本文整理汇总了C++中StateWriter::writeFloat方法的典型用法代码示例。如果您正苦于以下问题:C++ StateWriter::writeFloat方法的具体用法?C++ StateWriter::writeFloat怎么用?C++ StateWriter::writeFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StateWriter
的用法示例。
在下文中一共展示了StateWriter::writeFloat方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: dumpStateObjectDesc
static void
dumpBlendState(StateWriter &writer, ID3D10Device *pDevice)
{
com_ptr<ID3D10BlendState> pBlendState;
FLOAT BlendFactor[4];
UINT SampleMask;
pDevice->OMGetBlendState(&pBlendState, BlendFactor, &SampleMask);
writer.beginMember("BlendState");
dumpStateObjectDesc(writer, pBlendState);
writer.endMember(); // BlendState
writer.beginMember("BlendFactor");
writer.beginArray();
writer.writeFloat(BlendFactor[0]);
writer.writeFloat(BlendFactor[1]);
writer.writeFloat(BlendFactor[2]);
writer.writeFloat(BlendFactor[3]);
writer.endArray();
writer.endMember(); // BlendFactor
writer.writeIntMember("SampleMask", SampleMask);
}
示例2: glGetProgramivARB
static inline void
dumpArbProgramUniforms(StateWriter &writer, Context &context, GLenum target, const char *prefix)
{
if (context.ES ||
context.core ||
!glIsEnabled(target)) {
return;
}
GLint program_parameters = 0;
glGetProgramivARB(target, GL_PROGRAM_PARAMETERS_ARB, &program_parameters);
if (!program_parameters) {
return;
}
GLint max_program_local_parameters = 0;
glGetProgramivARB(target, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &max_program_local_parameters);
for (GLint index = 0; index < max_program_local_parameters; ++index) {
GLdouble params[4] = {0, 0, 0, 0};
glGetProgramLocalParameterdvARB(target, index, params);
if (!params[0] && !params[1] && !params[2] && !params[3]) {
continue;
}
char name[256];
snprintf(name, sizeof name, "%sprogram.local[%i]", prefix, index);
writer.beginMember(name);
writer.beginArray();
writer.writeFloat(params[0]);
writer.writeFloat(params[1]);
writer.writeFloat(params[2]);
writer.writeFloat(params[3]);
writer.endArray();
writer.endMember();
}
GLint max_program_env_parameters = 0;
glGetProgramivARB(target, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &max_program_env_parameters);
for (GLint index = 0; index < max_program_env_parameters; ++index) {
GLdouble params[4] = {0, 0, 0, 0};
glGetProgramEnvParameterdvARB(target, index, params);
if (!params[0] && !params[1] && !params[2] && !params[3]) {
continue;
}
char name[256];
snprintf(name, sizeof name, "%sprogram.env[%i]", prefix, index);
writer.beginMember(name);
writer.beginArray();
writer.writeFloat(params[0]);
writer.writeFloat(params[1]);
writer.writeFloat(params[2]);
writer.writeFloat(params[3]);
writer.endArray();
writer.endMember();
}
}
示例3: assert
static void
dumpAttrib(StateWriter &writer,
const AttribDesc &desc,
const GLbyte *data)
{
assert(desc);
if (desc.numRows > 1) {
writer.beginArray();
}
for (GLint row = 0; row < desc.numRows; ++row) {
if (desc.numCols > 1) {
writer.beginArray();
}
for (GLint col = 0; col < desc.numCols; ++col) {
union {
const GLbyte *rawvalue;
const GLfloat *fvalue;
const GLdouble *dvalue;
const GLint *ivalue;
const GLuint *uivalue;
const GLint64 *i64value;
const GLuint64 *ui64value;
} u;
u.rawvalue = data + row*desc.rowStride + col*desc.colStride;
switch (desc.elemType) {
case GL_FLOAT:
writer.writeFloat(*u.fvalue);
break;
case GL_DOUBLE:
writer.writeFloat(*u.dvalue);
break;
case GL_INT:
writer.writeInt(*u.ivalue);
break;
case GL_UNSIGNED_INT:
writer.writeInt(*u.uivalue);
break;
case GL_INT64_ARB:
writer.writeInt(*u.i64value);
break;
case GL_UNSIGNED_INT64_ARB:
writer.writeInt(*u.ui64value);
break;
case GL_BOOL:
writer.writeBool(*u.uivalue);
break;
default:
assert(0);
writer.writeNull();
break;
}
}
if (desc.numCols > 1) {
writer.endArray();
}
}
if (desc.numRows > 1) {
writer.endArray();
}
}