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C++ TaxiPathNodesByPath::size方法代码示例

本文整理汇总了C++中TaxiPathNodesByPath::size方法的典型用法代码示例。如果您正苦于以下问题:C++ TaxiPathNodesByPath::size方法的具体用法?C++ TaxiPathNodesByPath::size怎么用?C++ TaxiPathNodesByPath::size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TaxiPathNodesByPath的用法示例。


在下文中一共展示了TaxiPathNodesByPath::size方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadDBCStores


//.........这里部分代码省略.........
    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
    sTaxiPathNodeStore.Clear();

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < 3; ++j)
                    if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);

        memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
        memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
        for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if(!node)
开发者ID:Gundisalvus,项目名称:mangos,代码行数:67,代码来源:DBCStores.cpp

示例2: LoadDBCStores


//.........这里部分代码省略.........
                    continue;

                if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore,         dbcPath, "SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore,        dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore,          dbcPath, "SpellDuration.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore,       dbcPath, "SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore,   dbcPath, "SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore,            dbcPath, "SpellRadius.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore,             dbcPath, "SpellRange.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore,          dbcPath, "SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore,        dbcPath, "SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore,       dbcPath, "StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore,       dbcPath, "SummonProperties.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore,                 dbcPath, "Talent.dbc");

    // Create Spelldifficulty searcher
    for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
    {
        SpellDifficultyEntry const* spellDiff = sSpellDifficultyStore.LookupEntry(i);
        if (!spellDiff)
            continue;

        SpellDifficultyEntry newEntry;
        memset(newEntry.SpellID, 0, 4*sizeof(uint32));
        for (int x = 0; x < MAX_DIFFICULTY; ++x)
        {
            if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
            {
                if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
                    sLog->outError(LOG_FILTER_SQL, "spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
                newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
            }
            else
                newEntry.SpellID[x] = spellDiff->SpellID[x];
        }
        if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
            continue;

        for (int x = 0; x < MAX_DIFFICULTY; ++x)
            sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
    }

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo)
            continue;

        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if (talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore,              dbcPath, "TalentTab.dbc");
开发者ID:Josemurillo,项目名称:frokTinkel,代码行数:66,代码来源:DBCStores.cpp

示例3: LoadDBCStores


//.........这里部分代码省略.........

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;

            // add total amount bits for first rank starting from talent tab first talent rank pos.
            uint32 pos = 0;
            for(TalentBitSize::iterator itr = sTalentBitSize.begin(); itr != sTalentBitSize.end(); ++itr)
            {
                uint32 talentId = itr->first & 0xFFFF;
                TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
                if(!talentInfo)
                    continue;

                if(talentInfo->TalentTab != talentTabId)
                    continue;

                sTalentPosInInspect[talentId] = pos;
                pos+= itr->second;
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data (pointers to sTaxiPathNodeStore elements
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    // Initialize global taxinodes mask
    // include existing nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < 3; ++j)
                    if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);

        memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
        for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if(!node)
                continue;
开发者ID:magomags,项目名称:mangoszero,代码行数:66,代码来源:DBCStores.cpp

示例4: LoadDBCStores


//.........这里部分代码省略.........
                continue;

            // Prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
                continue;

            // Store class talent tab pages
            uint32 cls = 1;
            for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<= 1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;

            // Add total amount bits for first rank starting from talent tab first talent rank pos.
            uint32 pos = 0;
            for (TalentBitSize::iterator itr = sTalentBitSize.begin(); itr != sTalentBitSize.end(); ++itr)
            {
                uint32 talentId = itr->first & 0xFFFF;
                TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId);
                if (!talentInfo)
                    continue;

                if (talentInfo->TalentTab != talentTabId)
                    continue;

                sTalentPosInInspect[talentId] = pos;
                pos+= itr->second;
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc");

    // Initialize global taxinodes mask
    memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
    for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
    {
        if (sTaxiNodesStore.LookupEntry(i))
        {
            uint8 field = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc");
    for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore, dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount); // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            ++pathLength[entry->path];
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // Fill data
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
开发者ID:Dekadencee,项目名称:OregonCore,代码行数:67,代码来源:DBCStores.cpp

示例5: LoadDBCStores

void LoadDBCStores(std::string dataPath)
{
    std::string tmpPath="";

    const uint32 DBCFilesCount = 28;

    barGoLink bar( DBCFilesCount );

    StoreProblemList bad_dbc_files;

    LoadDBC(bar,bad_dbc_files,sAreaStore,                dataPath+"dbc/AreaTable.dbc");

    for(uint32 i = 1; i <= sAreaStore.nCount; ++i)
        if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(area->ID,area->exploreFlag));

    LoadDBC(bar,bad_dbc_files,sBankBagSlotPricesStore,   dataPath+"dbc/BankBagSlotPrices.dbc");
    LoadDBC(bar,bad_dbc_files,sChrClassesStore,          dataPath+"dbc/ChrClasses.dbc");
    LoadDBC(bar,bad_dbc_files,sChrRacesStore,            dataPath+"dbc/ChrRaces.dbc");
    LoadDBC(bar,bad_dbc_files,sCreatureFamilyStore,      dataPath+"dbc/CreatureFamily.dbc");
    LoadDBC(bar,bad_dbc_files,sEmotesTextStore,          dataPath+"dbc/EmotesText.dbc");
    LoadDBC(bar,bad_dbc_files,sFactionStore,             dataPath+"dbc/Faction.dbc");
    LoadDBC(bar,bad_dbc_files,sFactionTemplateStore,     dataPath+"dbc/FactionTemplate.dbc");
    LoadDBC(bar,bad_dbc_files,sItemDisplayInfoStore,     dataPath+"dbc/ItemDisplayInfo.dbc");
    LoadDBC(bar,bad_dbc_files,sItemRandomPropertiesStore,dataPath+"dbc/ItemRandomProperties.dbc");
    LoadDBC(bar,bad_dbc_files,sItemSetStore,             dataPath+"dbc/ItemSet.dbc");
    LoadDBC(bar,bad_dbc_files,sLockStore,                dataPath+"dbc/Lock.dbc");
    LoadDBC(bar,bad_dbc_files,sMapStore,                 dataPath+"dbc/Map.dbc");
    LoadDBC(bar,bad_dbc_files,sSkillLineStore,           dataPath+"dbc/SkillLine.dbc");
    LoadDBC(bar,bad_dbc_files,sSkillLineAbilityStore,    dataPath+"dbc/SkillLineAbility.dbc");
    LoadDBC(bar,bad_dbc_files,sSpellStore,               dataPath+"dbc/Spell.dbc");
    LoadDBC(bar,bad_dbc_files,sCastTimesStore,           dataPath+"dbc/SpellCastTimes.dbc");
    LoadDBC(bar,bad_dbc_files,sSpellDurationStore,       dataPath+"dbc/SpellDuration.dbc");
    //LoadDBC(bar,bad_dbc_files,sSpellFocusObjectStore,    dataPath+"dbc/SpellFocusObject.dbc");
    LoadDBC(bar,bad_dbc_files,sSpellItemEnchantmentStore,dataPath+"dbc/SpellItemEnchantment.dbc");
    LoadDBC(bar,bad_dbc_files,sSpellRadiusStore,         dataPath+"dbc/SpellRadius.dbc");
    LoadDBC(bar,bad_dbc_files,sSpellRangeStore,          dataPath+"dbc/SpellRange.dbc");
    LoadDBC(bar,bad_dbc_files,sStableSlotPricesStore,    dataPath+"dbc/StableSlotPrices.dbc");
    LoadDBC(bar,bad_dbc_files,sTalentStore,              dataPath+"dbc/Talent.dbc");
    LoadDBC(bar,bad_dbc_files,sTalentTabStore,           dataPath+"dbc/TalentTab.dbc");
    LoadDBC(bar,bad_dbc_files,sTaxiNodesStore,           dataPath+"dbc/TaxiNodes.dbc");

    //## TaxiPath.dbc ## Loaded only for initialization different structures
    LoadDBC(bar,bad_dbc_files,sTaxiPathStore,            dataPath+"dbc/TaxiPath.dbc");
    for(uint32 i = 1; i <= sTaxiPathStore.nCount; ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.nCount;
    sTaxiPathStore.Clear();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(bar,bad_dbc_files,sTaxiPathNodeStore,        dataPath+"dbc/TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount+1);                         // 0 and some other indexes not used
    for(uint32 i = 1; i <= sTaxiPathNodeStore.nCount; ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            ++pathLength[entry->path];
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount+1);               // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for(uint32 i = 1; i <= sTaxiPathNodeStore.nCount; ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
    sTaxiPathNodeStore.Clear();

    LoadDBC(bar,bad_dbc_files,sWorldSafeLocsStore,       dataPath+"dbc/WorldSafeLocs.dbc");

    // error checks
    if(bad_dbc_files.size() >= DBCFilesCount )
    {
        sLog.outError("\nIncorrect DataDir value in mangosd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
        exit(1);
    }
    else if(bad_dbc_files.size() > 0 )
    {

        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",bad_dbc_files.size(),DBCFilesCount,str.c_str());
        exit(1);
    }

    // check at up-to-date DBC files (33392 is last added spell in 1.12.1), same for graveyard 849 , same for skill 762
    if( !sSpellStore.LookupEntry(33392) || !sWorldSafeLocsStore.LookupEntry(849) || !sSkillLineStore.LookupEntry(762) )
    {
        sLog.outError("\nYou have _outdated_ DBC files. Please exstact correct versions from current using client.");
        exit(1);
    }

    sLog.outString( "" );
    sLog.outString( ">> Loaded %d data stores", DBCFilesCount );
    sLog.outString( "" );
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:98,代码来源:DBCStores.cpp

示例6: if


//.........这里部分代码省略.........
        std::set<uint32> scalingCurves;
        for (ScalingStatDistributionEntry const* ssd : sScalingStatDistributionStore)
            scalingCurves.insert(ssd->ItemLevelCurveID);

        for (CurvePointEntry const* curvePoint : sCurvePointStore)
            if (scalingCurves.count(curvePoint->CurveID))
                _heirloomCurvePoints[curvePoint->CurveID][curvePoint->Index] = curvePoint;
    }

    for (MountEntry const* mount : sMountStore)
        _mountsBySpellId[mount->SpellId] = mount;

    for (MountTypeXCapabilityEntry const* mount : sMountTypeXCapabilityStore)
        _mountCapabilitiesByType[mount->MountTypeID].insert(mount);

    for (NameGenEntry const* entry : sNameGenStore)
        _nameGenData[entry->Race][entry->Sex].push_back(entry);

    for (PhaseXPhaseGroupEntry const* group : sPhaseXPhaseGroupStore)
        if (PhaseEntry const* phase = sPhaseStore.LookupEntry(group->PhaseID))
            _phasesByGroup[group->PhaseGroupID].insert(phase->ID);

    for (QuestPackageItemEntry const* questPackageItem : sQuestPackageItemStore)
        _questPackages[questPackageItem->QuestPackageID].push_back(questPackageItem);

    for (SpecializationSpellsEntry const* specSpells : sSpecializationSpellsStore)
        _specializationSpellsBySpec[specSpells->SpecID].push_back(specSpells);

    for (SpellPowerEntry const* power : sSpellPowerStore)
    {
        if (SpellPowerDifficultyEntry const* powerDifficulty = sSpellPowerDifficultyStore.LookupEntry(power->ID))
        {
            std::vector<SpellPowerEntry const*>& powers = _spellPowerDifficulties[power->SpellID][powerDifficulty->DifficultyID];
            if (powers.size() <= powerDifficulty->PowerIndex)
                powers.resize(powerDifficulty->PowerIndex + 1);

            powers[powerDifficulty->PowerIndex] = power;
        }
        else
        {
            std::vector<SpellPowerEntry const*>& powers = _spellPowers[power->SpellID];
            if (powers.size() <= power->PowerIndex)
                powers.resize(power->PowerIndex + 1);

            powers[power->PowerIndex] = power;
        }
    }

    for (TaxiPathEntry const* entry : sTaxiPathStore)
        sTaxiPathSetBySource[entry->From][entry->To] = TaxiPathBySourceAndDestination(entry->ID, entry->Cost);

    uint32 pathCount = sTaxiPathStore.GetNumRows();

    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore)
        if (pathLength[entry->PathID] < entry->NodeIndex + 1)
            pathLength[entry->PathID] = entry->NodeIndex + 1;

    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for (uint32 i = 0; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);

    // fill data
开发者ID:gearsofdeath,项目名称:DeathCore_6.x-1,代码行数:67,代码来源:DB2Stores.cpp


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