本文整理汇总了C++中TRDescription::GetTagValue方法的典型用法代码示例。如果您正苦于以下问题:C++ TRDescription::GetTagValue方法的具体用法?C++ TRDescription::GetTagValue怎么用?C++ TRDescription::GetTagValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TRDescription
的用法示例。
在下文中一共展示了TRDescription::GetTagValue方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetClassProperties
bool UISliderPlus::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
{
UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
// Read lower and upper limits
int theLowerValue = 0;
int theUpperValue = 20;
inDesc.GetTagValue(UILowerValue, theLowerValue);
inDesc.GetTagValue(UIUpperValue, theUpperValue);
SliderPlus* theSlider = dynamic_cast<SliderPlus*>(inPanel);
ASSERT(theSlider);
theSlider->setRange(theLowerValue, theUpperValue);
int theRangeWindow;
if(inDesc.GetTagValue(UIRangeWindow, theRangeWindow))
{
// The range window is in pixels, the lower and upper values are in their own arbitrary scale
//int theValueRange = theUpperValue - theLowerValue;
//ASSERT(theRangeWindow < theValueRange);
//theSlider->setRangeWindowEnabled(true);
theSlider->setRangeWindow(theRangeWindow);
}
int theStartingValue;
if(inDesc.GetTagValue(UIDefaultIntValue, theStartingValue))
{
theSlider->setValue(theStartingValue);
}
return true;
}
示例2: AllocateComponent
////////////////////////////////////
// AvHLogoutComponent -> StaticLabel //
////////////////////////////////////
void AvHUILogoutComponent::AllocateComponent(const TRDescription& inDesc)
{
// Width and height (normalized screen coords)
float theWidth = UIDefaultWidth;
float theHeight = UIDefaultHeight;
inDesc.GetTagValue(UITagWidth, theWidth);
inDesc.GetTagValue(UITagHeight, theHeight);
this->mLogoutComponent = new AvHLogoutComponent(theWidth*ScreenWidth(), theHeight*ScreenHeight());
}
示例3: AllocateComponent
//////////////////////////
// SpritePanel -> Panel //
//////////////////////////
void UISpritePanel::AllocateComponent(const TRDescription& inDesc)
{
string theBaseSpriteName;
inDesc.GetTagValue(UIBaseSprite, theBaseSpriteName);
string theRenderMode;
inDesc.GetTagValue(UIRenderMode, theRenderMode);
this->mUISpritePanel = new SpritePanel(theBaseSpriteName, theRenderMode);
string theVAlignment;
if(inDesc.GetTagValue(UIVAlignment, theVAlignment))
{
this->mUISpritePanel->SetVAlignment(theVAlignment);
}
}
示例4: SetClassProperties
bool AvHUIActionButtons::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager)
{
bool theSuccess = false;
AvHActionButtons* theActionButtons = dynamic_cast<AvHActionButtons*>(inComponent);
ASSERT(theActionButtons);
// read custom attributes here
UIPanel::SetClassProperties(inDesc, inComponent, inSchemeManager);
// Get tech font to use
std::string theSchemeName;
if(inDesc.GetTagValue(UITagScheme, theSchemeName))
{
const char* theSchemeCString = theSchemeName.c_str();
SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
Font* theFont = inSchemeManager->getFont(theSchemeHandle);
if(theFont)
{
theActionButtons->setFont(theFont);
}
theSuccess = true;
}
return theSuccess;
}
示例5: SetClassProperties
bool AvHUITeamHierarchy::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager)
{
bool theSuccess = false;
// read custom attributes here
UIStaticLabel::SetClassProperties(inDesc, inComponent, inSchemeManager);
// Get font to use
std::string theSchemeName;
if(inDesc.GetTagValue(UITagScheme, theSchemeName))
{
AvHTeamHierarchy* theHierarchy = dynamic_cast<AvHTeamHierarchy*>(inComponent);
if(theHierarchy)
{
const char* theSchemeCString = theSchemeName.c_str();
SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
Font* theFont = inSchemeManager->getFont(theSchemeHandle);
if(theFont)
{
theHierarchy->setFont(theFont);
}
theSuccess = true;
}
}
return theSuccess;
}
示例6: SetClassProperties
bool AvHUILogoutComponent::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
{
AvHLogoutComponent* theLogoutComponent = (AvHLogoutComponent*)inPanel;
bool theSuccess = UIStaticLabel::SetClassProperties(inDesc, inPanel, inSchemeManager);
if(theSuccess)
{
// Get font to use
std::string theSchemeName;
if(inDesc.GetTagValue(UITagScheme, theSchemeName))
{
const char* theSchemeCString = theSchemeName.c_str();
SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
Font* theFont = inSchemeManager->getFont(theSchemeHandle);
if(theFont)
{
theLogoutComponent->setFont(theFont);
}
}
theSuccess = true;
}
return theSuccess;
}
示例7: SetSchemeValues
// Set up default scheme values if a scheme was specified (overrides other tags specified)
void UIManager::SetSchemeValues(const TRDescription& inDesc, UIComponent* inComponent, CSchemeManager* inSchemeManager)
{
std::string theSchemeName;
if(inDesc.GetTagValue(UITagScheme, theSchemeName))
{
// Get the vgui panel inside
Panel* thePanelPointer = inComponent->GetComponentPointer();
// Get the scheme specified in the layout
const char* theSchemeCString = theSchemeName.c_str();
SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
int r, g, b, a;
// Set fg color
inSchemeManager->getFgColor(theSchemeHandle, r, g, b, a);
thePanelPointer->setFgColor(r, g, b, a);
// Set bg color
inSchemeManager->getBgColor(theSchemeHandle, r, g, b, a);
thePanelPointer->setBgColor(r, g, b, a);
// Set font if applicable
vgui::Font* theFont = inSchemeManager->getFont(theSchemeHandle);
vgui::TextPanel* theTextPanel = dynamic_cast<vgui::TextPanel*>(thePanelPointer);
if(theFont && theTextPanel)
{
theTextPanel->setFont(theFont);
}
}
}
示例8: AllocateComponent
void UIPieMenu::AllocateComponent(const TRDescription& inDesc)
{
float theXPos, theYPos;
int theWidth, theHeight;
string theImageName("default");
UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight);
string theRootName;
inDesc.GetTagValue(UIRootName, theRootName);
this->mPieMenu = new PieMenu(theRootName, theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth*ScreenWidth(), theHeight*ScreenHeight());
}
示例9: SetClassProperties
// Not virtual, this is meant to act only on the class specified. Operate on panel because that is
// the lowest level of hierarchy (not that we're going to do anything with it anyways)
bool UIPieMenu::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager)
{
bool theSuccess;
// Let parent classes go first
theSuccess = UIPanel::SetClassProperties(inDesc, inComponent, inSchemeManager);
if(theSuccess)
{
// Dynamic_cast inComponent to an PieMenu (will always succeed)
PieMenu* thePieMenu = (PieMenu*)inComponent;
// Read font if specified
std::string theSchemeName;
if(inDesc.GetTagValue(UITagScheme, theSchemeName))
{
if(thePieMenu)
{
const char* theSchemeCString = theSchemeName.c_str();
SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
Font* theFont = inSchemeManager->getFont(theSchemeHandle);
if(theFont)
{
thePieMenu->SetFont(theFont);
thePieMenu->GetRootNode()->setFont(theFont);
}
}
}
// Set colors of root node to that of the pie menu
Color theColor;
thePieMenu->getFgColor(theColor);
thePieMenu->GetRootNode()->setFgColor(theColor);
thePieMenu->getBgColor(theColor);
thePieMenu->GetRootNode()->setBgColor(theColor);
// Read node distances
float theNodeXDistance = 0.0f;
inDesc.GetTagValue(kPieMenuNodeXDistance, theNodeXDistance);
float theNodeYDistance = 0.0f;
inDesc.GetTagValue(kPieMenuNodeYDistance, theNodeYDistance);
thePieMenu->SetNodeDistance(theNodeXDistance, theNodeYDistance);
// Set pop-up menu default image
string theDefaultImage;
if(inDesc.GetTagValue(kPieMenuDefaultImage, theDefaultImage))
{
thePieMenu->SetDefaultImage(theDefaultImage);
}
// Read specified image to use
//string theNodeTargaName;
//if(inDesc.GetTagValue(kNodeTarga, theNodeTargaName))
//{
// thePieMenu->SetNodeTargaName(theNodeTargaName);
//}
// Now read in the nodes until there are no more. Assumes first node is root.
thePieMenu->GetRootNode()->SetSizeKeepCenter(theNodeXDistance*ScreenWidth(), theNodeYDistance*ScreenHeight());
StringVector theNodeList;
inDesc.GetTagStringList(kPieMenuNodePrefix, theNodeList);
for(StringVector::iterator theIter = theNodeList.begin(); theIter != theNodeList.end(); theIter++)
{
thePieMenu->AddNode(*theIter);
}
// Set the connector, if any
string theConnectorName;
if(inDesc.GetTagValue(UIConnectorName, theConnectorName))
{
if(theConnectorName != "")
{
this->mPieMenu->SetConnectorName(theConnectorName);
}
}
// Now have the piemenu recompute visible size for all nodes
thePieMenu->RecomputeVisibleSize();
// for(int i = 0; ; i++)
// {
// char theNum[4];
// sprintf(theNum, "%d", i);
// string theNodeName(kPieMenuNodePrefix + string(theNum));
//
// string theNodeString;
// if(inDesc.GetTagValue(theNodeName, theNodeString))
// {
// thePieMenu->AddNode(theNodeString);
// }
// else
// {
// break;
// }
// }
//.........这里部分代码省略.........