本文整理汇总了C++中StaticANIObject::startAnimEx方法的典型用法代码示例。如果您正苦于以下问题:C++ StaticANIObject::startAnimEx方法的具体用法?C++ StaticANIObject::startAnimEx怎么用?C++ StaticANIObject::startAnimEx使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StaticANIObject
的用法示例。
在下文中一共展示了StaticANIObject::startAnimEx方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: global_messageHandler4
int global_messageHandler4(ExCommand *cmd) {
StaticANIObject *ani = 0;
switch (cmd->_messageKind) {
case 18: {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0);
if (cmd->_excFlags & 1)
mq->_flag1 = 1;
else
mq->_flag1 = 0;
mq->sendNextCommand();
break;
}
case 2:
if (!g_fp->_currentScene)
break;
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
if (!ani)
break;
ani->trySetMessageQueue(cmd->_messageNum, cmd->_parId);
break;
case 1: {
if (!g_fp->_currentScene)
break;
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
if (!ani)
break;
int flags = cmd->_field_14;
if (flags <= 0)
flags = -1;
if (cmd->_excFlags & 1)
ani->startAnim(cmd->_messageNum, 0, flags);
else
ani->startAnim(cmd->_messageNum, cmd->_parId, flags);
break;
}
case 8:
if (!g_fp->_currentScene)
break;
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
if (!ani)
break;
ani->startAnimEx(cmd->_messageNum, cmd->_parId, -1, -1);
break;
case 20: {
if (!g_fp->_currentScene)
break;
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
if (!ani)
break;
int flags = cmd->_field_14;
if (flags <= 0)
flags = -1;
ExCommand2 *cmd2 = (ExCommand2 *)cmd;
if (cmd->_excFlags & 1) {
ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
} else {
ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
}
break;
}
case 21:
if (!g_fp->_currentScene)
break;
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
if (!ani)
break;
ani->queueMessageQueue(0);
ani->playIdle();
break;
case 9:
// Nop in original
break;
case 3:
g_fp->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed;
break;
case 4:
g_fp->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed;
break;
case 19: {
//.........这里部分代码省略.........