本文整理汇总了C++中SymTab::insert方法的典型用法代码示例。如果您正苦于以下问题:C++ SymTab::insert方法的具体用法?C++ SymTab::insert怎么用?C++ SymTab::insert使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SymTab
的用法示例。
在下文中一共展示了SymTab::insert方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: visitParameterImpl
void visitParameterImpl(ParameterImpl *p) {
p->visit_children(this);
Symbol *symp = new Symbol;
Symbol * test;
VariableIDImpl * VarIdP = dynamic_cast<VariableIDImpl*>(p->m_variableid);
char * key = strdup(VarIdP->m_symname->spelling());
test = InScope(key);
if(test!=NULL){
t_error(dup_ident_name, p->m_attribute);
}
else{
symp->baseType = p->m_type->m_attribute.m_type.baseType;
// cout<< "param; key: "<< key <<" type : "<< symp->baseType<<endl;
if(symp->baseType == 8){
symp->classType.classID = p->m_type->m_attribute.m_type.classType.classID;
// cout<< "this is what i'm SEETTTING key: " << symp->classType.classID<<endl;
}
// cout<<"insertingthis var from param: "<<key <<endl;
m_symboltable->insert(key, symp);
}
//WRITE ME
}
示例2: visitClassImpl
void visitClassImpl(ClassImpl *p) {
int stop;
m_symboltable->open_scope();
Symbol * symPtr = new Symbol;
// = new ClassNode;
Symbol * symp;// = new Symbol;
ClassIDImpl * ClassIdP = dynamic_cast<ClassIDImpl*>(p->m_classid_1);
ClassIDImpl * ClassIdP2 = dynamic_cast<ClassIDImpl*>(p->m_classid_2);
char * key1 = strdup(ClassIdP->m_classname->spelling());
symPtr->classType.classID = ClassIdP->m_classname->spelling();
char * progFinder = strdup("Program");
ClassName * nm = new ClassName(key1);
if(progger == true){
t_error(no_program, p->m_attribute);
}
if(std::string(key1) == std::string(progFinder)){
progger = true;
}
//char * key2 = strdup(ClassIdP2->m_classname->spelling());
if(m_classtable->exist(key1)){
t_error(dup_ident_name, p->m_attribute);
}
else{
if(ClassIdP2->m_classname != NULL){
char * key2 = strdup(ClassIdP2->m_classname->spelling());
ClassName * nm2 = new ClassName(key2);
// cout<<"inserted class: " <<key1 <<" from :"<<key2 <<endl;
m_classtable->insert(nm, nm2, p, m_symboltable->get_scope());
ClassNode * clasp = m_classtable->getParentOf(key2);
// cout<<"Class: " <<key1 <<", Super class: "<<clasp->name->spelling()<<endl;
}
else{
// cout<< "instered this in class table: "<< key1 <<endl;
m_classtable->insert(nm, NULL, p, m_symboltable->get_scope());
}
}
m_symboltable->insert((char *)"xxx", symPtr);
p->visit_children(this);
m_symboltable->close_scope();
//WRITE ME
}
示例3: visitClassImpl
void visitClassImpl(ClassImpl *p) {
ClassIDImpl * ClassIdP = dynamic_cast<ClassIDImpl*>(p->m_classid_1);
char * key1 = strdup(ClassIdP->m_classname->spelling());
Symbol * symPtr = new Symbol;
symPtr->classType.classID = ClassIdP->m_classname->spelling();
m_symboltable->insert((char *)"xxx", symPtr);
p->visit_children(this);
// WRITEME
}
示例4: add_decl_symbol
// add symbol table information for all the declarations following
void add_decl_symbol(DeclImpl *p)
{
list<SymName_ptr>::iterator iter;
char *name; Symbol *s;
for (iter = p->m_symname_list->begin(); iter != p->m_symname_list->end(); ++iter) {
name = strdup((*iter)->spelling());
s = new Symbol();
s->m_basetype = p->m_type->m_attribute.m_basetype;
if (! m_st->insert(name, s))
this->t_error(dup_ident_name, p->m_attribute);
}
}
示例5: add_func_symbol
// create a symbol for the function and check there is none already existing
void add_func_symbol(FuncImpl *p)
{
char *name; Symbol *s;
name = strdup((p)->m_symname->spelling());
s = new Symbol();
s->m_basetype = bt_function;
s->m_return_type = p->m_type->m_attribute.m_basetype;
if (! m_st->insert(name, s))
this->t_error(dup_ident_name, p->m_attribute);
}
示例6: visitDeclarationImpl
void visitDeclarationImpl(DeclarationImpl *p) {
// cout<< "this is my first variable : "<< VarIdP->m_symname->spelling()<<endl;
p->visit_children(this);
Symbol * symp = new Symbol;
Symbol * test;
SymScope * sync;
typename std::list<VariableID_ptr>::iterator it = p->m_variableid_list->begin();
for( ; it != p->m_variableid_list->end(); ++it) {
VariableIDImpl * VarIdP = dynamic_cast<VariableIDImpl*>(*it);
char * key = strdup(VarIdP->m_symname->spelling());
sync = m_symboltable->get_scope();
// cout<<key<<endl;
// p->m_attribute.m_type.baseType = p->m_type->m_attribute.m_type.baseType; // i think this is setting the type of the assignment node
// test = m_symboltable->lookup(key);
if(m_symboltable->exist(key))//~!~!~!~!~!~!~!~ place here
t_error(dup_ident_name, p->m_attribute);
else{
test = InScope(key);
if(test != NULL){
t_error(dup_ident_name, p->m_attribute);
}
m_symboltable->insert(key, symp);
symp->baseType = p->m_type->m_attribute.m_type.baseType;
if(symp->baseType == 8){
symp->classType.classID = p->m_type->m_attribute.m_type.classType.classID;
}
// cout<< "Decla; key: "<< key <<" type : "<< symp->baseType<<endl;
}
}//forloop //cout<<"declaration TYPE: "<<p->m_type->m_attribute.m_type.baseType<<endl;
//WRITE ME
}