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C++ SubModel类代码示例

本文整理汇总了C++中SubModel的典型用法代码示例。如果您正苦于以下问题:C++ SubModel类的具体用法?C++ SubModel怎么用?C++ SubModel使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SubModel类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: fillSubModelArary

    void fillSubModelArary(const ModelContainer* pModelContainer, const TreeNode *root, Array<SubModel>& array, Vector3& pLo, Vector3& pHi) {
        Vector3 lo = Vector3(inf(), inf(), inf());
        Vector3 hi = Vector3(-inf(), -inf(), -inf());

        for(int i=0; i<	root->getNValues(); i++) {
            SubModel sm = pModelContainer->getSubModel(root->getStartPosition() + i);
            lo = lo.min(sm.getAABoxBounds().low());
            hi = hi.max(sm.getAABoxBounds().high());
            array.append(sm);
        }

        if(root->getChild((TreeNode *) &pModelContainer->getTreeNode(0), 0)) {
            fillSubModelArary(pModelContainer, root->getChild((TreeNode *)&pModelContainer->getTreeNode(0), 0), array, lo, hi);
        }
        if(root->getChild((TreeNode *)&pModelContainer->getTreeNode(0), 1)) {
            fillSubModelArary(pModelContainer, root->getChild((TreeNode *)&pModelContainer->getTreeNode(0), 1), array, lo, hi);
        }

        float dist1 = (hi -lo).magnitude();
        AABox b;
        root->getBounds(b);
        float dist2 = (b.high() -b.low()).magnitude();
        if(dist1 > dist2) {
            // error
            int xxx = 0;
        }

    }
开发者ID:Artea,项目名称:mangos-svn,代码行数:28,代码来源:ModelContainerView.cpp

示例2: getViewPos

 //===================================================
 Vector3 getViewPos(const ModelContainer* mc, unsigned int pModelNr = 0) {
     if(mc->getNSubModel() < pModelNr) {
         pModelNr = mc->getNSubModel();
     }
     const SubModel sm = mc->getSubModel(pModelNr);
     return (sm.getAABoxBounds().low());
 }
开发者ID:Artea,项目名称:mangos-svn,代码行数:8,代码来源:ModelContainerView.cpp

示例3: fillVertexAndIndexArrays

    void ModelContainerView::fillVertexAndIndexArrays(const SubModel& pSm, Array<Vector3>& vArray, Array<int>& iArray) {
        Array<TriangleBox> tbarray;

        fillRenderArray(pSm, tbarray, &pSm.getTreeNode(0));
        MeshBuilder builder;
        int len = tbarray.size();
        int count = 0;
        for(int i=0;i<len;++i) {
            Triangle t = Triangle(tbarray[i].vertex(0).getVector3() + pSm.getBasePosition(),
                tbarray[i].vertex(1).getVector3() + pSm.getBasePosition(),
                tbarray[i].vertex(2).getVector3() + pSm.getBasePosition());

            vArray.append(t.vertex(0));
            vArray.append(t.vertex(1));
            vArray.append(t.vertex(2));

            iArray.append(count+0);
            iArray.append(count+1);
            iArray.append(count+1);
            iArray.append(count+2);
            iArray.append(count+2);
            iArray.append(count+0);
            count+=3;
        }
    }
开发者ID:Artea,项目名称:mangos-svn,代码行数:25,代码来源:ModelContainerView.cpp

示例4: fillSubModelArary

  void
  fillSubModelArary (const ModelContainer* pModelContainer, const TreeNode *root, Array<SubModel>& array, Vector3& pLo, Vector3& pHi)
  {
    Vector3 lo = Vector3 (inf (), inf (), inf ());
    Vector3 hi = Vector3 (-inf (), -inf (), -inf ());
    //printf("[VMAP] %i Submodels\n", root->getNValues ());
    for (int i = 0; i < root->getNValues (); i++)
      {
        SubModel sm = pModelContainer->getSubModel (root->getStartPosition () + i);
        lo = lo.min (sm.getAABoxBounds ().low ());
        hi = hi.max (sm.getAABoxBounds ().high ());
        array.append (sm);
      }

    if (root->getChild ((TreeNode *) & pModelContainer->getTreeNode (0), 0))
      {
        fillSubModelArary (pModelContainer, root->getChild ((TreeNode *) & pModelContainer->getTreeNode (0), 0), array, lo, hi);
      }
    if (root->getChild ((TreeNode *) & pModelContainer->getTreeNode (0), 1))
      {
        fillSubModelArary (pModelContainer, root->getChild ((TreeNode *) & pModelContainer->getTreeNode (0), 1), array, lo, hi);
      }

    float dist1 = (hi - lo).magnitude ();
    AABox b;
    root->getBounds (b);
    float dist2 = (b.high () - b.low ()).magnitude ();
    if (dist1 > dist2)
      {
        // error
        //printf("error in boundingbox size vs. hi-lo size.");
        // this error seems to happen alot! maybe need to do something against it?
        int xxx = 0;
      }
  }
开发者ID:Jekls,项目名称:PhantomCore,代码行数:35,代码来源:ModelContainerView.cpp

示例5: getSubModel

    RealTime ModelContainer::getIntersectionTime(const Ray& pRay, bool pExitAtFirst, float pMaxDist) const
    {
        #ifdef _DEBUG_VMAPS
        for(unsigned int i=0; i<getNSubModel(); i++)
        {
            SubModel model = getSubModel(i);
            bool insiteOk;
            Vector3 mynormal;
            Vector3 location;
            bool hitval = MyCollisionDetection::collisionLocationForMovingPointFixedAABox(
                pRay.origin, pRay.direction,
                model.getAABoxBounds(),
                location,insiteOk, mynormal);
            if(hitval)
            {
                float len2 = (location - pRay.origin).squaredLength();
                int a = 0;                                  // just to be able to set a breakpoint
            }
        }
        TreeNode tn = getTreeNode(0);
        for(int i=0; i<tn.getNValues(); i++)
        {
            SubModel mysm = getSubModel(tn.getStartPosition() + i);
            AABox testbox = mysm.getAABoxBounds();
            gBoxArray.append(AABox(testbox.low(), testbox.high()));
        }
        #endif

        double  firstDistance = inf();
        Ray relativeRay = Ray::fromOriginAndDirection(pRay.origin - getBasePosition(), pRay.direction);
        const IT end = endRayIntersection();
        IT obj = beginRayIntersection(pRay, pMaxDist);
        for ( ;obj != end; ++obj)                           // (preincrement is *much* faster than postincrement!)
        {
            /*
            Call your accurate intersection test here.  It is guaranteed
            that the ray hits the bounding box of obj.  (*obj) has type T,
            so you can call methods directly using the "->" operator.
            */
            SubModel const *model =  &(*obj);

            RealTime t = model->getIntersectionTime(pRay, pExitAtFirst, pMaxDist);
            if(t > 0 && t < inf())
            {
                obj.markBreakNode();
                if(firstDistance > t && pMaxDist >= t)
                {
                    firstDistance = t;
                    if(pExitAtFirst) { break; }
                }
            }
        }
        return(firstDistance);
    }
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:54,代码来源:ModelContainer.cpp

示例6: fillRenderArray

    void ModelContainerView::fillRenderArray(const SubModel& pSm, Array<TriangleBox> &pArray, const TreeNode* pTreeNode) {
        for(int i=0;i<pTreeNode->getNValues(); i++) {
            pArray.append(pSm.getTriangles()[i+pTreeNode->getStartPosition()]);
        }

        if(pTreeNode->getChild(pSm.getTreeNodes(), 0) != 0) {
            fillRenderArray(pSm, pArray, pTreeNode->getChild(pSm.getTreeNodes(), 0));
        }

        if(pTreeNode->getChild(pSm.getTreeNodes(), 1) != 0) {
            fillRenderArray(pSm, pArray, pTreeNode->getChild(pSm.getTreeNodes(), 1));
        }
    }
开发者ID:Artea,项目名称:mangos-svn,代码行数:13,代码来源:ModelContainerView.cpp

示例7: getNTriangles

    bool SubModel::operator==(const SubModel& pSm2) const
    {
        bool result = false;

        if(getNNodes() == pSm2.getNNodes() &&
            getNTriangles() == pSm2.getNTriangles() &&
            getBasePosition() == pSm2.getBasePosition() &&
            getNodesPos() == pSm2.getNodesPos() &&
            getTrianglesPos() == pSm2.getTrianglesPos())
        {
            result = true;
        }
        return result;
    }
开发者ID:FLaM666,项目名称:evo-X,代码行数:14,代码来源:SubModel.cpp

示例8: fillRenderArray

 void
 ModelContainerView::fillVertexArray (const SubModel& pSm, Array<Vector3>& vArray)
 {
   //printf("fillVertexArray for %i-%i\n",VMAP::hashCode(SubModel),5);
   //printf("fillVertexArray for %i\n",VMAP::hashCode(pSm));
   Array<TriangleBox> tbarray;
   fillRenderArray (pSm, tbarray, &pSm.getTreeNode (0));
   int len = tbarray.size ();
   Vector3 toconvert[3];
   for (int i = 0; i < len; ++i)
     {
       // TODO: Get correct Conversion of position values.
       // The system between vmaps and MaNGOS differs in that:
       /* from iinternal(xyz) -> MaNGOS(xyz)
       float pos[3];
       pos[0] = z;
       pos[1] = x;
       pos[2] = y;
       double full = 64.0*533.33333333;
       double mid = full/2.0;
       pos[0] = -((mid+pos[0])-full); -> -mid -pos[0] + full -> mid - z
       pos[1] = -((mid+pos[1])-full); -> -mid -pos[0] + full -> mid - x
       */
       TriangleBox old = tbarray[i];
       toconvert[0] = old.vertex(0).getVector3 () + pSm.getBasePosition ();
       toconvert[1] = old.vertex(1).getVector3 () + pSm.getBasePosition ();
       toconvert[2] = old.vertex(2).getVector3 () + pSm.getBasePosition ();
       for (int j = 0; j < 3; j++) {
           toconvert[j] = toconvert[j].zxy();
           toconvert[j].x = MID - toconvert[j].x;
           toconvert[j].y = MID - toconvert[j].y;
       }
       //TODO: playing around with correct range of triangles for detour
       Triangle t = Triangle(toconvert[0],toconvert[1],toconvert[2]);
       Triangle t1 = Triangle(toconvert[2],toconvert[1],toconvert[0]);
       globalTriangleArray.append(t,t1);
       /*
       for (int j = 2; j>= 0; j--) {
           Vector3 vertex = tbarray[i].vertex(j).getVector3() + pSm.getBasePosition();
           // x = [expr {-(($::mid+$x)-$::full)}]
           //printf("x[%.2f] y[%.2f] z[%.2f]",vertex.x,vertex.y,vertex.z);
           // v 152.333 60.0304 -9561.67
           vertex = Vector3(-((64*533.333333333/2 + vertex.z) - 64*533.333333333),
                           -((64*533.333333333/2 + vertex.x) - 64*533.333333333),
                           vertex.y);
           vArray.append(vertex);
       }
       */
     }
 }
开发者ID:Jekls,项目名称:PhantomCore,代码行数:50,代码来源:ModelContainerView.cpp

示例9: countSubModelsAndNodesAndTriangles

    void ModelContainer::countSubModelsAndNodesAndTriangles(AABSPTree<SubModel *>::Node& pNode, int& nSubModels, int& nNodes, int& nTriangles)
    {
        // For this node we will need a TreeNode as well as for the internal nodes
        ++nNodes;

        nSubModels += pNode.valueArray.size();
        for (int i=0; i<pNode.valueArray.size(); i++)
        {
        G3D::_AABSPTree::Handle<SubModel*>* h= pNode.valueArray[i];
            SubModel *m = h->value;
            // add the internal nodes as well
            nNodes += m->getNNodes();
            nTriangles += m->getNTriangles();
        }

        if(pNode.child[0] != 0)
        {
            countSubModelsAndNodesAndTriangles(*pNode.child[0], nSubModels, nNodes, nTriangles);
        }
        if(pNode.child[1] != 0)
        {
            countSubModelsAndNodesAndTriangles(*pNode.child[1],  nSubModels, nNodes, nTriangles);
        }
    }
开发者ID:artas,项目名称:quademu,代码行数:24,代码来源:ModelContainer.cpp

示例10: Vector3

	bool MapTree::isOutDoors(const Vector3& pos)
	{
		Vector3 dir = Vector3(0,-1,0);
		Ray ray = Ray::fromOriginAndDirection(pos, dir);   // direction with length of 1
		unsigned int flags;

		AABSPTree<ModelContainer*>::RayIntersectionIterator MITR;
		AABSPTree<ModelContainer*>::RayIntersectionIterator MITREND;
		RayIntersectionIterator<TreeNode, SubModel> SMITR;
		RayIntersectionIterator<TreeNode, SubModel> SMITREND;
		ModelContainer * mc;
		SubModel * sm;

		MITR = iTree->beginRayIntersection( ray, MAX_CAN_FALL_DISTANCE );
		MITREND = iTree->endRayIntersection();

		for(; MITR != MITREND; ++MITR)
		{
			mc = ((ModelContainer*)*MITR);
			
			Ray relativeRay = Ray::fromOriginAndDirection(ray.origin - mc->getBasePosition(), ray.direction);
			SMITR = mc->beginRayIntersection( relativeRay, MAX_CAN_FALL_DISTANCE );
			SMITREND = mc->endRayIntersection();

			for( ; SMITR != SMITREND; ++SMITR )
			{
				sm = ((SubModel*)&(*SMITR));
#if 0
				if( sm->getIndoorFlag() != 0 )
				{
					unsigned int i = sm->getIndoorFlag();
					printf("=========================================================\n");
					printf("Model indoor flags: %u\n", sm->getIndoorFlag());
					unsigned int z, b;
					for(z = 1, b = 1; b < 32;)
					{
						if(i & z)
							printf("   Bit %u (0x%.8X or %u) is set!\n", b, z, z);

						z <<= 1;
						b+=1;
					}
					printf("=========================================================\n");
				}
#else
				flags = sm->getIndoorFlag();
				if( flags != 0 )
				{
					/* From WoWdev:
					 Flag 	 Meaning
					0x1 	Always set
					0x4 	Has vertex colors (MOCV chunk)
					0x8 	Outdoor
					0x200 	Has lights (MOLR chunk)
					0x800 	Has doodads (MODR chunk)
					0x1000 	Has water (MLIQ chunk)
					0x2000 	Indoor
					0x40000 	Show skybox

					**********************

					0x8000 seems to be set in the areas in citys (while it has the indoor flag, its not
					an indoor area

					*/

					if( !(flags & 0x8) )
						return false;
				}
#endif
			}
		}

		return true;
	}
开发者ID:AegisEmu,项目名称:AegisEmu,代码行数:75,代码来源:VMapManager.cpp

示例11: getBounds

 void getBounds(const SubModel& pSm, G3D::AABox& pAABox)
 {
     ShortBox box = pSm.getReletiveBounds();
     pAABox.set(box.getLo().getVector3()+pSm.getBasePosition(), box.getHi().getVector3()+pSm.getBasePosition());
 }
开发者ID:FLaM666,项目名称:evo-X,代码行数:5,代码来源:SubModel.cpp

示例12: hashCode

 /**
 Functions to use ModelContainer with a AABSPTree
 */
 unsigned int hashCode(const SubModel& pSm)
 {
     return pSm.getNTriangles();
 }
开发者ID:FLaM666,项目名称:evo-X,代码行数:7,代码来源:SubModel.cpp

示例13: TreeNode

    void ModelContainer::fillContainer(const AABSPTree<SubModel *>::Node& pNode, int &pSubModelPos, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi, Vector3& pFinalLo, Vector3& pFinalHi)
    {
        // TreeNode for the SubModel
        TreeNode treeNode = TreeNode(pNode.valueArray.size(), pSubModelPos);
        treeNode.setSplitAxis(pNode.splitAxis);
        treeNode.setSplitLocation(pNode.splitLocation);
        int currentTreeNodePos = pTreeNodePos++;

        Vector3 lo = Vector3(inf(),inf(),inf());
        Vector3 hi = Vector3(-inf(),-inf(),-inf());

        for (int i=0; i<pNode.valueArray.size(); i++)
        {
            G3D::_AABSPTree::Handle<SubModel*>* h= pNode.valueArray[i];
            SubModel *m = h->value;

            memcpy(&getTreeNodes()[pTreeNodePos], &m->getTreeNode(0), sizeof(TreeNode) * m->getNNodes());
            memcpy(&getTriangles()[pTrianglePos], &m->getTriangle(0), sizeof(TriangleBox) * m->getNTriangles());

            SubModel newModel = SubModel(m->getNTriangles(), getTriangles(), pTrianglePos, m->getNNodes(), getTreeNodes(), pTreeNodePos);
            newModel.setReletiveBounds(m->getReletiveBounds().getLo(), m->getReletiveBounds().getHi());
            newModel.setBasePosition(m->getBasePosition());
            iSubModel[pSubModelPos++] = newModel;

            pTreeNodePos += m->getNNodes();
            pTrianglePos += m->getNTriangles();

            AABox box = m->getAABoxBounds();
            lo = lo.min(box.low());
            hi = hi.max(box.high());
            pFinalLo = pFinalLo.min(lo);
            pFinalHi = pFinalHi.max(hi);
        }
        /*
        if(pNode.valueArray.size() == 0) {
        int xxx = 0; // just for the breakpoint
        }
        */
        // get absolute bounds

        if(pNode.child[0] != 0)
        {
            treeNode.setChildPos(0, pTreeNodePos);
            fillContainer(*pNode.child[0], pSubModelPos, pTreeNodePos, pTrianglePos, lo, hi,pFinalLo,pFinalHi);
        }
        if(pNode.child[1] != 0)
        {
            treeNode.setChildPos(1, pTreeNodePos);
            fillContainer(*pNode.child[1], pSubModelPos, pTreeNodePos, pTrianglePos, lo, hi,pFinalLo,pFinalHi);
        }

        pLo = pLo.min(lo);
        pHi = pHi.max(hi);

        treeNode.setBounds(lo,hi);

        setTreeNode(treeNode, currentTreeNodePos);

    }
开发者ID:artas,项目名称:quademu,代码行数:59,代码来源:ModelContainer.cpp

示例14: fopen

				//=================================================================
				bool TileAssembler::readRawFile(std::string& pModelFilename,  ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)
				{
					bool result = false;

					std::string filename = iSrcDir;
					if(filename.length() >0)
						filename.append("/");
					filename.append(pModelFilename);
					FILE *rf = fopen(filename.c_str(), "rb");
					if(!rf)
					{
						// depending on the extractor version, the data could be located in the root dir
						std::string baseModelFilename = pModelFilename.substr((pModelFilename.find_first_of("/")+1),pModelFilename.length());
						filename = iSrcDir;
						if(filename.length() >0)
							filename.append("/");
						filename.append(baseModelFilename);
						rf = fopen(filename.c_str(), "rb");
					}
					char ident[8];

					int trianglecount =0;

					#ifdef _ASSEMBLER_DEBUG
					int startgroup = 0;					 //2;
					int endgroup = INT_MAX;				 //2;
					fprintf(::g_df,"-------------------------------------------------\n");
					fprintf(::g_df,"%s\n", pModelFilename.c_str());
					fprintf(::g_df,"-------------------------------------------------\n");
					#else
					int startgroup = 0;
					int endgroup = INT_MAX;
					#endif

					if(rf)
					{
						if(fread(&ident, 8, 1, rf) != 1) { fclose(rf); return(false); }
						if(strcmp(ident, "VMAP001") == 0)
						{
							// OK, do nothing
						}
						else if(strcmp(ident, "VMAP002") == 0)
						{
							// we have to read one int. This is needed during the export and we have to skip it here
							int tempNVectors;
							if(fread(&tempNVectors, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }

						}
						else
						{
							// wrong version
							fclose(rf);
							return(false);
						}
						uint32 groups;
						char blockId[5];
						blockId[4] = 0;
						int blocksize;

						if(fread(&groups, sizeof(uint32), 1, rf) != 1) { fclose(rf); return(false); }

						for(int g=0;g<(int)groups;g++)
						{
							// group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)
							Array<int> tempIndexArray;
							Array<Vector3> tempVertexArray;

							AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();

							uint32 flags;
							uint32 isindoor = 0;
							uint32 branches;
							if(fread(&flags, sizeof(uint32), 1, rf) != 1)
							{
								fclose(rf);
								return(false);
							}

							if(flags & 1) {
								if(fread(&isindoor, sizeof(uint32), 1, rf) != 1)
								{
									fclose(rf);
									return(false);
								}
							}

							if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); return(false); }
							if(strcmp(blockId, "GRP ") != 0)
							{
								if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); return(false); }
							}
							if(strcmp(blockId, "GRP ") != 0) { printf("BUG: (%s)\n",blockId); fclose(rf); return(false); }
							if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }
							if(fread(&branches, sizeof(uint32), 1, rf) != 1) { fclose(rf); return(false); }
							for(int b=0;b<(int)branches; b++)
							{
								uint32 indexes;
								// indexes for each branch (not used jet)
								if(fread(&indexes, sizeof(uint32), 1, rf) != 1) { fclose(rf); return(false); }
//.........这里部分代码省略.........
开发者ID:wow4all,项目名称:wowtbc,代码行数:101,代码来源:TileAssembler.cpp

示例15: fopen

    //=================================================================
    bool TileAssembler::readRawFile(std::string& pModelFilename,  ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)
    {
        std::string filename = iSrcDir;
        if (filename.length() >0)
            filename.append("/");
        filename.append(pModelFilename);
        FILE *rf = fopen(filename.c_str(), "rb");
        if (!rf)
        {
            // depending on the extractor version, the data could be located in the root dir
            std::string baseModelFilename = pModelFilename.substr((pModelFilename.find_first_of("/")+1),pModelFilename.length());
            filename = iSrcDir;
            if (filename.length() >0)
                filename.append("/");
            filename.append(baseModelFilename);
            rf = fopen(filename.c_str(), "rb");
        }

        if (!rf)
        {
            printf("ERROR: Can't open model file in form: %s",pModelFilename.c_str());
            printf("...                          or form: %s",filename.c_str() );
            return false;
        }

        char ident[8];

        int trianglecount =0;

        #ifdef _ASSEMBLER_DEBUG
        int startgroup = 0;                     //2;
        int endgroup = INT_MAX;                 //2;
        fprintf(::g_df,"-------------------------------------------------\n");
        fprintf(::g_df,"%s\n", pModelFilename.c_str());
        fprintf(::g_df,"-------------------------------------------------\n");
        #else
        int startgroup = 0;
        int endgroup = INT_MAX;
        #endif

        // temporary use defines to simplify read/check code (close file and return at fail)
        #define READ_OR_RETURN(V,S) if (fread((V), (S), 1, rf) != 1) { \
                                        fclose(rf); return(false); }
        #define CMP_OR_RETURN(V,S)  if (strcmp((V),(S)) != 0)        { \
                                        fclose(rf); return(false); }

        READ_OR_RETURN(&ident, 8);
        if (strcmp(ident, "VMAP001") == 0)
        {
            // OK, do nothing
        }
        else if (strcmp(ident, "VMAP002") == 0)
        {
            // we have to read one int. This is needed during the export and we have to skip it here
            int tempNVectors;
            READ_OR_RETURN(&tempNVectors, sizeof(int));

        }
        else
        {
            // wrong version
            fclose(rf);
            return(false);
        }
        G3D::uint32 groups;
        char blockId[5];
        blockId[4] = 0;
        int blocksize;

        READ_OR_RETURN(&groups, sizeof(G3D::uint32));

        for (int g=0;g<(int)groups;g++)
        {
            // group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)
            Array<int> tempIndexArray;
            Array<Vector3> tempVertexArray;

            AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();

            // add free gtree at fail
            #undef READ_OR_RETURN
            #undef CMP_OR_RETURN
            #define READ_OR_RETURN(V,S) if (fread((V), (S), 1, rf) != 1) { \
                                            fclose(rf); delete gtree; return(false); }
            #define CMP_OR_RETURN(V,S)  if (strcmp((V),(S)) != 0)        { \
                                            fclose(rf); delete gtree; return(false); }

            G3D::uint32 flags;
            READ_OR_RETURN(&flags, sizeof(G3D::uint32));

            G3D::uint32 branches;
            READ_OR_RETURN(&blockId, 4);
            CMP_OR_RETURN(blockId, "GRP ");
            READ_OR_RETURN(&blocksize, sizeof(int));
            READ_OR_RETURN(&branches, sizeof(G3D::uint32));
            for (int b=0;b<(int)branches; b++)
            {
                G3D::uint32 indexes;
                // indexes for each branch (not used jet)
//.........这里部分代码省略.........
开发者ID:Sanzzes,项目名称:wopc-core,代码行数:101,代码来源:TileAssembler.cpp


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