本文整理汇总了C++中Stub::StubType方法的典型用法代码示例。如果您正苦于以下问题:C++ Stub::StubType方法的具体用法?C++ Stub::StubType怎么用?C++ Stub::StubType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stub
的用法示例。
在下文中一共展示了Stub::StubType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnStubDisconnected
BOOL PlayerSystem::OnStubDisconnected( IEvent* pEvent )
{
ConnectedEvent* pConnectedEvent = (ConnectedEvent*)pEvent;
Stub* pStub = pConnectedEvent->GetStub();
if( pStub->StubType() != STUB_TYPE_PLAYER )
{
return TRUE;
}
PlayerID_t nPlayerID = pStub->StubID( );
Player* pPlayer = m_pPlayerManager->GetPlayer( nPlayerID );
if( !pPlayer )
{
g_Log.SaveLog( LOG_LV_WARNING, "PlayerSystem::OnDisconnected Error! can not find the player<%d>",
nPlayerID );
return TRUE;
}
// 离开场景
if( !SceneSystem::m_pSceneSystem->GetScene()->LeaveScene(pPlayer) )
{
g_Log.SaveLog( LOG_LV_ERROR, "player<%d> leave scene error!", pPlayer->PlayerID() );
}
pPlayer->UnAttachStub( );
m_pPlayerManager->RemovePlayer( nPlayerID );
return TRUE;
}