当前位置: 首页>>代码示例>>C++>>正文


C++ SysSBA::addStereoProj方法代码示例

本文整理汇总了C++中SysSBA::addStereoProj方法的典型用法代码示例。如果您正苦于以下问题:C++ SysSBA::addStereoProj方法的具体用法?C++ SysSBA::addStereoProj怎么用?C++ SysSBA::addStereoProj使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SysSBA的用法示例。


在下文中一共展示了SysSBA::addStereoProj方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: estimate


//.........这里部分代码省略.........
        // do the SVD thang
        JacobiSVD<Matrix3d> svd(H, ComputeFullU | ComputeFullV);
        Matrix3d V = svd.matrixV();
        Matrix3d R = V * svd.matrixU().transpose();          
        double det = R.determinant();
        //ntot++;
        if (det < 0.0)
          {
            //nneg++;
            V.col(2) = V.col(2)*-1.0;
            R = V * svd.matrixU().transpose();
          }

	Vector3d cd0 = c0.cast<double>();
	Vector3d cd1 = c1.cast<double>();
        Vector3d tr = cd0-R*cd1;    // translation 


	aa.fromRotationMatrix(R);
	cout << "[pe3d] t: " << tr.transpose() << endl;
	cout << "[pe3d] AA: " << aa.angle()*180.0/M_PI << "   " << aa.axis().transpose() << endl;

#if 0
        // system
        SysSBA sba;
        sba.verbose = 0;

        // set up nodes
        // should have a frame => node function        
        Vector4d v0 = Vector4d(0,0,0,1);
        Quaterniond q0 = Quaternion<double>(Vector4d(0,0,0,1));
        sba.addNode(v0, q0, f0.cam, true);
        
        Quaterniond qr1(rot);   // from rotation matrix
        Vector4d temptrans = Vector4d(trans(0), trans(1), trans(2), 1.0);

        //        sba.addNode(temptrans, qr1.normalized(), f1.cam, false);
        qr1.normalize();
        sba.addNode(temptrans, qr1, f1.cam, false);

        int in = 3;
        if (in > (int)inls.size())
          in = inls.size();

        // set up projections
        for (int i=0; i<(int)inls.size(); i++)
          {
            // add point
            int i0 = inls[i].queryIdx;
            int i1 = inls[i].trainIdx;
            Vector4d pt = query_pts[i0];
            sba.addPoint(pt);
            
            // projected point, ul,vl,ur
            Vector3d ipt;
            ipt(0) = f0.kpts[i0].pt.x;
            ipt(1) = f0.kpts[i0].pt.y;
            ipt(2) = ipt(0)-f0.disps[i0];
            sba.addStereoProj(0, i, ipt);

            // projected point, ul,vl,ur
            ipt(0) = f1.kpts[i1].pt.x;
            ipt(1) = f1.kpts[i1].pt.y;
            ipt(2) = ipt(0)-f1.disps[i1];
            sba.addStereoProj(1, i, ipt);
          }

        sba.huber = 2.0;
        sba.doSBA(5,10e-4,SBA_DENSE_CHOLESKY);
        int nbad = sba.removeBad(2.0);
//        cout << endl << "Removed " << nbad << " projections > 2 pixels error" << endl;
        sba.doSBA(5,10e-5,SBA_DENSE_CHOLESKY);

//        cout << endl << sba.nodes[1].trans.transpose().head(3) << endl;

        // get the updated transform
	      trans = sba.nodes[1].trans.head(3);
	      Quaterniond q1;
	      q1 = sba.nodes[1].qrot;
	      rot = q1.toRotationMatrix();

        // set up inliers
        inliers.clear();
        for (int i=0; i<(int)inls.size(); i++)
          {
            ProjMap &prjs = sba.tracks[i].projections;
            if (prjs[0].isValid && prjs[1].isValid) // valid track
              inliers.push_back(inls[i]);
          }
#if 0
        printf("Inliers: %d   After polish: %d\n", (int)inls.size(), (int)inliers.size());
#endif

#endif

      }

    inliers = inls;
    return (int)inls.size();
  }
开发者ID:ethanrublee,项目名称:ecto_registration,代码行数:101,代码来源:pe3d.cpp

示例2: setupSBA


//.........这里部分代码省略.........
    double pointnoise = 1.0;
    
    // Add points into the system, and add noise.
    for (i = 0; i < points.size(); i++)
    {
      // Add up to .5 points of noise.
      Vector4d temppoint = points[i];
      temppoint.x() += pointnoise*(drand48() - 0.5);
      temppoint.y() += pointnoise*(drand48() - 0.5);
      temppoint.z() += pointnoise*(drand48() - 0.5);
      sys.addPoint(temppoint);
    }
    
    Vector2d proj2d;
    Vector3d proj, pc, baseline;
    
    Vector3d imagenormal(0, 0, 1);
    
    Matrix3d covar0;
    covar0 << sqrt(imagenormal(0)), 0, 0, 0, sqrt(imagenormal(1)), 0, 0, 0, sqrt(imagenormal(2));
    Matrix3d covar;
    
    Quaterniond rotation;
    Matrix3d rotmat;
    
    unsigned int midindex = middleplane.points.size();
    unsigned int leftindex = midindex + leftplane.points.size();
    unsigned int rightindex = leftindex + rightplane.points.size();
    printf("Normal for Middle Plane: [%f %f %f], index %d -> %d\n", middleplane.normal.x(), middleplane.normal.y(), middleplane.normal.z(), 0, midindex-1);
    printf("Normal for Left Plane:   [%f %f %f], index %d -> %d\n", leftplane.normal.x(), leftplane.normal.y(), leftplane.normal.z(), midindex, leftindex-1);
    printf("Normal for Right Plane:  [%f %f %f], index %d -> %d\n", rightplane.normal.x(), rightplane.normal.y(), rightplane.normal.z(), leftindex, rightindex-1);
    
    // Project points into nodes.
    for (i = 0; i < points.size(); i++)
    {
      for (j = 0; j < sys.nodes.size(); j++)
      {
        // Project the point into the node's image coordinate system.
        sys.nodes[j].setProjection();
        sys.nodes[j].project2im(proj2d, points[i]);
        
        
        // Camera coords for right camera
        baseline << sys.nodes[j].baseline, 0, 0;
        pc = sys.nodes[j].Kcam * (sys.nodes[j].w2n*points[i] - baseline); 
        proj.head<2>() = proj2d;
        proj(2) = pc(0)/pc(2);
        
        // If valid (within the range of the image size), add the stereo 
        // projection to SBA.
        if (proj.x() > 0 && proj.x() < maxx && proj.y() > 0 && proj.y() < maxy)
        {
          sys.addStereoProj(j, i, proj);
          
          // Create the covariance matrix: 
          // image plane normal = [0 0 1]
          // wall normal = [0 0 -1]
          // covar = (R)T*[0 0 0;0 0 0;0 0 1]*R
          
          rotation.setFromTwoVectors(imagenormal, normals[i]);
          rotmat = rotation.toRotationMatrix();
          covar = rotmat.transpose()*covar0*rotmat;
          
	  //          if (!(i % sys.nodes.size() == j))
	  //            sys.setProjCovariance(j, i, covar);
        }
      }
    }
    
    // Add noise to node position.
    
    double transscale = 2.0;
    double rotscale = 0.2;
    
    // Don't actually add noise to the first node, since it's fixed.
    for (i = 1; i < sys.nodes.size(); i++)
    {
      Vector4d temptrans = sys.nodes[i].trans;
      Quaterniond tempqrot = sys.nodes[i].qrot;
      
      // Add error to both translation and rotation.
      temptrans.x() += transscale*(drand48() - 0.5);
      temptrans.y() += transscale*(drand48() - 0.5);
      temptrans.z() += transscale*(drand48() - 0.5);
      tempqrot.x() += rotscale*(drand48() - 0.5);
      tempqrot.y() += rotscale*(drand48() - 0.5);
      tempqrot.z() += rotscale*(drand48() - 0.5);
      tempqrot.normalize();
      
      sys.nodes[i].trans = temptrans;
      sys.nodes[i].qrot = tempqrot;
      
      // These methods should be called to update the node.
      sys.nodes[i].normRot();
      sys.nodes[i].setTransform();
      sys.nodes[i].setProjection();
      sys.nodes[i].setDr(true);
    }
        
}
开发者ID:IDSCETHZurich,项目名称:gajanLocal,代码行数:101,代码来源:point_plane_vis.cpp

示例3: shared


//.........这里部分代码省略.........
    tfm.block<3,3>(0,0) = rot;
    tfm.col(3) = trans;

    nmatch = matches.size();
    for (int i=0; i<nmatch; i++)
      {
        if (!f0.goodPts[matches[i].queryIdx] || !f1.goodPts[matches[i].trainIdx])
          continue;
        Vector3d pt = tfm*f1.pts[matches[i].trainIdx];
        Vector3d ipt = f0.cam2pix(pt);
        const cv::KeyPoint &kp = f0.kpts[matches[i].queryIdx];
        double dx = kp.pt.x - ipt.x();
        double dy = kp.pt.y - ipt.y();
        double dd = f0.disps[matches[i].queryIdx] - ipt.z();
        if (dx*dx < maxInlierXDist2 && dy*dy < maxInlierXDist2 && 
            dd*dd < maxInlierDDist2)
          inls.push_back(matches[i]);
      }

#if 0
    cout << endl << trans.transpose().head(3) << endl << endl;
    cout << rot << endl;
#endif

    // polish with stereo sba
    if (polish)
      {
        // system
        SysSBA sba;
        sba.verbose = 0;

        // set up nodes
        // should have a frame => node function        
        Vector4d v0 = Vector4d(0,0,0,1);
        Quaterniond q0 = Quaternion<double>(Vector4d(0,0,0,1));
        sba.addNode(v0, q0, f0.cam, true);
        
        Quaterniond qr1(rot);   // from rotation matrix
        Vector4d temptrans = Vector4d(trans(0), trans(1), trans(2), 1.0);

        //        sba.addNode(temptrans, qr1.normalized(), f1.cam, false);
        qr1.normalize();
        sba.addNode(temptrans, qr1, f1.cam, false);

        int in = 3;
        if (in > (int)inls.size())
          in = inls.size();

        // set up projections
        for (int i=0; i<(int)inls.size(); i++)
          {
            // add point
            int i0 = inls[i].queryIdx;
            int i1 = inls[i].trainIdx;
            Vector4d pt = f0.pts[i0];
            sba.addPoint(pt);
            
            // projected point, ul,vl,ur
            Vector3d ipt;
            ipt(0) = f0.kpts[i0].pt.x;
            ipt(1) = f0.kpts[i0].pt.y;
            ipt(2) = ipt(0)-f0.disps[i0];
            sba.addStereoProj(0, i, ipt);

            // projected point, ul,vl,ur
            ipt(0) = f1.kpts[i1].pt.x;
            ipt(1) = f1.kpts[i1].pt.y;
            ipt(2) = ipt(0)-f1.disps[i1];
            sba.addStereoProj(1, i, ipt);
          }

        sba.huber = 2.0;
        sba.doSBA(5,10e-4,SBA_DENSE_CHOLESKY);
        int nbad = sba.removeBad(2.0);
//        cout << endl << "Removed " << nbad << " projections > 2 pixels error" << endl;
        sba.doSBA(5,10e-5,SBA_DENSE_CHOLESKY);

//        cout << endl << sba.nodes[1].trans.transpose().head(3) << endl;

        // get the updated transform
	      trans = sba.nodes[1].trans.head(3);
	      Quaterniond q1;
	      q1 = sba.nodes[1].qrot;
	      rot = q1.toRotationMatrix();

        // set up inliers
        inliers.clear();
        for (int i=0; i<(int)inls.size(); i++)
          {
            ProjMap &prjs = sba.tracks[i].projections;
            if (prjs[0].isValid && prjs[1].isValid) // valid track
              inliers.push_back(inls[i]);
          }
#if 0
        printf("Inliers: %d   After polish: %d\n", (int)inls.size(), (int)inliers.size());
#endif
      }

    return (int)inliers.size();
  }
开发者ID:RoboWGT,项目名称:robo_groovy,代码行数:101,代码来源:pe3d.cpp

示例4: setupSBA


//.........这里部分代码省略.........

    // Project points into nodes.
    for (i = 0; i < points.size(); i++)
    {
      int k=i;
      // Project the point into the node's image coordinate system.
      sys.nodes[0].setProjection();
      sys.nodes[0].project2im(proj2d, points[k]);
      sys.nodes[1].setProjection();
      sys.nodes[1].project2im(proj2dp, points[k]);
        
      // Camera coords for right camera
      baseline << sys.nodes[0].baseline, 0, 0;
      pc = sys.nodes[0].Kcam * (sys.nodes[0].w2n*points[k] - baseline); 
      proj.head<2>() = proj2d;
      proj(2) = pc(0)/pc(2);
        
      baseline << sys.nodes[1].baseline, 0, 0;
      pcp = sys.nodes[1].Kcam * (sys.nodes[1].w2n*points[k] - baseline); 
      projp.head<2>() = proj2dp;
      projp(2) = pcp(0)/pcp(2);

      // add noise to projections
      double prnoise = 0.5;	// 0.5 pixels
      proj.head<2>() += Vector2d(prnoise*(drand48() - 0.5),prnoise*(drand48() - 0.5));
      projp.head<2>() += Vector2d(prnoise*(drand48() - 0.5),prnoise*(drand48() - 0.5));


      // If valid (within the range of the image size), add the stereo 
      // projection to SBA.
      if (proj.x() > 0 && proj.x() < maxx && proj.y() > 0 && proj.y() < maxy)
        {
          // add point cloud shape-holding projections to each node
          sys.addStereoProj(0, k, proj);
          sys.addStereoProj(1, k+nn, projp);

#ifdef USE_PP
          // add exact matches
          if (i == 20 || i == 65 || i == 142)
            sys.addStereoProj(1, k, projp);
#endif

#ifdef USE_PPL
          // add point-plane matches
	  if (i < midindex)
            sys.addPointPlaneMatch(0, k, inormal0, 1, k+nn, inormal1);
	  else if (i < 2*midindex)
	    sys.addPointPlaneMatch(0, k, inormal20, 1, k+nn, inormal21);
	  else
	    sys.addPointPlaneMatch(0, k, inormal30, 1, k+nn, inormal31);
          //          sys.addStereoProj(0, k+nn, projp);
          //          sys.addStereoProj(1, k, proj);

          Matrix3d covar;
          double cv = 0.01;
          covar << cv, 0, 0,
            0, cv, 0, 
            0, 0, cv;
          sys.setProjCovariance(0, k+nn, covar);
          sys.setProjCovariance(1, k, covar);
#endif

        }
      else
        {
          cout << "ERROR! point not in view of nodes" << endl;
开发者ID:IDSCETHZurich,项目名称:gajanLocal,代码行数:67,代码来源:point_plane2_vis.cpp

示例5: while


//.........这里部分代码省略.........
            dx = dx / z;
            dy = dy / z;
        }

        if (dx*dx < maxInlierXDist2 && dy*dy < maxInlierXDist2 &&
                dd*dd < maxInlierDDist2)
        {
            if (z < maxDist && z > minDist)

//	       if (fabs(f0.kpts[matches[i].queryIdx].pt.y - f1.kpts[matches[i].trainIdx].pt.y) > 300)
            {
//		   std::cout << " ---------- " << dx << "," << dy << "," << dd << ",\npt0 " << pt0.transpose() << "\npt1 " << pt1.transpose() << f0.kpts[matches[i].queryIdx].pt << "," <<
//			 f1.kpts[matches[i].trainIdx].pt << "\n unchanged pt1 " << pt1_unchanged.transpose() << std::endl;
                inliers.push_back(matches[i]);
            }
        }
    }

#if 0
    // Test with the SBA...
    {
        // system
        SysSBA sba;
        sba.verbose = 0;

#if 0
        // set up nodes
        // should have a frame => node function
        Vector4d v0 = Vector4d(0,0,0,1);
        Quaterniond q0 = Quaternion<double>(Vector4d(0,0,0,1));
        sba.addNode(v0, q0, f0.cam, true);

        Quaterniond qr1(rot);   // from rotation matrix
        Vector4d temptrans = Vector4d(trans(0), trans(1), trans(2), 1.0);

        //        sba.addNode(temptrans, qr1.normalized(), f1.cam, false);
        qr1.normalize();
        sba.addNode(temptrans, qr1, f1.cam, false);

        int in = 3;
        if (in > (int)inls.size())
            in = inls.size();

        // set up projections
        for (int i=0; i<(int)inls.size(); i++)
        {
            // add point
            int i0 = inls[i].queryIdx;
            int i1 = inls[i].trainIdx;
            Vector4d pt = f0.pts[i0];
            sba.addPoint(pt);

            // projected point, ul,vl,ur
            Vector3d ipt;
            ipt(0) = f0.kpts[i0].pt.x;
            ipt(1) = f0.kpts[i0].pt.y;
            ipt(2) = ipt(0)-f0.disps[i0];
            sba.addStereoProj(0, i, ipt);

            // projected point, ul,vl,ur
            ipt(0) = f1.kpts[i1].pt.x;
            ipt(1) = f1.kpts[i1].pt.y;
            ipt(2) = ipt(0)-f1.disps[i1];
            sba.addStereoProj(1, i, ipt);
        }

        sba.huber = 2.0;
        sba.doSBA(5,10e-4,SBA_DENSE_CHOLESKY);
        int nbad = sba.removeBad(2.0); // 2.0
        cout << endl << "Removed " << nbad << " projections > 2 pixels error" << endl;
        sba.doSBA(5,10e-5,SBA_DENSE_CHOLESKY);

//        cout << endl << sba.nodes[1].trans.transpose().head(3) << endl;

        // get the updated transform
        trans = sba.nodes[1].trans.head(3);
        Quaterniond q1;
        q1 = sba.nodes[1].qrot;
        quat = q1;
        rot = q1.toRotationMatrix();

        // set up inliers
        inliers.clear();
        for (int i=0; i<(int)inls.size(); i++)
        {
            ProjMap &prjs = sba.tracks[i].projections;
            if (prjs[0].isValid && prjs[1].isValid) // valid track
                inliers.push_back(inls[i]);
        }

        printf("Inliers: %d   After polish: %d\n", (int)inls.size(), (int)inliers.size());
#endif
    }
#endif

//     std::cout << std::endl << trans.transpose().head(3) << std::endl << std::endl;
//     std::cout << rot << std::endl;

    return inliers.size();
}
开发者ID:windbicycle,项目名称:oru-ros-pkg,代码行数:101,代码来源:ndt_frame.hpp


注:本文中的SysSBA::addStereoProj方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。