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C++ Style::addSource方法代码示例

本文整理汇总了C++中Style::addSource方法的典型用法代码示例。如果您正苦于以下问题:C++ Style::addSource方法的具体用法?C++ Style::addSource怎么用?C++ Style::addSource使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Style的用法示例。


在下文中一共展示了Style::addSource方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateStyle

void AnnotationManager::updateStyle(Style& style) {
    // Create annotation source, point layer, and point bucket
    if (!style.getSource(SourceID)) {
        std::unique_ptr<Source> source = std::make_unique<AnnotationSource>();
        source->baseImpl->enabled = true;
        style.addSource(std::move(source));

        std::unique_ptr<SymbolLayer> layer = std::make_unique<SymbolLayer>(PointLayerID, SourceID);

        layer->setSourceLayer(PointLayerID);
        layer->setIconImage({"{sprite}"});
        layer->setIconAllowOverlap(true);

        layer->impl->spriteAtlas = &spriteAtlas;

        style.addLayer(std::move(layer));
    }

    for (const auto& shape : shapeAnnotations) {
        shape.second->updateStyle(style);
    }

    for (const auto& layer : obsoleteShapeAnnotationLayers) {
        if (style.getLayer(layer)) {
            style.removeLayer(layer);
        }
    }

    obsoleteShapeAnnotationLayers.clear();
}
开发者ID:SylvainHocq,项目名称:mapbox-gl-native,代码行数:30,代码来源:annotation_manager.cpp

示例2: updateStyle

void AnnotationManager::updateStyle(Style& style) {
    // Create annotation source, point layer, and point bucket
    if (!style.getSource(SourceID)) {
        std::unique_ptr<Source> source = std::make_unique<Source>(SourceType::Annotations, SourceID, "", util::tileSize, std::make_unique<SourceInfo>(), nullptr);
        source->enabled = true;
        style.addSource(std::move(source));

        std::unique_ptr<SymbolLayer> layer = std::make_unique<SymbolLayer>();
        layer->id = PointLayerID;
        layer->source = SourceID;
        layer->sourceLayer = PointLayerID;
        layer->layout.icon.image = std::string("{sprite}");
        layer->layout.icon.allowOverlap = true;
        layer->spriteAtlas = &spriteAtlas;

        style.addLayer(std::move(layer));
    }

    for (const auto& shape : shapeAnnotations) {
        shape.second->updateStyle(style);
    }

    for (const auto& layer : obsoleteShapeAnnotationLayers) {
        if (style.getLayer(layer)) {
            style.removeLayer(layer);
        }
    }

    obsoleteShapeAnnotationLayers.clear();

    for (auto& monitor : monitors) {
        monitor->update(getTile(monitor->tileID));
    }
}
开发者ID:jormon,项目名称:mapbox-gl-native,代码行数:34,代码来源:annotation_manager.cpp

示例3: updateStyle

void AnnotationManager::updateStyle(Style& style) {
    // Create annotation source, point layer, and point bucket
    if (!style.getSource(SourceID)) {
        std::unique_ptr<Source> source = std::make_unique<Source>();
        source->info.type = SourceType::Annotations;
        source->info.source_id = SourceID;
        source->enabled = true;
        style.addSource(std::move(source));

        std::unique_ptr<SymbolLayer> layer = std::make_unique<SymbolLayer>();
        layer->id = PointLayerID;
        layer->type = StyleLayerType::Symbol;
        layer->styles.emplace(ClassID::Default, ClassProperties());

        layer->bucket = std::make_shared<StyleBucket>(layer->type);
        layer->bucket->name = layer->id;
        layer->bucket->source = SourceID;
        layer->bucket->source_layer = PointLayerID;
        layer->bucket->layout.set(PropertyKey::IconImage, ConstantFunction<std::string>("{sprite}"));
        layer->bucket->layout.set(PropertyKey::IconAllowOverlap, ConstantFunction<bool>(true));

        style.addLayer(std::move(layer));
    }

    for (const auto& shape : shapeAnnotations) {
        shape.second->updateStyle(style);
    }

    for (const auto& layer : obsoleteShapeAnnotationLayers) {
        style.removeLayer(layer);
    }

    obsoleteShapeAnnotationLayers.clear();
    style.getSource(SourceID)->invalidateTiles();
}
开发者ID:nagyistoce,项目名称:mapbox-gl-native,代码行数:35,代码来源:annotation_manager.cpp


注:本文中的Style::addSource方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。