本文整理汇总了C++中TestApplication::ResetContext方法的典型用法代码示例。如果您正苦于以下问题:C++ TestApplication::ResetContext方法的具体用法?C++ TestApplication::ResetContext怎么用?C++ TestApplication::ResetContext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TestApplication
的用法示例。
在下文中一共展示了TestApplication::ResetContext方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UtcDaliNativeImageContextLoss
int UtcDaliNativeImageContextLoss(void)
{
TestApplication application;
tet_infoline( "Testing Dali::NativeImage behaviour through a context lost/regained cycle." );
// Build an image that is expected to have a GL texture created for it and
// recreated in a GL context recovery:
TestNativeImagePointer eagerImageInterface = TestNativeImage::New( 16, 16 );
NativeImage eagerImage = NativeImage::New( *(eagerImageInterface.Get()) );
DALI_TEST_CHECK( eagerImage );
// Build a regular lazy-allocated image for comparison:
TestNativeImagePointer lazyImageInterface = TestNativeImage::New( 16, 16 );
NativeImage lazyImage = NativeImage::New( *(lazyImageInterface.Get()) );
DALI_TEST_CHECK( lazyImage );
eagerImage.CreateGlTexture();
application.SendNotification();
application.Render(16);
// Cycle through a context loss and regain, asserting that the texture is
// not reallocated if it already existed before the cycle and is never allocated
// throughout the cycle if of the regular lazy kind:
// Call render thread context destroyed / created functions:
application.ResetContext();
// Call event thread function:
application.GetCore().RecoverFromContextLoss();
// Run update/render loop
application.SendNotification();
application.Render(16);
DALI_TEST_EQUALS( eagerImageInterface->mExtensionCreateCalls, 1, TEST_LOCATION );
DALI_TEST_EQUALS( eagerImageInterface->mTargetTextureCalls, 1, TEST_LOCATION );
DALI_TEST_EQUALS( lazyImageInterface->mExtensionCreateCalls, 0, TEST_LOCATION );
DALI_TEST_EQUALS( lazyImageInterface->mTargetTextureCalls, 0, TEST_LOCATION );
END_TEST;
}