本文整理汇总了C++中TXshLevel::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ TXshLevel::getName方法的具体用法?C++ TXshLevel::getName怎么用?C++ TXshLevel::getName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TXshLevel
的用法示例。
在下文中一共展示了TXshLevel::getName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getLevel
QScriptValue getLevel(QScriptContext *ctx, QScriptEngine *eng)
{
QString levelName = ctx->argument(0).toString();
ToonzScene *scene = TApp::instance()->getCurrentScene()->getScene();
TXshLevel *level = scene->getLevelSet()->getLevel(levelName.toStdWString());
if (!level) {
level = scene->createNewLevel(PLI_XSHLEVEL, levelName.toStdWString());
levelName = QString::fromStdWString(level->getName());
}
if (level->getSimpleLevel())
return eng->newQObject(new ScriptWrapper::Level(level->getSimpleLevel()), QScriptEngine::ScriptOwnership);
else
return QScriptValue();
}
示例2: dropEvent
void CastTreeViewer::dropEvent(QDropEvent *event)
{
m_dropTargetItem = 0;
if (m_dropFilePath != TFilePath()) {
IoCmd::loadScene(m_dropFilePath);
m_dropFilePath = TFilePath();
m_dropTargetItem = 0;
update();
return;
}
if (!event->mimeData()->hasFormat("application/vnd.toonz.levels"))
return;
m_dropTargetItem = itemAt(event->pos());
if (!m_dropTargetItem)
return;
TFilePath folderPath(m_dropTargetItem->data(1, Qt::DisplayRole).toString().toStdWString());
m_dropTargetItem = 0;
update();
if (folderPath.getName() == AudioFolderName) {
event->ignore();
return;
}
event->acceptProposedAction();
TLevelSet *levelSet = getLevelSet();
const CastItems *castItems = dynamic_cast<const CastItems *>(event->mimeData());
assert(castItems);
if (!castItems)
return;
int i;
TUndoManager::manager()->beginBlock();
for (i = 0; i < castItems->getItemCount(); i++) {
CastItem *item = castItems->getItem(i);
if (LevelCastItem *li = dynamic_cast<LevelCastItem *>(item)) {
TXshLevel *level = li->getLevel();
wstring levelName = level->getName();
MoveLevelToFolderUndo *undo = new MoveLevelToFolderUndo(levelSet, levelName, folderPath);
levelSet->moveLevelToFolder(folderPath, level);
TUndoManager::manager()->add(undo);
} else if (SoundCastItem *si = dynamic_cast<SoundCastItem *>(item)) {
}
}
TUndoManager::manager()->endBlock();
emit itemMovedToFolder();
}
示例3: onNameChanged
void LevelSettingsPopup::onNameChanged() {
QString text = m_nameFld->text();
TXshLevel *level = 0;
if (m_sl)
level = m_sl.getPointer();
else if (m_cl)
level = m_cl.getPointer();
else
return;
if (text.length() == 0) {
error("The name " + text +
" you entered for the level is not valid.\n Please enter a different "
"name.");
m_nameFld->setFocus();
return;
}
/*-- Level名に変更がない場合 --*/
if (level->getName() == text.toStdWString()) {
// warning("Level name unchanged.");
return;
}
TLevelSet *levelSet =
TApp::instance()->getCurrentScene()->getScene()->getLevelSet();
if (!levelSet->renameLevel(level, text.toStdWString())) {
error("The name " + text +
" you entered for the level is already used.\nPlease enter a "
"different name.");
m_nameFld->setFocus();
return;
}
TApp::instance()->getCurrentXsheet()->notifyXsheetChanged();
TApp::instance()->getCurrentScene()->notifyCastChange();
}
示例4: changeWindowTitle
void ComboViewerPanel::changeWindowTitle() {
TApp *app = TApp::instance();
ToonzScene *scene = app->getCurrentScene()->getScene();
if (!scene) return;
int frame = app->getCurrentFrame()->getFrame();
// put the titlebar texts in this string
QString name;
// if the frame type is "scene editing"
if (app->getCurrentFrame()->isEditingScene()) {
QString sceneName = QString::fromStdWString(scene->getSceneName());
if (sceneName.isEmpty()) sceneName = tr("Untitled");
if (app->getCurrentScene()->getDirtyFlag()) sceneName += QString(" *");
name = tr("Scene: ") + sceneName;
if (frame >= 0)
name =
name + tr(" :: Frame: ") + tr(std::to_string(frame + 1).c_str());
int col = app->getCurrentColumn()->getColumnIndex();
if (col < 0) {
setWindowTitle(name);
return;
}
TXsheet *xsh = app->getCurrentXsheet()->getXsheet();
TXshCell cell = xsh->getCell(frame, col);
if (cell.isEmpty()) {
setWindowTitle(name);
return;
}
assert(cell.m_level.getPointer());
TFilePath fp(cell.m_level->getName());
QString imageName =
QString::fromStdWString(fp.withFrame(cell.m_frameId).getWideString());
name = name + tr(" :: Level: ") + imageName;
if (m_sceneViewer->isPreviewEnabled()) {
name = name + " :: Zoom : " +
QString::number((int)(100.0 *
sqrt(m_sceneViewer->getViewMatrix().det()) *
m_sceneViewer->getDpiFactor())) +
"%";
}
// If the current level exists and some option is set in the preference,
// set the zoom value to the current level's dpi
else if (Preferences::instance()
->isActualPixelViewOnSceneEditingModeEnabled() &&
TApp::instance()->getCurrentLevel()->getSimpleLevel() &&
!CleanupPreviewCheck::instance()
->isEnabled() // cleanup preview must be OFF
&&
!CameraTestCheck::instance()
->isEnabled()) // camera test mode must be OFF neither
{
name = name + " :: Zoom : " +
QString::number((int)(100.0 *
sqrt(m_sceneViewer->getViewMatrix().det()) *
m_sceneViewer->getDpiFactor())) +
"%";
}
}
// if the frame type is "level editing"
else {
TXshLevel *level = app->getCurrentLevel()->getLevel();
if (level) {
TFilePath fp(level->getName());
QString imageName = QString::fromStdWString(
fp.withFrame(app->getCurrentFrame()->getFid()).getWideString());
name = name + tr("Level: ") + imageName;
name = name + " :: Zoom : " +
QString::number((int)(100.0 *
sqrt(m_sceneViewer->getViewMatrix().det()) *
m_sceneViewer->getDpiFactor())) +
"%";
}
}
setWindowTitle(name);
}