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C++ TIMER::Unpause方法代码示例

本文整理汇总了C++中TIMER::Unpause方法的典型用法代码示例。如果您正苦于以下问题:C++ TIMER::Unpause方法的具体用法?C++ TIMER::Unpause怎么用?C++ TIMER::Unpause使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TIMER的用法示例。


在下文中一共展示了TIMER::Unpause方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Keyboard

//Called when a key is pressed
void Keyboard(unsigned char key, int x, int y)
{
	//If escape is pressed, exit
	if(key==27)
		exit(0);

	//Use P to pause the animation and U to unpause
	if(key=='P' || key=='p')
		timer.Pause();

	if(key=='U' || key=='u')
		timer.Unpause();
}
开发者ID:shanfl,项目名称:collectcode,代码行数:14,代码来源:main.cpp

示例2: UpdateFrame

//Perform per frame updates
void UpdateFrame()
{
	window.Update();
	camera.Update();

	//Change anisotropy level
	if(	window.isKeyPressed(VK_UP) && EXT_texture_filter_anisotropic_supported &&
		currentAnisotropy<maxAnisotropy)
	{
		window.MakeCurrent();
		currentAnisotropy*=2;
		glBindTexture(GL_TEXTURE_2D, pbufferTexture);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, currentAnisotropy);
		window.SetKeyReleased(VK_UP);
	}
	
	if(	window.isKeyPressed(VK_DOWN) && EXT_texture_filter_anisotropic_supported &&
		currentAnisotropy>1)
	{
		window.MakeCurrent();
		currentAnisotropy/=2;
		glBindTexture(GL_TEXTURE_2D, pbufferTexture);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, currentAnisotropy);
		window.SetKeyReleased(VK_DOWN);
	}

	//toggle mipmaps
	if( window.isKeyPressed('M') && useMipmapFilter==false && SGIS_generate_mipmap_supported)
	{
		window.MakeCurrent();
		glBindTexture(GL_TEXTURE_2D, pbufferTexture);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
		glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, true);
		useMipmapFilter=true;
	}

	if( window.isKeyPressed('L') && useMipmapFilter==true && SGIS_generate_mipmap_supported)
	{
		window.MakeCurrent();
		glBindTexture(GL_TEXTURE_2D, pbufferTexture);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
		glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, false);
		useMipmapFilter=false;
	}

	//Pause/unpause
	if(window.isKeyPressed('P'))
		timer.Pause();

	if(window.isKeyPressed('U'))
		timer.Unpause();

	//Swap between scenes in the pbuffer
	if(window.isKeyPressed('1') && drawTextured)
	{
		//Draw wire tori
		drawTextured=false;
	}

	if(window.isKeyPressed('2') && !drawTextured)
	{
		//draw textured sphere
		drawTextured=true;
	}
}
开发者ID:,项目名称:,代码行数:66,代码来源:


注:本文中的TIMER::Unpause方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。