本文整理汇总了C++中Statement::AcquireReference方法的典型用法代码示例。如果您正苦于以下问题:C++ Statement::AcquireReference方法的具体用法?C++ Statement::AcquireReference怎么用?C++ Statement::AcquireReference使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Statement
的用法示例。
在下文中一共展示了Statement::AcquireReference方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ImageByAddress
status_t
Team::GetStatementAtAddress(target_addr_t address, FunctionInstance*& _function,
Statement*& _statement)
{
TRACE_CODE("Team::GetStatementAtAddress(%#" B_PRIx64 ")\n", address);
// get the image at the address
Image* image = ImageByAddress(address);
if (image == NULL) {
TRACE_CODE(" -> no image\n");
return B_ENTRY_NOT_FOUND;
}
ImageDebugInfo* imageDebugInfo = image->GetImageDebugInfo();
if (imageDebugInfo == NULL) {
TRACE_CODE(" -> no image debug info\n");
return B_ENTRY_NOT_FOUND;
}
// get the function
FunctionInstance* functionInstance
= imageDebugInfo->FunctionAtAddress(address);
if (functionInstance == NULL) {
TRACE_CODE(" -> no function instance\n");
return B_ENTRY_NOT_FOUND;
}
// If the function instance has disassembled code attached, we can get the
// statement directly.
if (DisassembledCode* code = functionInstance->GetSourceCode()) {
Statement* statement = code->StatementAtAddress(address);
if (statement == NULL)
return B_ENTRY_NOT_FOUND;
statement->AcquireReference();
_statement = statement;
_function = functionInstance;
return B_OK;
}
// get the statement from the image debug info
FunctionDebugInfo* functionDebugInfo
= functionInstance->GetFunctionDebugInfo();
status_t error = functionDebugInfo->GetSpecificImageDebugInfo()
->GetStatement(functionDebugInfo, address, _statement);
if (error != B_OK) {
TRACE_CODE(" -> no statement from the specific image debug info\n");
return error;
}
_function = functionInstance;
return B_OK;
}
示例2:
status_t
Team::GetStatementAtSourceLocation(SourceCode* sourceCode,
const SourceLocation& location, Statement*& _statement)
{
TRACE_CODE("Team::GetStatementAtSourceLocation(%p, (%" B_PRId32 ", %"
B_PRId32 "))\n", sourceCode, location.Line(), location.Column());
// If we're lucky the source code can provide us with a statement.
if (DisassembledCode* code = dynamic_cast<DisassembledCode*>(sourceCode)) {
Statement* statement = code->StatementAtLocation(location);
if (statement == NULL)
return B_ENTRY_NOT_FOUND;
statement->AcquireReference();
_statement = statement;
return B_OK;
}
// Go the long and stony way over the source file and the team debug info.
// get the source file for the source code
LocatableFile* sourceFile = sourceCode->GetSourceFile();
if (sourceFile == NULL)
return B_ENTRY_NOT_FOUND;
// get the function at the source location
Function* function = fDebugInfo->FunctionAtSourceLocation(sourceFile,
location);
if (function == NULL)
return B_ENTRY_NOT_FOUND;
// Get some function instance and ask its image debug info to provide us
// with a statement.
FunctionInstance* functionInstance = function->FirstInstance();
if (functionInstance == NULL)
return B_ENTRY_NOT_FOUND;
FunctionDebugInfo* functionDebugInfo
= functionInstance->GetFunctionDebugInfo();
return functionDebugInfo->GetSpecificImageDebugInfo()
->GetStatementAtSourceLocation(functionDebugInfo, location, _statement);
}