本文整理汇总了C++中SwitchInst::case_default方法的典型用法代码示例。如果您正苦于以下问题:C++ SwitchInst::case_default方法的具体用法?C++ SwitchInst::case_default怎么用?C++ SwitchInst::case_default使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SwitchInst
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示例1: RewriteLoopBodyWithConditionConstant
// RewriteLoopBodyWithConditionConstant - We know either that the value LIC has
// the value specified by Val in the specified loop, or we know it does NOT have
// that value. Rewrite any uses of LIC or of properties correlated to it.
void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
Constant *Val,
bool IsEqual) {
assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?");
// FIXME: Support correlated properties, like:
// for (...)
// if (li1 < li2)
// ...
// if (li1 > li2)
// ...
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
// selects, switches.
std::vector<Instruction*> Worklist;
LLVMContext &Context = Val->getContext();
// If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC
// in the loop with the appropriate one directly.
if (IsEqual || (isa<ConstantInt>(Val) &&
Val->getType()->isIntegerTy(1))) {
Value *Replacement;
if (IsEqual)
Replacement = Val;
else
Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()),
!cast<ConstantInt>(Val)->getZExtValue());
for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end();
UI != E; ++UI) {
Instruction *U = dyn_cast<Instruction>(*UI);
if (!U || !L->contains(U))
continue;
Worklist.push_back(U);
}
for (std::vector<Instruction*>::iterator UI = Worklist.begin();
UI != Worklist.end(); ++UI)
(*UI)->replaceUsesOfWith(LIC, Replacement);
SimplifyCode(Worklist, L);
return;
}
// Otherwise, we don't know the precise value of LIC, but we do know that it
// is certainly NOT "Val". As such, simplify any uses in the loop that we
// can. This case occurs when we unswitch switch statements.
for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end();
UI != E; ++UI) {
Instruction *U = dyn_cast<Instruction>(*UI);
if (!U || !L->contains(U))
continue;
Worklist.push_back(U);
// TODO: We could do other simplifications, for example, turning
// 'icmp eq LIC, Val' -> false.
// If we know that LIC is not Val, use this info to simplify code.
SwitchInst *SI = dyn_cast<SwitchInst>(U);
if (SI == 0 || !isa<ConstantInt>(Val)) continue;
SwitchInst::CaseIt DeadCase = SI->findCaseValue(cast<ConstantInt>(Val));
// Default case is live for multiple values.
if (DeadCase == SI->case_default()) continue;
// Found a dead case value. Don't remove PHI nodes in the
// successor if they become single-entry, those PHI nodes may
// be in the Users list.
BasicBlock *Switch = SI->getParent();
BasicBlock *SISucc = DeadCase.getCaseSuccessor();
BasicBlock *Latch = L->getLoopLatch();
BranchesInfo.setUnswitched(SI, Val);
if (!SI->findCaseDest(SISucc)) continue; // Edge is critical.
// If the DeadCase successor dominates the loop latch, then the
// transformation isn't safe since it will delete the sole predecessor edge
// to the latch.
if (Latch && DT->dominates(SISucc, Latch))
continue;
// FIXME: This is a hack. We need to keep the successor around
// and hooked up so as to preserve the loop structure, because
// trying to update it is complicated. So instead we preserve the
// loop structure and put the block on a dead code path.
SplitEdge(Switch, SISucc, this);
// Compute the successors instead of relying on the return value
// of SplitEdge, since it may have split the switch successor
// after PHI nodes.
BasicBlock *NewSISucc = DeadCase.getCaseSuccessor();
BasicBlock *OldSISucc = *succ_begin(NewSISucc);
// Create an "unreachable" destination.
BasicBlock *Abort = BasicBlock::Create(Context, "us-unreachable",
Switch->getParent(),
//.........这里部分代码省略.........