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C++ TestWindow::onEvent方法代码示例

本文整理汇总了C++中TestWindow::onEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ TestWindow::onEvent方法的具体用法?C++ TestWindow::onEvent怎么用?C++ TestWindow::onEvent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TestWindow的用法示例。


在下文中一共展示了TestWindow::onEvent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int /* argc */, char ** /* argv */)
{
    SDL_Init(SDL_INIT_VIDEO);   // Initialize SDL2

    SDL_Window *window;        // Declare a pointer to an SDL_Window

    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,3);
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);

    int winWidth = 1024;
    int winHeight = 768;

    // Create an application window with the following settings:
    window = SDL_CreateWindow(
      "An SDL2 window",         //    const char* title
      SDL_WINDOWPOS_UNDEFINED,  //    int x: initial x position
      SDL_WINDOWPOS_UNDEFINED,  //    int y: initial y position
      winWidth,                      //    int w: width, in pixels
      winHeight,                      //    int h: height, in pixels
      SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN          //    Uint32 flags: window options, see docs
    );

    // Check that the window was successfully made
    if(window==NULL){
      // In the event that the window could not be made...
      std::cout << "Could not create window: " << SDL_GetError() << '\n';
      SDL_Quit();
      return 1;
    }

    auto context = SDL_GL_CreateContext(window);

    SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED );

    TestWindow *screen = new TestWindow( window, winWidth, winHeight );

    bool quit = false;
    try
    {
        //nanogui::init();

        //Event handler
        SDL_Event e;
        //nanogui::ref<ExampleApplication> app = new ExampleApplication();
        while( !quit )
        {
            //Handle events on queue
            while( SDL_PollEvent( &e ) != 0 )
            {
                //User requests quit
                if( e.type == SDL_QUIT )
                {
                    quit = true;
                }
                screen->onEvent( e );
            }

            SDL_SetRenderDrawColor(renderer, 0xd3, 0xd3, 0xd3, 0xff );
            SDL_RenderClear( renderer );

            screen->drawAll();

            SDL_SetRenderDrawColor(renderer, 0xff, 0, 0, 0xff );
            SDL_Rect r{ 0, 0, 20, 30 };
            SDL_RenderFillRect( renderer, &r );

            //Update screen
            SDL_GL_SwapWindow(window);
        }

        //nanogui::shutdown();
    }
    catch (const std::runtime_error &e)
    {
        std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what());
        #if defined(_WIN32)
            MessageBoxA(nullptr, error_msg.c_str(), NULL, MB_ICONERROR | MB_OK);
        #else
            std::cerr << error_msg << endl;
        #endif
        return -1;
    }

    return 0;
}
开发者ID:GuilhermeAlanJohann,项目名称:nanogui-sdl,代码行数:88,代码来源:example1.cpp


注:本文中的TestWindow::onEvent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。