本文整理汇总了C++中StreamContext::Release方法的典型用法代码示例。如果您正苦于以下问题:C++ StreamContext::Release方法的具体用法?C++ StreamContext::Release怎么用?C++ StreamContext::Release使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StreamContext
的用法示例。
在下文中一共展示了StreamContext::Release方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleWaveMessage
//.........这里部分代码省略.........
}
dwRet = pDeviceContext->GetExtDevCaps((PVOID)dwParam1,dwParam2);
break;
}
case WODM_OPEN:
{
DEBUGMSG(ZONE_WODM, (TEXT("WODM_OPEN\r\n")));
DeviceContext *pDeviceContext = g_pHWContext->GetOutputDeviceContext(uDeviceId);
dwRet = pDeviceContext->OpenStream((LPWAVEOPENDESC)dwParam1, dwParam2, (StreamContext **)dwUser);
break;
}
case WIDM_OPEN:
{
DEBUGMSG(ZONE_WIDM, (TEXT("WIDM_OPEN\r\n")));
DeviceContext *pDeviceContext = g_pHWContext->GetInputDeviceContext(uDeviceId);
dwRet = pDeviceContext->OpenStream((LPWAVEOPENDESC)dwParam1, dwParam2, (StreamContext **)dwUser);
break;
}
case WODM_CLOSE:
case WIDM_CLOSE:
{
DEBUGMSG(ZONE_WIDM, (TEXT("WIDM_CLOSE/WODM_CLOSE\r\n")));
dwRet = pStreamContext->Close();
// Release stream context here, rather than inside StreamContext::Close, so that if someone
// (like CMidiStream) has subclassed Close there's no chance that the object will get released
// out from under them.
if (dwRet==MMSYSERR_NOERROR)
{
pStreamContext->Release();
}
break;
}
case WODM_RESTART:
case WIDM_START:
{
dwRet = pStreamContext->Run();
break;
}
case WODM_PAUSE:
case WIDM_STOP:
{
dwRet = pStreamContext->Stop();
break;
}
case WODM_GETPOS:
case WIDM_GETPOS:
{
dwRet = pStreamContext->GetPos((PMMTIME)dwParam1);
break;
}
case WODM_RESET:
case WIDM_RESET:
{
dwRet = pStreamContext->Reset();
break;
}
示例2: DEBUGMSG
//.........这里部分代码省略.........
DEBUGMSG(ZONE_WODM, (L"WAV:MM_WOM_FORCEQUALITY\r\n"));
if (pStreamContext)
{
dwRet = pStreamContext->ForceQuality((BOOL)dwParam1);
}
else
{
dwRet = get_HardwareAudioBridge()->enable_WideBand(
(BOOL)dwParam1
);
}
break;
case WODM_BT_SCO_AUDIO_CONTROL:
DEBUGMSG(ZONE_WODM, (L"WAV:WODM_BT_SCO_AUDIO_CONTROL\r\n"));
get_HardwareAudioBridge()->notify_BTHeadsetAttached(
pParams->dwParam2
);
dwRet = MMSYSERR_NOERROR;
break;
case WODM_CLOSE:
case WIDM_CLOSE:
DEBUGMSG(ZONE_WODM|ZONE_WIDM, (L"WAV:WIDM_CLOSE/WODM_CLOSE\r\n"));
// Release stream context here, rather than inside
// StreamContext::Close, so that if someone
// has subclassed Close there's no chance that the object
// will get released out from under them.
//
dwRet = pStreamContext->Close();
if (dwRet == MMSYSERR_NOERROR)
{
pStreamContext->Release();
}
break;
case WODM_OPEN:
DEBUGMSG(ZONE_WODM, (L"WAV:WODM_OPEN\r\n"));
pStreamManager = get_OutputStreamManager(uDeviceId);
dwRet = pStreamManager->open_Stream((LPWAVEOPENDESC)dwParam1,
dwParam2, (StreamContext **)dwUser
);
break;
case WIDM_OPEN:
DEBUGMSG(ZONE_WODM, (L"WAV:WIDM_OPEN\r\n"));
pStreamManager = get_InputStreamManager(uDeviceId);
dwRet = pStreamManager->open_Stream((LPWAVEOPENDESC)dwParam1,
dwParam2, (StreamContext **)dwUser
);
break;
case WODM_GETDEVCAPS:
DEBUGMSG(ZONE_WODM, (L"WAV:WODM_GETDEVCAPS\r\n"));
pStreamManager = (pStreamContext) ?
pStreamContext->GetStreamManager() :
get_OutputStreamManager(uDeviceId);
dwRet = pStreamManager->get_DevCaps((PVOID)dwParam1, dwParam2);
break;
case WIDM_GETDEVCAPS:
DEBUGMSG(ZONE_WIDM, (L"WAV:WIDM_GETDEVCAPS\r\n"));
pStreamManager = (pStreamContext) ?
pStreamContext->GetStreamManager() :