本文整理汇总了C++中SymbolBody::isUsedInRegularObj方法的典型用法代码示例。如果您正苦于以下问题:C++ SymbolBody::isUsedInRegularObj方法的具体用法?C++ SymbolBody::isUsedInRegularObj怎么用?C++ SymbolBody::isUsedInRegularObj使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SymbolBody
的用法示例。
在下文中一共展示了SymbolBody::isUsedInRegularObj方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getSymVA
static typename ELFT::uint getSymVA(const SymbolBody &Body,
typename ELFT::uint &Addend) {
typedef typename ELFT::uint uintX_t;
switch (Body.kind()) {
case SymbolBody::DefinedSyntheticKind: {
auto &D = cast<DefinedSynthetic<ELFT>>(Body);
if (D.Value == DefinedSynthetic<ELFT>::SectionEnd)
return D.Section.getVA() + D.Section.getSize();
return D.Section.getVA() + D.Value;
}
case SymbolBody::DefinedRegularKind: {
auto &D = cast<DefinedRegular<ELFT>>(Body);
InputSectionBase<ELFT> *SC = D.Section;
// According to the ELF spec reference to a local symbol from outside
// the group are not allowed. Unfortunately .eh_frame breaks that rule
// and must be treated specially. For now we just replace the symbol with
// 0.
if (SC == &InputSection<ELFT>::Discarded)
return 0;
// This is an absolute symbol.
if (!SC)
return D.Value;
uintX_t Offset = D.Value;
if (D.isSection()) {
Offset += Addend;
Addend = 0;
}
uintX_t VA = SC->OutSec->getVA() + SC->getOffset(Offset);
if (D.isTls())
return VA - Out<ELFT>::TlsPhdr->p_vaddr;
return VA;
}
case SymbolBody::DefinedCommonKind:
return Out<ELFT>::Bss->getVA() + cast<DefinedCommon>(Body).OffsetInBss;
case SymbolBody::SharedKind: {
auto &SS = cast<SharedSymbol<ELFT>>(Body);
if (!SS.NeedsCopyOrPltAddr)
return 0;
if (SS.isFunc())
return Body.getPltVA<ELFT>();
return Out<ELFT>::Bss->getVA() + SS.OffsetInBss;
}
case SymbolBody::UndefinedElfKind:
case SymbolBody::UndefinedBitcodeKind:
return 0;
case SymbolBody::LazyArchiveKind:
case SymbolBody::LazyObjectKind:
assert(Body.isUsedInRegularObj() && "lazy symbol reached writer");
return 0;
case SymbolBody::DefinedBitcodeKind:
llvm_unreachable("should have been replaced");
}
llvm_unreachable("invalid symbol kind");
}
示例2: add
void BitcodeCompiler::add(BitcodeFile &F) {
std::unique_ptr<IRObjectFile> Obj =
check(IRObjectFile::create(F.MB, Context));
std::vector<GlobalValue *> Keep;
unsigned BodyIndex = 0;
ArrayRef<SymbolBody *> Bodies = F.getSymbols();
Module &M = Obj->getModule();
if (M.getDataLayoutStr().empty())
fatal("invalid bitcode file: " + F.getName() + " has no datalayout");
// If a symbol appears in @llvm.used, the linker is required
// to treat the symbol as there is a reference to the symbol
// that it cannot see. Therefore, we can't internalize.
SmallPtrSet<GlobalValue *, 8> Used;
collectUsedGlobalVariables(M, Used, /* CompilerUsed */ false);
for (const BasicSymbolRef &Sym : Obj->symbols()) {
GlobalValue *GV = Obj->getSymbolGV(Sym.getRawDataRefImpl());
// Ignore module asm symbols.
if (!GV)
continue;
if (GV->hasAppendingLinkage()) {
Keep.push_back(GV);
continue;
}
if (BitcodeFile::shouldSkip(Sym))
continue;
SymbolBody *B = Bodies[BodyIndex++];
if (!B || &B->repl() != B || !isa<DefinedBitcode>(B))
continue;
switch (GV->getLinkage()) {
default:
break;
case llvm::GlobalValue::LinkOnceAnyLinkage:
GV->setLinkage(GlobalValue::WeakAnyLinkage);
break;
case llvm::GlobalValue::LinkOnceODRLinkage:
GV->setLinkage(GlobalValue::WeakODRLinkage);
break;
}
// We collect the set of symbols we want to internalize here
// and change the linkage after the IRMover executed, i.e. after
// we imported the symbols and satisfied undefined references
// to it. We can't just change linkage here because otherwise
// the IRMover will just rename the symbol.
// Shared libraries need to be handled slightly differently.
// For now, let's be conservative and just never internalize
// symbols when creating a shared library.
if (!Config->Shared && !Config->ExportDynamic && !B->isUsedInRegularObj() &&
!B->MustBeInDynSym)
if (!Used.count(GV))
InternalizedSyms.insert(GV->getName());
Keep.push_back(GV);
}
Mover.move(Obj->takeModule(), Keep,
[](GlobalValue &, IRMover::ValueAdder) {});
}