本文整理汇总了C++中SystemDialog::setEmoticonsEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ SystemDialog::setEmoticonsEnabled方法的具体用法?C++ SystemDialog::setEmoticonsEnabled怎么用?C++ SystemDialog::setEmoticonsEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SystemDialog
的用法示例。
在下文中一共展示了SystemDialog::setEmoticonsEnabled方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: showDialog
// A public function to display a SystemDialog in your UI
void ApplicationUI::showDialog()
{
// Set up the SystemDialog with a title and some body text.
// Label the two standard buttons with specific text.
// Add a custom button as well.
SystemDialog *dialog = new SystemDialog("Save as",
"Discard changes",
"Cancel");
dialog->setTitle("Save changes");
dialog->setBody("Save your changes and close the document?");
dialog->setEmoticonsEnabled(true);
// Connect the finished() signal to the onDialogFinished() slot.
// The slot will check the SystemUiResult to see which
// button was tapped.
bool success = connect(dialog,
SIGNAL(finished(bb::system::SystemUiResult::Type)),
this,
SLOT(onDialogFinished(bb::system::SystemUiResult::Type)));
if (success) {
// Signal was successfully connected.
// Now show the dialog box in your UI.
dialog->show();
} else {
// Failed to connect to signal.
// This is not normal in most cases and can be a critical
// situation for your app! Make sure you know exactly why
// this has happened. Add some code to recover from the
// lost connection below this line.
dialog->deleteLater();
}
}