        //    text->attribute() = p->second;
        //}
        else if (p->first == CSS_TEXT_ROTATE_TO_SCREEN)
        {
            if (!text) text = sc.getOrCreateSymbol<TextSymbol>();
            if (p->second == "true") text->rotateToScreen() = true;
            else if (p->second == "false") text->rotateToScreen() = false;
        }
        else if (p->first == CSS_TEXT_SIZE_MODE)
        {
            if (!text) text = sc.getOrCreateSymbol<TextSymbol>();
            if (p->second == "screen") text->sizeMode() = TextSymbol::SIZEMODE_SCREEN;
            else if (p->second == "object") text->sizeMode() = TextSymbol::SIZEMODE_OBJECT;
        }
        else if (p->first == CSS_TEXT_REMOVE_DUPLICATE_LABELS)
        {
            if (!text) text = sc.getOrCreateSymbol<TextSymbol>();
            if (p->second == "true") text->removeDuplicateLabels() = true;
            else if (p->second == "false") text->removeDuplicateLabels() = false;
        } 
//.........这里部分代码省略.........
开发者ID:sourcepole,项目名称:osgearth,代码行数:101,代码来源:SLD.cpp

示例5: context

osg::Node*
UTMGraticule::buildGZDTile( const std::string& name, const GeoExtent& extent )
{
    osg::Group* group = new osg::Group();

    Style lineStyle;
    lineStyle.add( _options->primaryStyle()->get<LineSymbol>() );
    lineStyle.add( _options->primaryStyle()->get<AltitudeSymbol>() );

    //const Style& lineStyle = *_options->lineStyle();
    //Style textStyle = *_options->textStyle();

    bool hasText = _options->primaryStyle()->get<TextSymbol>() != 0L;

    GeometryCompiler compiler;
    osg::ref_ptr<Session> session = new Session( _mapNode->getMap() );
    FilterContext context( session.get(), _featureProfile.get(), extent );

    // make sure we get sufficient tessellation:
    compiler.options().maxGranularity() = 1.0;

    FeatureList features;

    // longitudinal line:
    LineString* lon = new LineString(2);
    lon->push_back( osg::Vec3d(extent.xMin(), extent.yMax(), 0) );
    lon->push_back( osg::Vec3d(extent.xMin(), extent.yMin(), 0) );
    Feature* lonFeature = new Feature(lon, extent.getSRS());
    lonFeature->geoInterp() = GEOINTERP_GREAT_CIRCLE;
    features.push_back( lonFeature );

    // latitudinal line:
    LineString* lat = new LineString(2);
    lat->push_back( osg::Vec3d(extent.xMin(), extent.yMin(), 0) );
    lat->push_back( osg::Vec3d(extent.xMax(), extent.yMin(), 0) );
    Feature* latFeature = new Feature(lat, extent.getSRS());
    latFeature->geoInterp() = GEOINTERP_RHUMB_LINE;
    features.push_back( latFeature );

    // top lat line at 84N
    if ( extent.yMax() == 84.0 )
    {
        LineString* lat = new LineString(2);
        lat->push_back( osg::Vec3d(extent.xMin(), extent.yMax(), 0) );
        lat->push_back( osg::Vec3d(extent.xMax(), extent.yMax(), 0) );
        Feature* latFeature = new Feature(lat, extent.getSRS());
        latFeature->geoInterp() = GEOINTERP_RHUMB_LINE;
        features.push_back( latFeature );
    }

    osg::Node* geomNode = compiler.compile(features, lineStyle, context);
    if ( geomNode ) 
        group->addChild( geomNode );

    // get the geocentric tile center:
    osg::Vec3d tileCenter;
    extent.getCentroid( tileCenter.x(), tileCenter.y() );
    
    osg::Vec3d centerECEF;
    extent.getSRS()->transformToECEF( tileCenter, centerECEF );

    if ( hasText )
    {
        osg::Vec3d west, east;
        extent.getSRS()->transformToECEF(osg::Vec3d(extent.xMin(),tileCenter.y(),0), west );
        extent.getSRS()->transformToECEF(osg::Vec3d(extent.xMax(),tileCenter.y(),0), east );

        TextSymbol* textSym = _options->primaryStyle()->getOrCreate<TextSymbol>();
        textSym->size() = (west-east).length() / 3.0;

        TextSymbolizer ts( textSym );
        
        osg::Geode* textGeode = new osg::Geode();
        textGeode->getOrCreateStateSet()->setRenderBinDetails( 9998, "DepthSortedBin" );   
        textGeode->getOrCreateStateSet()->setAttributeAndModes( _depthAttribute, 1 );
        
        osg::Drawable* d = ts.create(name);
        d->getOrCreateStateSet()->setRenderBinToInherit();

        textGeode->addDrawable(d);
        osg::MatrixTransform* mt = new osg::MatrixTransform(ECEF::createLocalToWorld(centerECEF));
        mt->addChild(textGeode);
       
        group->addChild(mt);
    }

    group = buildGZDChildren( group, name );

    group = ClusterCullingFactory::createAndInstall( group, centerECEF )->asGroup();

    return group;
}
开发者ID:chuckshaw,项目名称:osgearth,代码行数:92,代码来源:UTMGraticule.cpp

示例6: main


//.........这里部分代码省略.........
        featureOptions.url() = "../data/world.shp";
    }
    else
    {
        // the --mem options tells us to just make an in-memory geometry:
        Ring* line = new Ring();
        line->push_back( osg::Vec3d(-60, 20, 0) );
        line->push_back( osg::Vec3d(-120, 20, 0) );
        line->push_back( osg::Vec3d(-120, 60, 0) );
        line->push_back( osg::Vec3d(-60, 60, 0) );
        featureOptions.geometry() = line;
    }

    // Define a style for the feature data. Since we are going to render the
    // vectors as lines, configure the line symbolizer:
    Style style;

    LineSymbol* ls = style.getOrCreateSymbol<LineSymbol>();
    ls->stroke()->color() = Color::Yellow;
    ls->stroke()->width() = 2.0f;

    // That's it, the map is ready; now create a MapNode to render the Map:
    MapNodeOptions mapNodeOptions;
    mapNodeOptions.enableLighting() = false;
    MapNode* mapNode = new MapNode( map, mapNodeOptions );

    osg::Group* root = new osg::Group();
    root->addChild( mapNode );
    viewer.setSceneData( root );
    viewer.setCameraManipulator( new EarthManipulator() );

    // Process cmdline args
    MapNodeHelper().parse(mapNode, arguments, &viewer, root, new LabelControl("Features Demo"));
   
    if (useStencil)
    {
        FeatureStencilModelOptions stencilOptions;
        stencilOptions.featureOptions() = featureOptions;
        stencilOptions.styles() = new StyleSheet();
        stencilOptions.styles()->addStyle( style );
        stencilOptions.enableLighting() = false;
        stencilOptions.depthTestEnabled() = false;
        ls->stroke()->width() = 0.1f;
        map->addModelLayer( new ModelLayer("my features", stencilOptions) );
    }
    else if (useRaster)
    {
        AGGLiteOptions rasterOptions;
        rasterOptions.featureOptions() = featureOptions;
        rasterOptions.styles() = new StyleSheet();
        rasterOptions.styles()->addStyle( style );
        map->addImageLayer( new ImageLayer("my features", rasterOptions) );
    }
    else //if (useGeom || useOverlay)
    {
        FeatureGeomModelOptions geomOptions;
        geomOptions.featureOptions() = featureOptions;
        geomOptions.styles() = new StyleSheet();
        geomOptions.styles()->addStyle( style );
        geomOptions.enableLighting() = false;

        ModelLayerOptions layerOptions( "my features", geomOptions );
        map->addModelLayer( new ModelLayer(layerOptions) );
    }

    if ( useLabels )
    {
        // set up symbology for drawing labels. We're pulling the label
        // text from the name attribute, and its draw priority from the
        // population attribute.
        Style labelStyle;

        TextSymbol* text = labelStyle.getOrCreateSymbol<TextSymbol>();
        text->content() = StringExpression( "[cntry_name]" );
        text->priority() = NumericExpression( "[pop_cntry]" );
        text->removeDuplicateLabels() = true;
        text->size() = 16.0f;
        text->alignment() = TextSymbol::ALIGN_CENTER_CENTER;
        text->fill()->color() = Color::White;
        text->halo()->color() = Color::DarkGray;

        // and configure a model layer:
        FeatureGeomModelOptions geomOptions;
        geomOptions.featureOptions() = featureOptions;
        geomOptions.styles() = new StyleSheet();
        geomOptions.styles()->addStyle( labelStyle );

        map->addModelLayer( new ModelLayer("labels", geomOptions) );
    }

    if ( !useStencil )
        viewer.getCamera()->addCullCallback( new osgEarth::Util::AutoClipPlaneCullCallback(mapNode) );

    // add some stock OSG handlers:
    viewer.addEventHandler(new osgViewer::StatsHandler());
    viewer.addEventHandler(new osgViewer::WindowSizeHandler());
    viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));

    return viewer.run();
}
开发者ID:2php,项目名称:osgearth,代码行数:101,代码来源:osgearth_features.cpp

示例7: main

//
// NOTE: run this sample from the repo/tests directory.
//
int main(int argc, char** argv)
{
    osg::ArgumentParser arguments(&argc,argv);

    bool useRaster  = arguments.read("--rasterize");
    bool useOverlay = arguments.read("--overlay");
    bool useStencil = arguments.read("--stencil");
    bool useMem     = arguments.read("--mem");
    bool useLabels  = arguments.read("--labels");

    osgViewer::Viewer viewer(arguments);

    // Start by creating the map:
    Map* map = new Map();

    // Start with a basemap imagery layer; we'll be using the GDAL driver
    // to load a local GeoTIFF file:
    GDALOptions basemapOpt;
    basemapOpt.url() = "../data/world.tif";
    map->addImageLayer( new ImageLayer( ImageLayerOptions("basemap", basemapOpt) ) );

    // Next we add a feature layer. First configure a feature driver to 
    // load the vectors from a shapefile:
    OGRFeatureOptions featureOpt;
    if ( !useMem )
    {
        featureOpt.url() = "../data/usa.shp";
    }
    else
    {
        Ring* line = new Ring();
        line->push_back( osg::Vec3d(-60, 20, 0) );
        line->push_back( osg::Vec3d(-120, 20, 0) );
        line->push_back( osg::Vec3d(-120, 60, 0) );
        line->push_back( osg::Vec3d(-60, 60, 0) );
        featureOpt.geometry() = line;
    }

    // Define a style for the feature data. Since we are going to render the
    // vectors as lines, configure the line symbolizer:
    Style style;

    LineSymbol* ls = style.getOrCreateSymbol<LineSymbol>();
    ls->stroke()->color() = osg::Vec4f( 1,1,0,1 ); // yellow
    ls->stroke()->width() = 2.0f;

    // Add some text labels.
    if ( useLabels )
    {
        TextSymbol* text = style.getOrCreateSymbol<TextSymbol>();
        text->provider() = "overlay";
        text->content() = StringExpression( "[name]" );
        text->priority() = NumericExpression( "[area]" );
        text->removeDuplicateLabels() = true;
        text->size() = 16.0f;
        text->fill()->color() = Color::White;
        text->halo()->color() = Color::DarkGray;
    }

    // That's it, the map is ready; now create a MapNode to render the Map:
    MapNodeOptions mapNodeOptions;
    mapNodeOptions.enableLighting() = false;

    MapNode* mapNode = new MapNode( map, mapNodeOptions );

    // Now we'll choose the AGG-Lite driver to render the features. By the way, the
    // feature data is actually polygons, so we override that to treat it as lines.
    // We apply the feature driver and set the style as well.
    if (useStencil)
    {
        FeatureStencilModelOptions worldOpt;
        worldOpt.featureOptions() = featureOpt;
        worldOpt.geometryTypeOverride() = Geometry::TYPE_LINESTRING;
        worldOpt.styles() = new StyleSheet();
        worldOpt.styles()->addStyle( style );
        worldOpt.enableLighting() = false;
        worldOpt.depthTestEnabled() = false;
        map->addModelLayer( new ModelLayer( "my features", worldOpt ) );
    }
    else if (useRaster)
    {
        AGGLiteOptions worldOpt;
        worldOpt.featureOptions() = featureOpt;
        worldOpt.geometryTypeOverride() = Geometry::TYPE_LINESTRING;
        worldOpt.styles() = new StyleSheet();
        worldOpt.styles()->addStyle( style );
        map->addImageLayer( new ImageLayer( ImageLayerOptions("world", worldOpt) ) );
    }
    else //if (useGeom || useOverlay)
    {
        FeatureGeomModelOptions worldOpt;
        worldOpt.featureOptions() = featureOpt;
        worldOpt.geometryTypeOverride() = Geometry::TYPE_LINESTRING;
        worldOpt.styles() = new StyleSheet();
        worldOpt.styles()->addStyle( style );
        worldOpt.enableLighting() = false;
        worldOpt.depthTestEnabled() = false;
//.........这里部分代码省略.........
开发者ID:rdelmont,项目名称:osgearth,代码行数:101,代码来源:osgearth_features.cpp


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