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C++ TableViewCell::setColor方法代码示例

本文整理汇总了C++中TableViewCell::setColor方法的典型用法代码示例。如果您正苦于以下问题:C++ TableViewCell::setColor方法的具体用法?C++ TableViewCell::setColor怎么用?C++ TableViewCell::setColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TableViewCell的用法示例。


在下文中一共展示了TableViewCell::setColor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CCLOG

cocos2d::extension::TableViewCell* HelpInfoUI::tableCellAtIndex(cocos2d::extension::TableView *table, ssize_t idx)
{
    CCLOG("%zd",idx);
    cocos2d::Size size = Director::getInstance()->getVisibleSize();
    Color3B color = SceneFactory::getInstance()->getSceneColor();
    TableViewCell *cell = table->cellAtIndex(idx);
    if (!cell) {
        cell = TableViewCell::create();
        cell->setCascadeColorEnabled(true);
        cell->setColor(color);
        switch (idx) {
            case 0:
                {
                    Label* desc = Label::createWithTTF(CommonUtility::getLocalString("GameDesc"),CommonUtility::getLocalString("CommonFont"), 25, cocos2d::Size(550, 300), TextHAlignment::LEFT, TextVAlignment::TOP);
                    desc->setPosition(Vec2(size.width*0.62f, size.height*0.5f));
                    cell->addChild(desc);
                    
                    Sprite *conwaySprite = Sprite::create("Conway.png");
                    conwaySprite->setPosition(Vec2(size.width*0.2f, size.height*0.5f));
                    cell->addChild(conwaySprite);
                }
                break;
            case 1:
                {
                    Label* gameRule = Label::createWithTTF(CommonUtility::getLocalString("GameRule"),CommonUtility::getLocalString("CommonFont"), 22, cocos2d::Size(850, 300), TextHAlignment::LEFT, TextVAlignment::TOP);
                    gameRule->setPosition(Vec2(size.width*0.5f, size.height*0.62f));
                    cell->addChild(gameRule);
                    
                    Label* detail = Label::createWithTTF(CommonUtility::getLocalString("GameRuleDetail"),CommonUtility::getLocalString("CommonFont"), 22, cocos2d::Size(660, 300), TextHAlignment::LEFT, TextVAlignment::TOP);
                    detail->setPosition(Vec2(size.width*0.6f, size.height*0.435f));
                    
                    cell->addChild(detail);
                    
                    Label* ruleEnd = Label::createWithTTF(CommonUtility::getLocalString("GameRuleEnd"),CommonUtility::getLocalString("CommonFont"), 22, cocos2d::Size(850, 300), TextHAlignment::LEFT, TextVAlignment::TOP);
                    ruleEnd->setPosition(Vec2(size.width*0.5f, size.height*0.15f));
                    cell->addChild(ruleEnd);
                    
                    Animation *animation = Animation::create();
                    for (int i = 1; i <= 2; i++)
                    {
                        std::string str = String::createWithFormat("sample%d.png",i)->getCString();
                        animation->addSpriteFrameWithFile(str);
                    }
                    animation->setDelayPerUnit(0.5f);
                    animation->setRestoreOriginalFrame(true);
                    
                    Animate *action = Animate::create(animation);
                    Sprite *sampleSprite = Sprite::create();
                    sampleSprite->setPosition(Vec2(size.width*0.15f, size.height*0.53f));
                    sampleSprite->setScale(0.3f);
                    sampleSprite->runAction(RepeatForever::create(action));
                    cell->addChild(sampleSprite);
                }
                break;
            case 2:
                {
                    Label* patterns = Label::createWithTTF(CommonUtility::getLocalString("Patterns"),CommonUtility::getLocalString("CommonFont"), 22, cocos2d::Size(850, 300), TextHAlignment::LEFT, TextVAlignment::TOP);
                    patterns->setPosition(Vec2(size.width*0.5f, size.height*0.6f));
                    cell->addChild(patterns);
                    
                    Label* stillLifes = Label::createWithTTF(CommonUtility::getLocalString("Stable"),CommonUtility::getLocalString("CommonFont"), 22, cocos2d::Size(850, 300), TextHAlignment::LEFT, TextVAlignment::TOP);
                    stillLifes->setPosition(Vec2(size.width*0.5f, size.height*0.52f));
                    cell->addChild(stillLifes);
                    
                    Label* oscillators = Label::createWithTTF(CommonUtility::getLocalString("Oscillating"),CommonUtility::getLocalString("CommonFont"), 22, cocos2d::Size(850, 300), TextHAlignment::LEFT, TextVAlignment::TOP);
                    oscillators->setPosition(Vec2(size.width*0.5f, size.height*0.21f));
                    cell->addChild(oscillators);
                    
                    Sprite *stilllife1 = Sprite::create("stilllife1.png");
                    stilllife1->setPosition(Vec2(size.width*0.2f, size.height*0.58f));
                    stilllife1->setScale(0.3f);
                    cell->addChild(stilllife1);
                    
                    Sprite *stilllife2 = Sprite::create("stilllife2.png");
                    stilllife2->setPosition(Vec2(size.width*0.4f, size.height*0.58f));
                    stilllife2->setScale(0.3f);
                    cell->addChild(stilllife2);
                    
                    Sprite *stilllife3 = Sprite::create("stilllife3.png");
                    stilllife3->setPosition(Vec2(size.width*0.6f, size.height*0.58f));
                    stilllife3->setScale(0.3f);
                    cell->addChild(stilllife3);
                    
                    Sprite *stilllife4 = Sprite::create("stilllife4.png");
                    stilllife4->setPosition(Vec2(size.width*0.8f, size.height*0.58f));
                    stilllife4->setScale(0.3f);
                    cell->addChild(stilllife4);
                    
                    Sprite *oscillators1 = Sprite::create("oscillators1.png");
                    oscillators1->setPosition(Vec2(size.width*0.2f, size.height*0.27f));
                    oscillators1->setScale(0.3f);
                    cell->addChild(oscillators1);
                    
                    Sprite *oscillators2 = Sprite::create("oscillators2.png");
                    oscillators2->setPosition(Vec2(size.width*0.4f, size.height*0.27f));
                    oscillators2->setScale(0.3f);
                    cell->addChild(oscillators2);
                    
                    Sprite *oscillators3 = Sprite::create("oscillators3.png");
                    oscillators3->setPosition(Vec2(size.width*0.6f, size.height*0.27f));
//.........这里部分代码省略.........
开发者ID:jacket-code,项目名称:SuperLife,代码行数:101,代码来源:HelpInfoUI.cpp


注:本文中的TableViewCell::setColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。