本文整理汇总了C++中StructureSet::size方法的典型用法代码示例。如果您正苦于以下问题:C++ StructureSet::size方法的具体用法?C++ StructureSet::size怎么用?C++ StructureSet::size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StructureSet
的用法示例。
在下文中一共展示了StructureSet::size方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: filter
void StructureAbstractValue::filter(const StructureSet& other)
{
SAMPLE("StructureAbstractValue filter set");
if (isTop()) {
m_set = other;
return;
}
if (isClobbered()) {
// We have two choices here:
//
// Do nothing: It's legal to keep our set intact, which would essentially mean that for
// now, our set would behave like TOP but after the next invalidation point it wold be
// a finite set again. This may be a good choice if 'other' is much bigger than our
// m_set.
//
// Replace m_set with other and clear the clobber bit: This is also legal, and means that
// we're no longer clobbered. This is usually better because it immediately gives us a
// smaller set.
//
// This scenario should come up rarely. We usually don't do anything to an abstract value
// after it is clobbered. But we apply some heuristics.
if (other.size() > m_set.size() + clobberedSupremacyThreshold)
return; // Keep the clobbered set.
m_set = other;
setClobbered(false);
return;
}
m_set.filter(other);
}
示例2: computeFor
GetByIdStatus GetByIdStatus::computeFor(const StructureSet& set, StringImpl* uid)
{
// For now we only handle the super simple self access case. We could handle the
// prototype case in the future.
if (set.isEmpty())
return GetByIdStatus();
if (toUInt32FromStringImpl(uid) != PropertyName::NotAnIndex)
return GetByIdStatus(TakesSlowPath);
GetByIdStatus result;
result.m_state = Simple;
result.m_wasSeenInJIT = false;
for (unsigned i = 0; i < set.size(); ++i) {
Structure* structure = set[i];
if (structure->typeInfo().overridesGetOwnPropertySlot() && structure->typeInfo().type() != GlobalObjectType)
return GetByIdStatus(TakesSlowPath);
if (!structure->propertyAccessesAreCacheable())
return GetByIdStatus(TakesSlowPath);
unsigned attributes;
PropertyOffset offset = structure->getConcurrently(uid, attributes);
if (!isValidOffset(offset))
return GetByIdStatus(TakesSlowPath); // It's probably a prototype lookup. Give up on life for now, even though we could totally be way smarter about it.
if (attributes & Accessor)
return GetByIdStatus(MakesCalls); // We could be smarter here, like strenght-reducing this to a Call.
if (!result.appendVariant(GetByIdVariant(structure, offset)))
return GetByIdStatus(TakesSlowPath);
}
return result;
}
示例3: noticeStructureCheck
void noticeStructureCheck(VariableAccessData* variable, const StructureSet& set)
{
if (set.size() != 1) {
noticeStructureCheck(variable, 0);
return;
}
noticeStructureCheck(variable, set.singletonStructure());
}
示例4: ASSERT
GetByIdVariant::GetByIdVariant(
const StructureSet& structureSet, PropertyOffset offset,
const ObjectPropertyConditionSet& conditionSet,
std::unique_ptr<CallLinkStatus> callLinkStatus,
JSFunction* intrinsicFunction)
: m_structureSet(structureSet)
, m_conditionSet(conditionSet)
, m_offset(offset)
, m_callLinkStatus(WTFMove(callLinkStatus))
, m_intrinsicFunction(intrinsicFunction)
{
if (!structureSet.size()) {
ASSERT(offset == invalidOffset);
ASSERT(conditionSet.isEmpty());
}
if (intrinsicFunction)
ASSERT(intrinsic() != NoIntrinsic);
}
示例5: ASSERT
GetByIdVariant::GetByIdVariant(
const StructureSet& structureSet, PropertyOffset offset,
const IntendedStructureChain* chain, std::unique_ptr<CallLinkStatus> callLinkStatus)
: m_structureSet(structureSet)
, m_alternateBase(nullptr)
, m_offset(offset)
, m_callLinkStatus(WTF::move(callLinkStatus))
{
if (!structureSet.size()) {
ASSERT(offset == invalidOffset);
ASSERT(!chain);
}
if (chain && chain->size()) {
m_alternateBase = chain->terminalPrototype();
chain->gatherChecks(m_constantChecks);
}
}
示例6: computeFor
PutByIdStatus PutByIdStatus::computeFor(JSGlobalObject* globalObject, const StructureSet& set, StringImpl* uid, bool isDirect)
{
if (toUInt32FromStringImpl(uid) != PropertyName::NotAnIndex)
return PutByIdStatus(TakesSlowPath);
if (set.isEmpty())
return PutByIdStatus();
PutByIdStatus result;
result.m_state = Simple;
for (unsigned i = 0; i < set.size(); ++i) {
Structure* structure = set[i];
if (structure->typeInfo().overridesGetOwnPropertySlot() && structure->typeInfo().type() != GlobalObjectType)
return PutByIdStatus(TakesSlowPath);
if (!structure->propertyAccessesAreCacheable())
return PutByIdStatus(TakesSlowPath);
unsigned attributes;
PropertyOffset offset = structure->getConcurrently(uid, attributes);
if (isValidOffset(offset)) {
if (attributes & CustomAccessor)
return PutByIdStatus(MakesCalls);
if (attributes & (Accessor | ReadOnly))
return PutByIdStatus(TakesSlowPath);
WatchpointSet* replaceSet = structure->propertyReplacementWatchpointSet(offset);
if (!replaceSet || replaceSet->isStillValid()) {
// When this executes, it'll create, and fire, this replacement watchpoint set.
// That means that this has probably never executed or that something fishy is
// going on. Also, we cannot create or fire the watchpoint set from the concurrent
// JIT thread, so even if we wanted to do this, we'd need to have a lazy thingy.
// So, better leave this alone and take slow path.
return PutByIdStatus(TakesSlowPath);
}
if (!result.appendVariant(PutByIdVariant::replace(structure, offset)))
return PutByIdStatus(TakesSlowPath);
continue;
}
// Our hypothesis is that we're doing a transition. Before we prove that this is really
// true, we want to do some sanity checks.
// Don't cache put transitions on dictionaries.
if (structure->isDictionary())
return PutByIdStatus(TakesSlowPath);
// If the structure corresponds to something that isn't an object, then give up, since
// we don't want to be adding properties to strings.
if (structure->typeInfo().type() == StringType)
return PutByIdStatus(TakesSlowPath);
RefPtr<IntendedStructureChain> chain;
if (!isDirect) {
chain = adoptRef(new IntendedStructureChain(globalObject, structure));
// If the prototype chain has setters or read-only properties, then give up.
if (chain->mayInterceptStoreTo(uid))
return PutByIdStatus(TakesSlowPath);
// If the prototype chain hasn't been normalized (i.e. there are proxies or dictionaries)
// then give up. The dictionary case would only happen if this structure has not been
// used in an optimized put_by_id transition. And really the only reason why we would
// bail here is that I don't really feel like having the optimizing JIT go and flatten
// dictionaries if we have evidence to suggest that those objects were never used as
// prototypes in a cacheable prototype access - i.e. there's a good chance that some of
// the other checks below will fail.
if (structure->isProxy() || !chain->isNormalized())
return PutByIdStatus(TakesSlowPath);
}
// We only optimize if there is already a structure that the transition is cached to.
Structure* transition = Structure::addPropertyTransitionToExistingStructureConcurrently(structure, uid, 0, offset);
if (!transition)
return PutByIdStatus(TakesSlowPath);
ASSERT(isValidOffset(offset));
bool didAppend = result.appendVariant(
PutByIdVariant::transition(structure, transition, chain.get(), offset));
if (!didAppend)
return PutByIdStatus(TakesSlowPath);
}
return result;
}
示例7: computeFor
PutByIdStatus PutByIdStatus::computeFor(JSGlobalObject* globalObject, const StructureSet& set, UniquedStringImpl* uid, bool isDirect)
{
if (parseIndex(*uid))
return PutByIdStatus(TakesSlowPath);
if (set.isEmpty())
return PutByIdStatus();
PutByIdStatus result;
result.m_state = Simple;
for (unsigned i = 0; i < set.size(); ++i) {
Structure* structure = set[i];
if (structure->typeInfo().overridesGetOwnPropertySlot() && structure->typeInfo().type() != GlobalObjectType)
return PutByIdStatus(TakesSlowPath);
if (!structure->propertyAccessesAreCacheable())
return PutByIdStatus(TakesSlowPath);
unsigned attributes;
PropertyOffset offset = structure->getConcurrently(uid, attributes);
if (isValidOffset(offset)) {
if (attributes & CustomAccessor)
return PutByIdStatus(MakesCalls);
if (attributes & (Accessor | ReadOnly))
return PutByIdStatus(TakesSlowPath);
WatchpointSet* replaceSet = structure->propertyReplacementWatchpointSet(offset);
if (!replaceSet || replaceSet->isStillValid()) {
// When this executes, it'll create, and fire, this replacement watchpoint set.
// That means that this has probably never executed or that something fishy is
// going on. Also, we cannot create or fire the watchpoint set from the concurrent
// JIT thread, so even if we wanted to do this, we'd need to have a lazy thingy.
// So, better leave this alone and take slow path.
return PutByIdStatus(TakesSlowPath);
}
PutByIdVariant variant =
PutByIdVariant::replace(structure, offset, structure->inferredTypeDescriptorFor(uid));
if (!result.appendVariant(variant))
return PutByIdStatus(TakesSlowPath);
continue;
}
// Our hypothesis is that we're doing a transition. Before we prove that this is really
// true, we want to do some sanity checks.
// Don't cache put transitions on dictionaries.
if (structure->isDictionary())
return PutByIdStatus(TakesSlowPath);
// If the structure corresponds to something that isn't an object, then give up, since
// we don't want to be adding properties to strings.
if (!structure->typeInfo().isObject())
return PutByIdStatus(TakesSlowPath);
ObjectPropertyConditionSet conditionSet;
if (!isDirect) {
conditionSet = generateConditionsForPropertySetterMissConcurrently(
globalObject->vm(), globalObject, structure, uid);
if (!conditionSet.isValid())
return PutByIdStatus(TakesSlowPath);
}
// We only optimize if there is already a structure that the transition is cached to.
Structure* transition =
Structure::addPropertyTransitionToExistingStructureConcurrently(structure, uid, 0, offset);
if (!transition)
return PutByIdStatus(TakesSlowPath);
ASSERT(isValidOffset(offset));
bool didAppend = result.appendVariant(
PutByIdVariant::transition(
structure, transition, conditionSet, offset,
transition->inferredTypeDescriptorFor(uid)));
if (!didAppend)
return PutByIdStatus(TakesSlowPath);
}
return result;
}
示例8: registerStructures
void registerStructures(const StructureSet& set)
{
for (unsigned i = set.size(); i--;)
registerStructure(set[i]);
}
示例9: isSubsetOf
bool StructureSet::operator==(const StructureSet& other) const
{
if (size() != other.size())
return false;
return isSubsetOf(other);
}