本文整理汇总了C++中TString::data方法的典型用法代码示例。如果您正苦于以下问题:C++ TString::data方法的具体用法?C++ TString::data怎么用?C++ TString::data使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TString
的用法示例。
在下文中一共展示了TString::data方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SaveToFile
void GenericPlatform::SaveToFile(TString FileName, std::list<TString> Contents, bool ownerOnly) {
TString path = FilePath::ExtractFilePath(FileName);
if (FilePath::DirectoryExists(path) == false) {
FilePath::CreateDirectory(path, ownerOnly);
}
std::wofstream stream(FileName.data());
FilePath::ChangePermissions(FileName.data(), ownerOnly);
#ifdef WINDOWS
const std::locale empty_locale = std::locale::empty();
#endif //WINDOWS
#ifdef POSIX
const std::locale empty_locale = std::locale::classic();
#endif //POSIX
#if defined(WINDOWS)
const std::locale utf8_locale = std::locale(empty_locale, new std::codecvt_utf8<wchar_t>());
stream.imbue(utf8_locale);
#endif //WINDOWS || MAC
if (stream.is_open() == true) {
for (std::list<TString>::const_iterator iterator = Contents.begin(); iterator != Contents.end(); iterator++) {
TString line = *iterator;
stream << PlatformString(line).toUnicodeString() << std::endl;
}
}
}
示例2: stream
std::list<TString> GenericPlatform::LoadFromFile(TString FileName) {
std::list<TString> result;
if (FilePath::FileExists(FileName) == true) {
std::wifstream stream(FileName.data());
#ifdef WINDOWS
const std::locale empty_locale = std::locale::empty();
#endif //WINDOWS
#ifdef POSIX
const std::locale empty_locale = std::locale::classic();
#endif //POSIX
#if defined(WINDOWS)
const std::locale utf8_locale = std::locale(empty_locale, new std::codecvt_utf8<wchar_t>());
stream.imbue(utf8_locale);
#endif //WINDOWS
if (stream.is_open() == true) {
while (stream.eof() == false) {
std::wstring line;
std::getline(stream, line);
// # at the first character will comment out the line.
if (line.empty() == false && line[0] != '#') {
result.push_back(PlatformString(line).toString());
}
}
}
}
return result;
}
示例3: showBoom
void RoleShow::showBoom(const CCPoint& point)
{
CCSprite* pBoom = CCSprite::createWithSpriteFrameName("rocketgunbullet1.png");
pBoom->setPosition(point);
addChild(pBoom);
CCArray *animaArray = CCArray::createWithCapacity(12);
for (int j = 1; j <= 12; j++)
{
TString str;
str += "rocketgunboom";
str += j;
str += ".png";
CCSpriteFrame *frame =
CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(str.data());
animaArray->addObject(frame);
}
CCAnimation* animation = CCAnimation::createWithSpriteFrames(animaArray, 0.05f);
CCAnimate* animate = CCAnimate::create(animation);
CCCallFuncN* funcN = CCCallFuncN::create(this,callfuncN_selector(RoleShow::removeSelf));
CCSequence* seq = CCSequence::createWithTwoActions(animate, funcN);
pBoom -> stopAllActions();
pBoom -> runAction(seq);
}
示例4: firegunEffect
void RoleShow::firegunEffect()
{
pFiregun = CCSprite::createWithSpriteFrameName("fireguneffect1.png");
CCArray *animaArray = CCArray::createWithCapacity(4);
for (int j = 3; j <= 6; j++)
{
TString str;
str += "fireguneffect";
str += j;
str += ".png";
CCSpriteFrame *frame =
CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(str.data());
animaArray->addObject(frame);
}
CCAnimation* animation = CCAnimation::createWithSpriteFrames(animaArray, 0.07f);
CCAnimate* animate = CCAnimate::create(animation);
pFiregun -> runAction(CCRepeatForever::create(animate));
pFiregun->setAnchorPoint(ccp(0.5,0));
pFiregun->setScale(0.5);
//pFiregun->setPosition(ccp(-m_size.width*0.07,-m_size.height*0.25));
addChild(pFiregun);
//img -> setRotation(touchangle/PI*180);
}
示例5: GetStaticMethod
JavaStaticMethod JavaClass::GetStaticMethod(TString Name, TString Signature) {
jmethodID method = FEnv->GetStaticMethodID(FClass, PlatformString(Name), PlatformString(Signature));
if (method == NULL || FEnv->ExceptionCheck() == JNI_TRUE) {
Messages& messages = Messages::GetInstance();
TString message = messages.GetMessage(METHOD_NOT_FOUND);
message = PlatformString::Format(message, Name.data(), FClassName.data());
throw JavaException(FEnv, message);
}
return JavaStaticMethod(FEnv, FClass, method);
}
示例6: showHeroAnimation
/*1 黑寡妇 2 金刚狼 3 钢铁侠
*/
void RoleShow::showHeroAnimation(int currentHero,const CCPoint& offsetPoint)
{
if(currentHero == k_battle_blackwidow)
{
firegunEffect();
}
m_currentHero = currentHero;
m_offsetPoint = offsetPoint;
//窗口大小
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
TString zhujiaoname;
zhujiaoname += "hero";
zhujiaoname += currentHero;
zhujiaoname += "_middle1.png";
zhujiao = CCSprite::create();
zhujiao->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(zhujiaoname.data()));
zhujiao->setAnchorPoint(ccp(0.5f, 0.0f));
//zhujiao->setPosition(ccp(x-20, y-15-offsetY));
zhujiao->setPosition(ccp(0-offsetPoint.x, 0-offsetPoint.y));
addChild(zhujiao, 1004);
TString zhujiaolegname;
zhujiaolegname += "hero";
zhujiaolegname += currentHero;
zhujiaolegname += "_middleleg.png";
zhujiaoleg = CCSprite::createWithSpriteFrameName(zhujiaolegname.data());
// zhujiaoleg -> setPosition(ccp(x, y-offsetY));
zhujiaoleg->setAnchorPoint(ccp(0.5f, 0.0f));
zhujiaoleg -> setPosition(ccp(20-offsetPoint.x, -15-offsetPoint.y));
addChild(zhujiaoleg, 1002);
//主角动画 主角 关卡信息都要根据传入的来
TString zhujiaogunname;
zhujiaogunname += "hero";
zhujiaogunname += currentHero;
zhujiaogunname += "_gun1.png";
zhujiaogun = CCSprite::create();
zhujiaogun->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(zhujiaogunname.data()));
float anchorPointY = 20/zhujiaogun -> getContentSize().height;
zhujiaogun->setAnchorPoint(ccp(0.5f, -anchorPointY));
zhujiaogun->setPosition(ccp(0-offsetPoint.x, 20-offsetPoint.y));
addChild(zhujiaogun, 1003);
moveHero();
}
示例7: ProcessCommands
static TString ProcessCommands(const _TCHAR *file) {
FILE *fin;
#ifdef UNICODE
int err = _wfopen_s(&fin, file, L"r,ccs=unicode");
#else
int err = fopen_s(&fin, file, "r");
#endif
if (err)
return TString(file);
FILE *fout;
auto output_file = TempFile::Create(TEXT(".txt"), true);
#ifdef UNICODE
err = _wfopen_s(&fout, output_file.data(), L"w,ccs=unicode");
#else
err = fopen_s(&fout, output_file.data(), "w");
#endif
if (err) {
perror("LinkWrapper:ProcessCommands");
exit(err);
}
_TINT ch = _gettc(fin);
while (ch != _TEOF) {
while (ch != _TEOF && _istspace(ch)) {
_puttc(ch, fout);
ch = _gettc(fin);
}
// FIXME: input files with spaces in them??? (are they quoted???)
TString word;
while (ch != _TEOF && !_istspace(ch)) {
word.push_back(ch);
ch = _gettc(fin);
}
// FIXME: handle comments (starting with ';')
auto comment_pos = word.find(TCHAR(';'));
assert(comment_pos == -1 && "Found comment in command file");
if (!word.empty()) {
auto new_word = ProcessArg(word.data());
_fputts(new_word.data(), fout);
}
}
fclose(fin);
fclose(fout);
return output_file;
}
示例8: Initialize
void JavaStringArray::Initialize(size_t Size) {
JavaClass jstringClass(FEnv, _T("java/lang/String"));
if (FEnv->ExceptionCheck() == JNI_TRUE) {
Messages& messages = Messages::GetInstance();
TString message = messages.GetMessage(CLASS_NOT_FOUND);
message = PlatformString::Format(message, _T("String"));
throw JavaException(FEnv, message.data());
}
jstring str = PlatformString("").toJString(FEnv);
FData = (jobjectArray)FEnv->NewObjectArray((jsize)Size, jstringClass, str);
if (FEnv->ExceptionCheck() == JNI_TRUE) {
throw JavaException(FEnv, _T("Error"));
}
}
示例9: wolverineGunAnimation
void RoleShow::wolverineGunAnimation()
{
CCArray *animaArray = CCArray::createWithCapacity(3);
for (int j = 1; j <= 3; j++)
{
TString str;
str += "hero2_gun1";
str += j;
str += ".png";
CCSpriteFrame *frame =
CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(str.data());
animaArray->addObject(frame);
}
CCSpriteFrame *frame =
CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("hero2_gun1.png");
animaArray->addObject(frame);
CCAnimation* animation = CCAnimation::createWithSpriteFrames(animaArray, 0.07f);
CCAnimate* animate = CCAnimate::create(animation);
zhujiaogun -> runAction(animate);
}
示例10: createLaserBullet
void RoleShow::createLaserBullet(const CCPoint& startPoint)
{
jiguangGun = CCSprite::createWithSpriteFrameName("jiguangEffect1.png");
CCArray *animaArray = CCArray::createWithCapacity(6);
for (int j = 1; j <= 6; j++)
{
TString str;
str += "jiguangEffect";
str += j;
str += ".png";
CCSpriteFrame *frame =
CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(str.data());
animaArray->addObject(frame);
}
CCAnimation* animation = CCAnimation::createWithSpriteFrames(animaArray, 0.07f);
CCAnimate* animate = CCAnimate::create(animation);
jiguangGun -> runAction(CCSequence::create(animate,CCCallFuncN::create(this,callfuncN_selector(RoleShow::removeSelf)),NULL));
jiguangGun->setAnchorPoint(ccp(0,0));
jiguangGun->setPosition(ccp(startPoint.x - 25, startPoint.y-40));
jiguangGun->setRotation(heroAngle);
addChild(jiguangGun);
}
示例11: start_launcher
//.........这里部分代码省略.........
else if (argument == _T("-nativedebug")) {
if (platform.ShowResponseMessage(_T("Test"),
TString(_T("Would you like to debug?\n\nProcessID: ")) +
PlatformString(platform.GetProcessID()).toString()) == mrOK) {
while (platform.IsNativeDebuggerPresent() == false) {
}
}
}
#endif //DEBUG
}
// Package must be initialized after Platform is fully initialized.
Package& package = Package::GetInstance();
Macros::Initialize();
package.SetCommandLineArguments(argc, argv);
platform.SetCurrentDirectory(package.GetPackageAppDirectory());
switch (platform.GetAppCDSState()) {
case cdsDisabled:
case cdsUninitialized:
case cdsEnabled: {
break;
}
case cdsGenCache: {
TString cacheDirectory = package.GetAppCDSCacheDirectory();
if (FilePath::DirectoryExists(cacheDirectory) == false) {
FilePath::CreateDirectory(cacheDirectory, true);
}
else {
TString cacheFileName = package.GetAppCDSCacheFileName();
if (FilePath::FileExists(cacheFileName) == true) {
FilePath::DeleteFile(cacheFileName);
}
}
break;
}
case cdsAuto: {
TString cacheFileName = package.GetAppCDSCacheFileName();
if (parentProcess == true && FilePath::FileExists(cacheFileName) == false) {
AutoFreePtr<Process> process = platform.CreateProcess();
std::vector<TString> args;
args.push_back(_T("-Xappcds:generatecache"));
args.push_back(_T("-Xapp:child"));
process->Execute(platform.GetModuleFileName(), args, true);
if (FilePath::FileExists(cacheFileName) == false) {
// Cache does not exist after trying to generate it,
// so run without cache.
platform.SetAppCDSState(cdsDisabled);
package.Clear();
package.Initialize();
}
}
break;
}
}
// Validation
{
switch (platform.GetAppCDSState()) {
case cdsDisabled:
case cdsGenCache: {
// Do nothing.
break;
}
case cdsEnabled:
case cdsAuto: {
TString cacheFileName = package.GetAppCDSCacheFileName();
if (FilePath::FileExists(cacheFileName) == false) {
Messages& messages = Messages::GetInstance();
TString message = PlatformString::Format(messages.GetMessage(APPCDS_CACHE_FILE_NOT_FOUND), cacheFileName.data());
throw FileNotFoundException(message);
}
break;
}
case cdsUninitialized: {
throw Exception(_T("Internal Error"));
}
}
}
// Run App
result = RunVM();
}
catch (FileNotFoundException &e) {
platform.ShowMessage(e.GetMessage());
}
return result;
}
示例12: changeHero
void RoleShow::changeHero(int currentHero,const CCPoint& offsetPoint)
{
if(m_currentHero == currentHero) return;
heroAngle = 2;
if(currentHero == k_battle_blackwidow)
{
firegunEffect();
} else
{
if(pFiregun)
{
pFiregun->stopAllActions();
pFiregun->removeFromParent();
pFiregun = NULL;
}
}
m_currentHero = currentHero;
m_offsetPoint = offsetPoint;
TString zhujiaoname;
zhujiaoname += "hero";
zhujiaoname += currentHero;
zhujiaoname += "_middle1.png";
zhujiao->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(zhujiaoname.data()));
TString zhujiaolegname;
zhujiaolegname += "hero";
zhujiaolegname += currentHero;
zhujiaolegname += "_middleleg.png";
zhujiaoleg -> setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(zhujiaolegname.data()));
zhujiaogun->cleanup();
if (currentHero != 3)
{
TString zhujiaogunname;
zhujiaogunname += "hero";
zhujiaogunname += currentHero;
zhujiaogunname += "_gun1.png";
zhujiaogun->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(zhujiaogunname.data()));
zhujiaogun -> setVisible(true);
zhujiao->setPosition(ccp(5, -offsetPoint.y));
}
else
{
zhujiaogun -> setVisible(false);
float pY = zhujiao->getPositionY();
zhujiao->setPosition(ccp(7, -20-offsetPoint.y));
}
moveHero();
}
示例13: analyTXT
void EnemyData::analyTXT()
{//\u2202\u00A1\u00BB\u00B0\u03C0\u00FF\u00F8\u00AE\u00AC\u2211\u0153\uFB02\u201D\u00CE\u00B5\u00FF\u00D5\u00BA\u00A0\u02DD\u00E6\u203A
if (sceneID <= 4 && sceneID > 0)
{
sceneID = 0;
}
else if (sceneID > 4 && sceneID <= 8)
{
sceneID = 1;
}
else if (sceneID > 8 && sceneID <= 12)
{
sceneID = 2;
}
TString mapname;
mapname += "map";
mapname += sceneID;
mapname += ".txt";
string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(mapname.data());
unsigned char* pBuffer = NULL;
unsigned long bufferSize = 0;
pBuffer = CCFileUtils::sharedFileUtils()->getFileData(fullPath.c_str(), "r", &bufferSize);
unsigned long index = 14;
string str;
routeQuantity = stringChangeInt(str += pBuffer[index]);
index += 2;
///////////////\u00AA\u00D2\u00BB\u00B0\u00AC\u2211\u0153\uFB02\u00B5\u0192\u2265\u0131\u00A0\u00BA\u0152\u00AA\u00F7\u221A\u00A0\u02DD\u00E6\u203A////////////////////////////////
index += 11;
str = "";
CCLOG("%d", pBuffer[index]);
short routeStartIndex = -1;
short routeStartSpace = 0; //\u00F8\u00FF\u00F7\u2206\u2206\u00B4\u201C\u2206
CCPoint point;
while (pBuffer[index] != '\n')
{
if (pBuffer[index] == '{')
{
routeStartIndex++;
index++;
continue;
}
if (pBuffer[index] == '}')
{
point.y = stringChangeInt(str);
routeStartPoint.push_back(ccp(point.x, point.y));
index++;
if (pBuffer[index] == '\n')
break;
index ++;
str = "";
continue;
}
if (pBuffer[index] == ',')
{
//point = new CCPoint();
point.x = stringChangeInt(str);
str = "";
}
else if (pBuffer[index] != ' ' && pBuffer[index] != '=')
{
str += pBuffer[index];
}
index++;
}
CCLOG("%d", routeStartPoint.size());
//////////////////\u00AA\u00D2\u00B5\u221A\u00B5\u00FF\u00D5\u00BA\u00A0\u02DD\u25CA\u00C8\u00A0\u02DD\u00E6\u203A//////////////////////////////
str = "";
index++;
short colIndex = 0; //\u2013\u2013\u0153\u00AC\u00B1\u00CD
short rowIndex = 0; //\u00A1\u2013\u0153\u00AC\u00B1\u00CD
while (pBuffer[index] != 'e')
{
if (pBuffer[index] == '\n')
{
colIndex++;
rowIndex = 0;
index++;
continue;
}
if (pBuffer[index] == '{' || pBuffer[index] == ' ')
{
index++;
continue;
}
if (pBuffer[index] == ',' || pBuffer[index] == '}')
{
mapData[colIndex][rowIndex] = stringChangeInt(str);
CCLOG("%d, \u884C=%d, \u5217=%d", mapData[colIndex][rowIndex], colIndex, rowIndex);
str = "";
rowIndex++;
}
else if(pBuffer[index] != '\r')
{
//.........这里部分代码省略.........