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C++ SubEntity::getMaterialName方法代码示例

本文整理汇总了C++中SubEntity::getMaterialName方法的典型用法代码示例。如果您正苦于以下问题:C++ SubEntity::getMaterialName方法的具体用法?C++ SubEntity::getMaterialName怎么用?C++ SubEntity::getMaterialName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SubEntity的用法示例。


在下文中一共展示了SubEntity::getMaterialName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void OgreSample13App::setupInstancedMaterialToEntity(Ogre::Entity *ent)
{
	for (Ogre::uint i=0;i<ent->getNumSubEntities();++i)
	{
		SubEntity * se = ent->getSubEntity(i);
		String materialName = se->getMaterialName();
		se->setMaterialName(buildInstancedMaterial(materialName));
	}
}
开发者ID:harr999y,项目名称:OgreFramework,代码行数:9,代码来源:OgreSample13.cpp

示例2: OnMouseMove

int MultiPlayChapter::OnMouseMove(int x, int y)
{

	if( m_pkThirdCube->IsWait() )
		return 0;
	if( g_nMouseState & 1 )
	{
		//Ray mouseRay = m_pkCamera->getCameraToViewportRay((float)x/m_pkWindow->getWidth(), (float)y/m_pkWindow->getHeight());
		Ray mouseRay = m_pkCamera->getCameraToViewportRay((float)(x-(m_pkWindow->getWidth()*0.25f))/m_pkViewport->getActualWidth(), (float)y/m_pkViewport->getActualHeight());

		Entity *target;
		float dis;
		int subIndex = -1;
		Vector3 result;
		if( m_pkCollisionTools->raycastFromPoint(mouseRay.getOrigin(), mouseRay.getDirection(), result, target, dis, subIndex) )
		{
			if( m_currentEntity == target )
				return 0;
			if( m_currentEntity )
			{
				m_pkMIManager->SetTransparency(m_currentEntity, 0.4f, m_nCurrentSubIndex);
				m_currentEntity = 0;
			}
			SubEntity *subEntity = target->getSubEntity(subIndex);

			if( subEntity->getMaterialName().substr(0,10) == "07-Default" )
				return 0;

			for(int i=0; i<4; ++i)
			{
				if( target == m_pkMaterialChange[i] && subIndex == m_nMaterialChangeIndex[i] )
				{
					m_currentEntity = target;
					m_nCurrentSubIndex = subIndex;
					m_nCurrentMOC = result;
				}
			}
			if( m_currentEntity == 0 )
				return 0;


			m_pkMIManager->ChangeOriginalMaterial(m_currentEntity, subIndex);
		}
	}
	return 0;
}
开发者ID:oksangman,项目名称:Ant,代码行数:46,代码来源:MultiPlayChapter.cpp

示例3: OnMouseClick

int MultiPlayChapter::OnMouseClick(int x, int y, unsigned short nButton, unsigned short nModifier)
{
	if( m_pkThirdCube->IsWait() )
		return 0;
	switch( nButton )
	{
	case 0:
		{
			ShowCursor(true);
			if( m_pkThirdCube->IsShuffle() )
				break;
			Ray mouseRay = m_pkCamera->getCameraToViewportRay((float)(x-(m_pkWindow->getWidth()*0.25f))/m_pkViewport->getActualWidth(), (float)y/m_pkViewport->getActualHeight());

			Entity *target;
			float dis;
			int subIndex = 0;
			Vector3 result;
			if( m_pkCollisionTools->raycastFromPoint(mouseRay.getOrigin(), mouseRay.getDirection(), result, target, dis, subIndex) )
			{
				SubEntity *subEntity = target->getSubEntity(subIndex);
				if( subEntity->getMaterialName() == "07-Default" )
					break;
				String tmp = target->getParentNode()->getName();
				int dumiIndex = Ogre::StringConverter::parseInt(tmp.substr(5,2));
				m_pkThirdCube->InputFirstSelect(dumiIndex-1, result);

				Vector3 dumi(m_pkThirdCube->GetDumiPos(dumiIndex-1));
				int axis=0;
				float x, y, z;
				x = result.x<0?result.x*-1: result.x;
				y = result.y<0?result.y*-1: result.y;
				z = result.z<0?result.z*-1: result.z;

				for(int i=0; i<27; ++i)
				{
					Entity *entity = m_pkThirdCube->GetBoxEntity(i);
					m_pkMIManager->AddData(new MIManagerData(entity, new EntityMaterialInstance(entity)));
				}

				Vector3 Ray1[2] = { Vector3(dumi), Vector3(dumi) };
				Vector3 Ray2[2] = { Vector3(dumi), Vector3(dumi) };
				Vector3 dir(Vector3::ZERO);

				if( x > 15.4f )
					axis = 1;
				else if( y > 15.4f )
					axis = 2;
				else if( z > 15.4f )
					axis = 3;

				switch( axis )
				{
				case 1:
					{
						dir.x = result.x<0?1.0f:-1.0f;
						Ray1[0].x = dumi.x<0?dumi.x-10.0f: dumi.x+10.0f;
						Ray1[1].x = Ray1[0].x;
						Ray2[0].x = Ray1[0].x;
						Ray2[1].x = Ray1[0].x;
						if( dumi.y == 0 )
						{
							Ray1[0].y = dumi.y+10.5f;
							Ray1[1].y = dumi.y-10.5f;
						}
						else if( dumi.y > 0 )
						{
							Ray1[0].y = dumi.y-10.5f;
							Ray1[1].y = dumi.y-21.0f;
						}
						else if( dumi.y < 0 )
						{
							Ray1[0].y = dumi.y+10.5f;
							Ray1[1].y = dumi.y+21.0f;
						}
						if( dumi.z == 0 )
						{
							Ray2[0].z = dumi.z+10.5f;
							Ray2[1].z = dumi.z-10.5f;
						}
						else if( dumi.z > 0 )
						{
							Ray2[0].z = dumi.z-10.5f;
							Ray2[1].z = dumi.z-21.0f;
						}
						else if( dumi.z < 0 )
						{
							Ray2[0].z = dumi.z+10.5f;
							Ray2[1].z = dumi.z+21.0f;
						}
					}
					break;
				case 2:
					{
						dir.y = result.y<0?1.0f:-1.0f;
						Ray1[0].y = dumi.y<0?dumi.y-10.0f: dumi.y+10.0f;
						Ray1[1].y = Ray1[0].y;
						Ray2[0].y = Ray1[0].y;
						Ray2[1].y = Ray1[0].y;
						if( dumi.x == 0 )
						{
//.........这里部分代码省略.........
开发者ID:oksangman,项目名称:Ant,代码行数:101,代码来源:MultiPlayChapter.cpp

示例4: loadObject


//.........这里部分代码省略.........
		String entityName = "object" + TOSTRING(objcounter) + "(" + name + ")";
		objcounter++;

		SceneNode *tenode = gEnv->sceneManager->getRootSceneNode()->createChildSceneNode();
		bool background_loading = BSETTING("Background Loading", false);

		MeshObject *mo = NULL;
		if (String(mesh) != "none")
		{
			mo = new MeshObject(mesh, entityName, tenode, NULL, background_loading);
		}

		//mo->setQueryFlags(OBJECTS_MASK);
		//tenode->attachObject(te);
		tenode->setScale(sc);
		tenode->setPosition(pos);
		tenode->rotate(rotation);
		tenode->pitch(Degree(-90));
		tenode->setVisible(true);

		// register in map
		loadedObject_t *obj = &loadedObjects[instancename];
		obj->instanceName = instancename;
		obj->loadType     = 0;
		obj->enabled      = true;
		obj->sceneNode    = tenode;
		obj->collTris.clear();

		if (mo && uniquifyMaterial && !instancename.empty())
		{
			for (unsigned int i = 0; i < mo->getEntity()->getNumSubEntities(); i++)
			{
				SubEntity *se = mo->getEntity()->getSubEntity(i);
				String matname = se->getMaterialName();
				String newmatname = matname + "/" + instancename;
				//LOG("subentity " + TOSTRING(i) + ": "+ matname + " -> " + newmatname);
				se->getMaterial()->clone(newmatname);
				se->setMaterialName(newmatname);
			}
		}

		//String meshGroup = ResourceGroupManager::getSingleton().findGroupContainingResource(mesh);
		//MeshPtr mainMesh = mo->getMesh();

		//collision box(es)
		bool virt=false;
		bool rotating=false;
		bool classic_ref=true;
		// everything is of concrete by default
		ground_model_t *gm = gEnv->collisions->getGroundModelByString("concrete");
		char eventname[256] = {};
		while (!ds->eof())
		{
			size_t ll=ds->readLine(line, 1023);

			// little workaround to trim it
			String lineStr = String(line);
			Ogre::StringUtil::trim(lineStr);

			const char* ptline = lineStr.c_str();
			if (ll==0 || line[0]=='/' || line[0]==';') continue;

			if (!strcmp("end",ptline)) break;
			if (!strcmp("movable", ptline)) {ismovable=true;continue;};
			if (!strcmp("localizer-h", ptline))
			{
开发者ID:Bob-Z,项目名称:rigs-of-rods,代码行数:67,代码来源:TerrainObjectManager.cpp


注:本文中的SubEntity::getMaterialName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。