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C++ TabControl::addTab方法代码示例

本文整理汇总了C++中TabControl::addTab方法的典型用法代码示例。如果您正苦于以下问题:C++ TabControl::addTab方法的具体用法?C++ TabControl::addTab怎么用?C++ TabControl::addTab使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TabControl的用法示例。


在下文中一共展示了TabControl::addTab方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initialiseWidgetInspector

void WidgetDemo::initialiseWidgetInspector(CEGUI::Window* container)
{
    WindowManager& winMgr = WindowManager::getSingleton();

    //Add a tabcontrol serving as WidgetInspector, allowing to switch between events+widgets and the properties display
    TabControl* tabControl = static_cast<TabControl*>(winMgr.createWindow("TaharezLook/TabControl", "WidgetDemoWidgetInspector"));
    container->addChild(tabControl);
    tabControl->setSize(CEGUI::USize(cegui_reldim(0.55f), cegui_reldim(0.96f)));
    tabControl->setPosition(CEGUI::UVector2(cegui_reldim(0.02f), cegui_reldim(0.02f)));

    //Create the respective windows containing the displays
    CEGUI::Window* widgetMainInspectionContainer = winMgr.createWindow("DefaultWindow", "WidgetInspectionContainer");
    CEGUI::Window* widgetPropertiesInspectionContainer = winMgr.createWindow("DefaultWindow", "WidgetPropertiesInspectionContainer");


    //Add the pages to the tab control
    widgetMainInspectionContainer->setText("Widget Inspector");
    tabControl->addTab(widgetMainInspectionContainer);
    widgetPropertiesInspectionContainer->setText("Widget Properties");
    tabControl->addTab(widgetPropertiesInspectionContainer);

    //Create properties window
    initialiseWidgetPropertiesDisplayWindow(widgetPropertiesInspectionContainer);

    //Create the widget display windows
    initialiseWidgetDisplayWindow();
    widgetMainInspectionContainer->addChild(d_widgetDisplayWindow);

    initialiseWidgetsEventsLog();
    widgetMainInspectionContainer->addChild(d_widgetsEventsLog);

    initialiseEventLights(widgetMainInspectionContainer);
}
开发者ID:AjaxWang1989,项目名称:cegui,代码行数:33,代码来源:WidgetDemo.cpp

示例2: handleAddTab

  bool handleAddTab(const EventArgs&)
  {
    Window* root = d_guiContext->getRootWindow();

    // Check if the window exists
    if (root->isChild("Frame/TabControl"))
    {
      TabControl* tc = static_cast<TabControl*>(root->getChild(
        "Frame/TabControl"));

      // Add some tab buttons once
      for (int num = 3; num <= 16; num++)
      {
        std::stringstream pgname;
        pgname << "Page" << num;

        if (root->isChild(String("Frame/TabControl/") + pgname.str().c_str()))
          // Next
          continue;

        Window* pg = 0;

        pg = WindowManager::getSingleton().loadLayoutFromFile("TabPage.layout");
        CEGUI_TRY
        {
          pg = WindowManager::getSingleton().loadLayoutFromFile("TabPage.layout");
          pg->setName(String(pgname.str().c_str()));
        }
          CEGUI_CATCH(CEGUI::Exception&)
        {
          Logger::getSingleton().logEvent("Some error occured while adding a tabpage. Please see the logfile.");
          break;
        }

        // This window has just been created while loading the layout
        if (pg->isChild("Text"))
        {
          Window* txt = pg->getChild("Text");
          txt->setText(PageText[num - 3]);

          pg->setText(pgname.str().c_str());
          tc->addTab(pg);

          refreshPageList();
          break;
        }
      }
开发者ID:jherico,项目名称:VirtualChess,代码行数:47,代码来源:UiTest.cpp

示例3: UiTest

  UiTest(const uvec2 & )  {
    Gui::init(uvec2(100, 200));
    gameList = Fics::GameSummary::parseList(Platform::getResourceString(Resource::MISC_GAMELIST_TXT));
    try {
      WindowManager & wmgr = WindowManager::getSingleton();
      rootWindow = wmgr.createWindow("DefaultWindow", "root");
      System::getSingleton().getDefaultGUIContext().setRootWindow(rootWindow);
      rootWindow->addChild(wmgr.loadLayoutFromFile("Login.layout"));


      //rb->setSelected(tc->getTabPanePosition() == TabControl::Top);
      //rb->subscribeEvent(
      //  RadioButton::EventSelectStateChanged,
      //  Event::Subscriber(&TabControlDemo::handleTabPanePos, this));
      //    bool handleTabPanePos(const EventArgs& e)
      //dumpWindows(rootWindow);
      rootWindow->getChild("LoginWindow/Login")->
        subscribeEvent(PushButton::EventClicked, [&](const EventArgs& e) -> bool {
          return true;
        });

#if 0
      rootWindow->addChild(wmgr.loadLayoutFromFile("TabControl.layout"));
      TabControl* tc = static_cast<TabControl*>(rootWindow->getChild("TabControl"));

      //// Add some pages to tab control
      tc->addTab(wmgr.loadLayoutFromFile("TabPage1.layout"));
      tc->addTab(wmgr.loadLayoutFromFile("TabPage2.layout"));

      MultiColumnList* mcl = static_cast<MultiColumnList*>(rootWindow->getChild("TabControl/Page1/MultiColumnList"));

      //MultiColumnList* mcl = static_cast<CEGUI::MultiColumnList*>(
      //  wmgr.createWindow("TaharezLook/MultiColumnList", "WidgetPropertiesDisplay")
      //);
      //Create the properties display window
      //mcl->setSize(CEGUI::USize(cegui_reldim(0.9f), cegui_reldim(0.9f)));
      //mcl->setPosition(CEGUI::UVector2(cegui_reldim(0.05f), cegui_reldim(0.05f)));
      //rootWindow->addChild(mcl);
      dumpWindows(rootWindow);



      //mcl->setShowHorzScrollbar(false);
      //mcl->setUserColumnDraggingEnabled(false);
      //mcl->setUserColumnSizingEnabled(true);

      //mcl->addColumn("Name", 0, cegui_reldim(0.45f));
      //mcl->addColumn("Type ", 1, cegui_reldim(0.25f));
      //mcl->addColumn("Value", 2, cegui_reldim(0.8f));


      //d_widgetPropertiesDisplayWindow->setSortColumnByID(0);
      //d_widgetPropertiesDisplayWindow->setSortDirection(CEGUI::ListHeaderSegment::Ascending);

      mcl->addColumn("Id", 0, cegui_reldim(0.05f));
      mcl->addColumn("Type", 1, cegui_reldim(0.07f));
      mcl->addColumn("Player (White)", 2, cegui_reldim(0.15f));
      mcl->addColumn("Rating", 3, cegui_reldim(0.07f));
      mcl->addColumn("Player (Black)", 4, cegui_reldim(0.15f));
      mcl->addColumn("Rating", 5, cegui_reldim(0.07f));
      mcl->addColumn("Private", 6, cegui_reldim(0.05f));
      mcl->addColumn("Rated", 7, cegui_reldim(0.05f));
      for (int i = 0; i < gameList.size(); ++i) {
        Fics::GameSummary & g = gameList[i];
        
        mcl->addRow();
        mcl->setItem(new ListboxTextItem(Platform::format("%d", g.id)), 0, i);
        mcl->setItem(new ListboxTextItem(g.private_ ? "Y" : "N"), 6, i);
        mcl->setItem(new ListboxTextItem(g.rated ? "Y" : "N"), 7, i);
        mcl->setItem(new ListboxTextItem(Chess::getTypeName(g.type)), 1, i);
        for (int j = 0; j < 2; ++j) {
          mcl->setItem(new ListboxTextItem(g.players[j]), 2 + (j * 2), i);
          mcl->setItem(new ListboxTextItem(Platform::format("%d", g.ratings[j])), 3 + (j * 2), i);
        }
      }
      // Add some empty rows to the MCL
      //multilineColumnList->addRow();
      //multilineColumnList->addRow();
      //multilineColumnList->addRow();
      //multilineColumnList->addRow();
      //multilineColumnList->addRow();

      //// Set first row item texts for the MCL
      //multilineColumnList->setItem(new MyListItem("Laggers World"), 0, 0);
      //multilineColumnList->setItem(new MyListItem("yourgame.some-server.com"), 1, 0);
      //multilineColumnList->setItem(new MyListItem("[colour='FFFF0000']1000ms"), 2, 0);

      //// Set second row item texts for the MCL
      //multilineColumnList->setItem(new MyListItem("Super-Server"), 0, 1);
      //multilineColumnList->setItem(new MyListItem("whizzy.fakenames.net"), 1, 1);
      //multilineColumnList->setItem(new MyListItem("[colour='FF00FF00']8ms"), 2, 1);

      //// Set third row item texts for the MCL
      //multilineColumnList->setItem(new MyListItem("Cray-Z-Eds"), 0, 2);
      //multilineColumnList->setItem(new MyListItem("crayzeds.notarealserver.co.uk"), 1, 2);
      //multilineColumnList->setItem(new MyListItem("[colour='FF00FF00']43ms"), 2, 2);

      //// Set fourth row item texts for the MCL
      //multilineColumnList->setItem(new MyListItem("Fake IPs"), 0, 3);
      //multilineColumnList->setItem(new MyListItem("123.320.42.242"), 1, 3);
//.........这里部分代码省略.........
开发者ID:jherico,项目名称:VirtualChess,代码行数:101,代码来源:UiTest.cpp

示例4: initialise

  // method to initialse the samples windows and events.
  bool initialise(CEGUI::GUIContext* guiContext)
  {
    d_guiContext = guiContext;
    d_usedFiles = CEGUI::String(__FILE__);

    // load font and setup default if not loaded via scheme
    Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
    // Set default font for the gui context
    guiContext->setDefaultFont(&defaultFont);

    // we will use of the WindowManager.
    WindowManager& winMgr = WindowManager::getSingleton();

    // load scheme and set up defaults
    SchemeManager::getSingleton().createFromFile(SKIN ".scheme");
    d_guiContext->getMouseCursor().setDefaultImage(SKIN "/MouseArrow");

    // load an image to use as a background
    if (!ImageManager::getSingleton().isDefined("SpaceBackgroundImage"))
      ImageManager::getSingleton().addFromImageFile("SpaceBackgroundImage", "SpaceBackground.jpg");

    // here we will use a StaticImage as the root, then we can use it to place a background image
    Window* background = winMgr.createWindow(SKIN "/StaticImage");
    // set area rectangle
    background->setArea(URect(cegui_reldim(0), cegui_reldim(0),
      cegui_reldim(1), cegui_reldim(1)));
    // disable frame and standard background
    background->setProperty("FrameEnabled", "false");
    background->setProperty("BackgroundEnabled", "false");
    // set the background image
    background->setProperty("Image", "SpaceBackgroundImage");
    // install this as the root GUI sheet
    d_guiContext->setRootWindow(background);

    // set tooltip styles (by default there is none)
    d_guiContext->setDefaultTooltipType(SKIN "/Tooltip");

    // load some demo windows and attach to the background 'root'
    background->addChild(winMgr.loadLayoutFromFile("TabControlDemo.layout"));

    TabControl* tc = static_cast<TabControl*>(background->getChild("Frame/TabControl"));

    // Add some pages to tab control
    tc->addTab(winMgr.loadLayoutFromFile("TabPage1.layout"));
    tc->addTab(winMgr.loadLayoutFromFile("TabPage2.layout"));

    WindowManager::getSingleton().DEBUG_dumpWindowNames("asd");

    static_cast<PushButton*>(
      background->getChild("Frame/TabControl/Page1/AddTab"))->subscribeEvent(
      PushButton::EventClicked,
      Event::Subscriber(&TabControlDemo::handleAddTab, this));

    // Click to visit this tab
    static_cast<PushButton*>(
      background->getChild("Frame/TabControl/Page1/Go"))->subscribeEvent(
      PushButton::EventClicked,
      Event::Subscriber(&TabControlDemo::handleGoto, this));

    // Click to make this tab button visible (when scrolling is required)
    static_cast<PushButton*>(
      background->getChild("Frame/TabControl/Page1/Show"))->subscribeEvent(
      PushButton::EventClicked,
      Event::Subscriber(&TabControlDemo::handleShow, this));

    static_cast<PushButton*>(
      background->getChild("Frame/TabControl/Page1/Del"))->subscribeEvent(
      PushButton::EventClicked,
      Event::Subscriber(&TabControlDemo::handleDel, this));

    RadioButton* rb = static_cast<RadioButton*>(
      background->getChild("Frame/TabControl/Page1/TabPaneTop"));
    rb->setSelected(tc->getTabPanePosition() == TabControl::Top);
    rb->subscribeEvent(
      RadioButton::EventSelectStateChanged,
      Event::Subscriber(&TabControlDemo::handleTabPanePos, this));

    rb = static_cast<RadioButton*>(
      background->getChild("Frame/TabControl/Page1/TabPaneBottom"));
    rb->setSelected(tc->getTabPanePosition() == TabControl::Bottom);
    rb->subscribeEvent(
      RadioButton::EventSelectStateChanged,
      Event::Subscriber(&TabControlDemo::handleTabPanePos, this));

    Scrollbar* sb = static_cast<Scrollbar*>(
      background->getChild("Frame/TabControl/Page1/TabHeight"));
    sb->setScrollPosition(tc->getTabHeight().d_offset);
    sb->subscribeEvent(
      Scrollbar::EventScrollPositionChanged,
      Event::Subscriber(&TabControlDemo::handleTabHeight, this));

    sb = static_cast<Scrollbar*>(
      background->getChild("Frame/TabControl/Page1/TabPadding"));
    sb->setScrollPosition(tc->getTabTextPadding().d_offset);
    sb->subscribeEvent(
      Scrollbar::EventScrollPositionChanged,
      Event::Subscriber(&TabControlDemo::handleTabPadding, this));

    refreshPageList();
//.........这里部分代码省略.........
开发者ID:jherico,项目名称:VirtualChess,代码行数:101,代码来源:UiTest.cpp

示例5: Build

void GuiConfig::Build(ZProtoGUI *pGUI)
{
	mGUI = (ZProtoGUI*)pGUI;
	root = mGUI->root;
	mFontArial8 = mGUI->mFontArial8;
	mFontArial24 = mGUI->mFontArial24;


	// Create a FrameWindow in the TaharezLook style, and name it 'Demo Window'
	mCondigWindow = (FrameWindow*)winMgr.createWindow("TaharezLook/FrameWindow", "Config Window");
	mCondigWindow->setTitleBarEnabled(false);
	mCondigWindow->setCloseButtonEnabled(false);
	mCondigWindow->setSizingEnabled(false);
	root->addChildWindow(mCondigWindow);
	mCondigWindow->setAlpha(0.6f);
	mCondigWindow ->hide();
	mCondigWindow->setSizingEnabled(false);


	FrameWindow* wnd1 = (FrameWindow*)winMgr.createWindow("TaharezLook/FrameWindow", "tabPage0");
	wnd1->setTitleBarEnabled(false);
	wnd1->setFrameEnabled(false);//>setTitleBarEnabled(false);
	wnd1->setCloseButtonEnabled(false);
	wnd1->setText(GLoc->GetString("PLAYER").c_str());


	FrameWindow* wnd2 = (FrameWindow*)winMgr.createWindow("TaharezLook/FrameWindow", "tabPage1");
	wnd2->setTitleBarEnabled(false);
	wnd2->setFrameEnabled(false);//>setTitleBarEnabled(false);
	wnd2->setCloseButtonEnabled(false);
	wnd2->setText(GLoc->GetString("Controls").c_str());


	FrameWindow* wnd3 = (FrameWindow*)winMgr.createWindow("TaharezLook/FrameWindow", "tabPage2");
	wnd3->setTitleBarEnabled(false);
	wnd3->setCloseButtonEnabled(false);
	wnd3->setText(GLoc->GetString("Graphics").c_str());
	wnd3->setFrameEnabled(false);//

	FrameWindow* wnd4 = (FrameWindow*)winMgr.createWindow("TaharezLook/FrameWindow", "tabPage3");
	wnd4->setTitleBarEnabled(false);
	wnd4->setFrameEnabled(false);//>setTitleBarEnabled(false);
	wnd4->setCloseButtonEnabled(false);
	wnd4->setText(GLoc->GetString("SOUND").c_str());
	//wnd->addChildWindow (winMgr.loadWindowLayout ("TabControlDemo.layout", "TabControlDemo/"));

	TabControl *tc = (TabControl *)winMgr.createWindow("TaharezLook/TabControl", "Config/Tabs");

	mCondigWindow->setPosition(UVector2(cegui_reldim(0.f), cegui_reldim( 0.f)));
	mCondigWindow->setSize(UVector2(cegui_reldim(1.f), cegui_reldim( 0.9f)));
	tc->setArea(UVector2(cegui_reldim(0.1f), cegui_reldim( 0.05f)), UVector2(cegui_reldim(0.9f), cegui_reldim( 0.85f)) );



	// Add some pages to tab control
	tc->addTab (wnd1);
	tc->addTab (wnd2);
	tc->addTab (wnd3);
	tc->addTab (wnd4);

	tc->setTabHeight(UDim (0.06f, 0.13f));
	tc->setTabTextPadding(UDim (0.06f, 0.1f));


	mCondigWindow->addChildWindow(tc);

	mCondigWindow->setPosition(UVector2(cegui_reldim(0), cegui_reldim( 0.15f)));
	mCondigWindow->setSize(UVector2(cegui_reldim(1.1f), cegui_reldim( 0.70f)));
	mCondigWindow->setAlpha(0.88f);


	wnd1->setPosition(UVector2(cegui_reldim(0.0f), cegui_reldim( 0.0f)));
	wnd1->setSize(UVector2(cegui_reldim(1.f), cegui_reldim( 1.f)));

	wnd2->setPosition(UVector2(cegui_reldim(0.0f), cegui_reldim( 0.0f)));
	wnd2->setSize(UVector2(cegui_reldim(1.f), cegui_reldim( 1.f)));

	wnd3->setPosition(UVector2(cegui_reldim(0.0f), cegui_reldim( 0.0f)));
	wnd3->setSize(UVector2(cegui_reldim(1.f), cegui_reldim( 1.f)));

	wnd4->setPosition(UVector2(cegui_reldim(0.0f), cegui_reldim( 0.0f)));
	wnd4->setSize(UVector2(cegui_reldim(1.f), cegui_reldim( 1.f)));

	// controls


	for (int allCtrl = 0;allCtrl<sizeof(aCtrlList)/sizeof(CTRLEntry); allCtrl++)
	{
		static const float interligne = 0.06f*1.6f;
		static const float intersize = 0.05f*1.4f;
		tstring numb;
		numb.Printf("%d", allCtrl);

		Window* txtlib = winMgr.createWindow("TaharezLook/StaticText", String(aCtrlList[allCtrl].mName)+String("CtrlLib")+String(numb.c_str()));

		txtlib->setText(GLoc->GetString(aCtrlList[allCtrl].mName).c_str());
		txtlib->setProperty("FrameEnabled", "false");
		txtlib->setProperty("BackgroundEnabled", "false");
		//txtlib->setHorizontalAlignment(HA_CENTRE);
		txtlib->setPosition(UVector2(cegui_reldim(0.05f), cegui_reldim( 0.01f + interligne*allCtrl)));
//.........这里部分代码省略.........
开发者ID:pulkomandy,项目名称:.theRush-,代码行数:101,代码来源:ZGuiConfig.cpp

示例6: initialise

/*************************************************************************ech
Sample specific initialisation goes here.
*************************************************************************/
bool MenuNavigationSample::initialise(CEGUI::GUIContext* gui_context)
{
    using namespace CEGUI;

    d_usedFiles = CEGUI::String(__FILE__);

    SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
    gui_context->getCursor().setDefaultImage("TaharezLook/MouseArrow");

    WindowManager& win_mgr = WindowManager::getSingleton();
    d_root = win_mgr.loadLayoutFromFile("MenuNavigationSample.layout");

    FontManager::FontList loadedFonts = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
    Font* defaultFont = loadedFonts.empty() ? 0 : loadedFonts.front();
    gui_context->setDefaultFont(defaultFont);

    gui_context->setRootWindow(d_root);

    MatrixNavigationStrategy* d_matrixNavigationStrategy = new MatrixNavigationStrategy();
    d_matrixWindowNavigator = new WindowNavigator(createMatrixNavigationMappings(),
        d_matrixNavigationStrategy);
    gui_context->setWindowNavigator(d_matrixWindowNavigator);

    LinearNavigationStrategy* d_linearNavigatorStrategy = new LinearNavigationStrategy();
    d_linearWindowNavigator = new WindowNavigator(createLinearNavigationMappings(),
        d_linearNavigatorStrategy);

    TabControl* tabControl = static_cast<TabControl*>(d_root->getChild("FrameWindow/TabControl"));
    tabControl->subscribeEvent(TabControl::EventSelectionChanged,
        Event::Subscriber(&MenuNavigationSample::handleTabSelectionChanged, this));

    Window* page1Window = win_mgr.loadLayoutFromFile("MenuNavigationSampleTabPage1.layout");
    d_logWidget1 = page1Window->getChild("StaticText");
    d_logWidget1->setText("OK");

    // 4 rows
    d_matrixNavigationStrategy->d_windows.resize(4);
    for (int i = 1; i <= 16; ++i)
    {
        std::ostringstream os;
        os << "Button" << i;

        PushButton* button = static_cast<PushButton*>(page1Window->getChild(os.str()));
        button->subscribeEvent(PushButton::EventClicked,
            Event::Subscriber(&MenuNavigationSample::handleNumberButtonClicked, this));

        d_matrixNavigationStrategy->d_windows.at((i - 1) % 4).push_back(button);
    }

    tabControl->addTab(page1Window);

    Window* page2Window = win_mgr.loadLayoutFromFile("MenuNavigationSampleTabPage2.layout");
    d_logWidget2 = page2Window->getChild("StaticText");
    d_logWidget2->setText("OK");

    Window* selectButton = page2Window->getChild("SelectButton");
    selectButton->subscribeEvent(PushButton::EventClicked,
        Event::Subscriber(&MenuNavigationSample::handleSelectButtonClicked, this));

    tabControl->addTab(page2Window);

    d_classesList = static_cast<ListWidget*>(page2Window->getChild("ClassesList"));
    d_classesList->setMultiSelectEnabled(true);
    initialiseClasses(d_classesList);

    d_linearNavigatorStrategy->d_windows.push_back(d_classesList);
    d_linearNavigatorStrategy->d_windows.push_back(selectButton);

    return true;
}
开发者ID:arkana-fts,项目名称:cegui,代码行数:73,代码来源:MenuNavigation.cpp


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