本文整理汇总了C++中StrList::empty方法的典型用法代码示例。如果您正苦于以下问题:C++ StrList::empty方法的具体用法?C++ StrList::empty怎么用?C++ StrList::empty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StrList
的用法示例。
在下文中一共展示了StrList::empty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Message
FileSystemPile *FileSystemActor::pileize()
{
StrList dirListing;
QString dirPath;
vector<Actor *> objListing;
FileSystemActor *obj = NULL;
FileSystemPile *p = NULL;
// Don't allow Piles to be created recursively
if (isParentType(BumpPile))
{
MessageClearPolicy clearPolicy;
clearPolicy.setTimeout(4);
scnManager->messages()->addMessage(new Message("pileize_recPiles", QT_TR_NOOP("Sorry, Items within Piles cannot be viewed as Piles at this time.\nThis feature will be implemented in a later version of BumpTop"), Message::Ok, clearPolicy));
return NULL;
}
// If this item has been pileized, then just return its pile
if (pileizedPile)
{
return pileizedPile;
}
if (isFileSystemType(Folder))
{
// Get a Directory listing of this folder
dirPath = getTargetPath();
dirListing = fsManager->getDirectoryContents(dirPath);
// Check if this Folder has anything in it
if (dirListing.empty())
{
MessageClearPolicy clearPolicy;
clearPolicy.setTimeout(4);
scnManager->messages()->addMessage(new Message("pileize_emptyFolder", QT_TR_NOOP("This folder is empty, so it can't be expanded to a pile"), Message::Ok, clearPolicy));
return NULL;
}
// Create a new Pile
p = new FileSystemPile();
if (p)
{
for (uint i = 0; i < dirListing.size(); i++)
{
obj = FileSystemActorFactory::createFileSystemActor(dirListing[i]);
// Create new Actors that represent each item in that directory
// NOTE: we need to set the initial size of the object, since we try and sync the post it
// in the setFilePath call, which means that it will try and fill to the dims of the
// object, which, in it's default size, is not visible text-wise.
if (_prevPileizedActorDims.contains(dirListing[i].toLower()))
obj->setDims(Vec3(_prevPileizedActorDims.value(dirListing[i].toLower())));
else
obj->setDims(getDims());
obj->setGlobalPose(getGlobalPose());
obj->setFilePath(dirListing[i]);
objListing.push_back(obj);
}
// Add items to this Pile
for (uint i = 0; i < objListing.size(); i++)
{
p->addToPile(objListing[i]);
}
// Save and setup initial states
p->setOwner(this);
p->setText(getFullText());
p->stack(getGlobalPosition());
// set the icon to be this actor's
if (isFileSystemType(Folder))
p->setTextIcon(getTextureID());
// Create custom Animations
for (uint i = 0; i < objListing.size(); i++)
{
objListing[i]->setAlphaAnim(0.0f, 1.0f, 15);
}
// Make this actor Non-existent
this->hideAndDisable();
// Finish up by setting the pile as the current selection
pileizedPile = p;
sel->remove((BumpObject *) this);
sel->add((Pile *) p);
textManager->invalidate();
// record this pilization
statsManager->getStats().bt.interaction.piles.pilized++;
return p;
}
}
return NULL;
}